//-----------------------------------------------------------------------
 EnviromentObject::~EnviromentObject()
 {
     destroyRenderInstance();
 }
Пример #2
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 //-----------------------------------------------------------------------
 SkyPlaneObject::~SkyPlaneObject()
 {
     destroyRenderInstance();
 }
Пример #3
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	//---------------------------------------------------------------------
	MeshElement::~MeshElement()
	{
		destroyRenderInstance();
	}
Пример #4
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//-----------------------------------------------------------------------
ActorObject::~ActorObject()
{
    destroyRenderInstance();
}
Пример #5
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 //-----------------------------------------------------------------------
 SkyDomeObject::~SkyDomeObject()
 {
     destroyRenderInstance();
 }
Пример #6
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	//---------------------------------------------------------------------
	BillboardSetElement::~BillboardSetElement()
	{
		destroyRenderInstance();
	}	
Пример #7
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 //-----------------------------------------------------------------------
 SkyBoxObject::~SkyBoxObject()
 {
     destroyRenderInstance();
 }
Пример #8
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//-----------------------------------------------------------------------
EffectObject::~EffectObject()
{
    destroyRenderInstance();
}
 //-----------------------------------------------------------------------
 ParticleSystemObject::~ParticleSystemObject()
 {
     destroyRenderInstance();
 }
Пример #10
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//-----------------------------------------------------------------------
BulletObject::~BulletObject()
{
    destroyRenderInstance();
}
Пример #11
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    //-----------------------------------------------------------------------
	PointLightElement::~PointLightElement()
	{
		destroyRenderInstance();
	}
Пример #12
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 LogicModelObject::~LogicModelObject()
 {
     destroyRenderInstance();
 }
Пример #13
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	//---------------------------------------------------------------------
	BeamElement::~BeamElement()
	{
		destroyRenderInstance();
	}	
Пример #14
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 //-----------------------------------------------------------------------
 TerrainLiquidObject::~TerrainLiquidObject()
 {
     destroyRenderInstance();
 }
Пример #15
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 //-----------------------------------------------------------------------
 LightObject::~LightObject()
 {
     destroyRenderInstance();
 }