예제 #1
0
void Game::Init()
{
	GameInstance::instance()->setGame(this);

	Body* b;

	for(int i=0; i<512; i++) {
		Mine* m = new Mine(vec2(rand()%W_WIDTH, rand()%W_HEIGHT));
	}

	for(int i=0; i<400; i++) {
		b = PhysicsManager::instance()->getFromPool();
		b->fromConvexSet(createConvexSet(4+rand()%2, 180+rand()%50, vec2(rand()%W_WIDTH, rand()%W_HEIGHT)));
		b->setCollisionCallback(&dcallback);
		b->getShape().setColor(0x74BBFB);
		float area = getSetArea(b->getShape().getVertices());
		if(area == area) {} else {
			PhysicsManager::instance()->releaseToPool(b);
			continue;
		}
		float mass = area/100000.f;
		if(mass < 1.f) mass = 1.f;
		if(mass > 3.f) mass = 3.f;
		b->setMass(mass);
		renderQueue.push_back(b);
	}

	ctime = 0;
	ltime = 0;
	desired_fps = 240.f;

	debug = new DebugConsole(this, 16, 10, 10, 400);
	status = new StatusConsole(this, 4, 500, 10, 260);
//	status->addMsg("StatusConsole v0.1");

	state_pg = new PreGameState();
	state_ig =new InGameState();
	state_go =new GameOverState();

	StateManager::instance()->registerState("pregame", state_pg);
	StateManager::instance()->registerState("ingame", state_ig);
	StateManager::instance()->registerState("gameover", state_go);

	shiftDown = false;

	ConstraintSolver::instance()->setIterations(6);

	Rasterizer::instance()->setScreen(m_Screen);
}