int w_Body_applyAngularImpulse(lua_State * L) { Body * t = luax_checkbody(L, 1); float i = (float)luaL_checknumber(L, 2); t->applyAngularImpulse(i); return 0; }
int w_Body_applyAngularImpulse(lua_State *L) { Body *t = luax_checkbody(L, 1); float i = (float)luaL_checknumber(L, 2); bool awake = luax_optboolean(L, 3, true); t->applyAngularImpulse(i, awake); return 0; }