예제 #1
0
파일: Linkage.cpp 프로젝트: vanurag/dart
//==============================================================================
void Linkage::reassemble()
{
  for(size_t i=0; i<mBodyNodes.size(); ++i)
  {
    BodyNode* bn = mBodyNodes[i];
    bn->moveTo(mParentBodyNodes[i].lock());
  }
}
예제 #2
0
TEST(Skeleton, Restructuring)
{
  std::vector<SkeletonPtr> skeletons = getSkeletons();

#ifndef NDEBUG
  size_t numIterations = 10;
#else
  size_t numIterations = 2*skeletons.size();
#endif

  // Test moves within the current Skeleton
  for(size_t i=0; i<numIterations; ++i)
  {
    size_t index = floor(math::random(0, skeletons.size()));
    index = std::min(index, skeletons.size()-1);
    SkeletonPtr skeleton = skeletons[index];
    SkeletonPtr original = skeleton->clone();

    size_t maxNode = skeleton->getNumBodyNodes()-1;
    BodyNode* bn1 = skeleton->getBodyNode(floor(math::random(0, maxNode)));
    BodyNode* bn2 = skeleton->getBodyNode(ceil(math::random(0, maxNode)));

    if(bn1 == bn2)
    {
      --i;
      continue;
    }

    BodyNode* child = bn1->descendsFrom(bn2)? bn1 : bn2;
    BodyNode* parent = child == bn1? bn2 : bn1;

    child->moveTo(parent);

    EXPECT_TRUE(skeleton->getNumBodyNodes() == original->getNumBodyNodes());
    if(skeleton->getNumBodyNodes() == original->getNumBodyNodes())
    {
      for(size_t j=0; j<skeleton->getNumBodyNodes(); ++j)
      {
        // Make sure no BodyNodes have been lost or gained in translation
        std::string name = original->getBodyNode(j)->getName();
        BodyNode* bn = skeleton->getBodyNode(name);
        EXPECT_FALSE(bn == nullptr);
        if(bn)
          EXPECT_TRUE(bn->getName() == name);

        name = skeleton->getBodyNode(j)->getName();
        bn = original->getBodyNode(name);
        EXPECT_FALSE(bn == nullptr);
        if(bn)
          EXPECT_TRUE(bn->getName() == name);


        // Make sure no Joints have been lost or gained in translation
        name = original->getJoint(j)->getName();
        Joint* joint = skeleton->getJoint(name);
        EXPECT_FALSE(joint == nullptr);
        if(joint)
          EXPECT_TRUE(joint->getName() == name);

        name = skeleton->getJoint(j)->getName();
        joint = original->getJoint(name);
        EXPECT_FALSE(joint == nullptr);
        if(joint)
          EXPECT_TRUE(joint->getName() == name);
      }
    }

    EXPECT_TRUE(skeleton->getNumDofs() == original->getNumDofs());
    for(size_t j=0; j<skeleton->getNumDofs(); ++j)
    {
      std::string name = original->getDof(j)->getName();
      DegreeOfFreedom* dof = skeleton->getDof(name);
      EXPECT_FALSE(dof == nullptr);
      if(dof)
        EXPECT_TRUE(dof->getName() == name);

      name = skeleton->getDof(j)->getName();
      dof = original->getDof(name);
      EXPECT_FALSE(dof == nullptr);
      if(dof)
        EXPECT_TRUE(dof->getName() == name);
    }
  }

  // Test moves between Skeletons
  for(size_t i=0; i<numIterations; ++i)
  {
    size_t fromIndex = floor(math::random(0, skeletons.size()));
    fromIndex = std::min(fromIndex, skeletons.size()-1);
    SkeletonPtr fromSkel = skeletons[fromIndex];

    if(fromSkel->getNumBodyNodes() == 0)
    {
      --i;
      continue;
    }

    size_t toIndex = floor(math::random(0, skeletons.size()));
    toIndex = std::min(toIndex, skeletons.size()-1);
    SkeletonPtr toSkel = skeletons[toIndex];

    if(toSkel->getNumBodyNodes() == 0)
    {
      --i;
      continue;
    }

    BodyNode* childBn = fromSkel->getBodyNode(
          floor(math::random(0, fromSkel->getNumBodyNodes()-1)));
    BodyNode* parentBn = toSkel->getBodyNode(
          floor(math::random(0, toSkel->getNumBodyNodes()-1)));

    if(fromSkel == toSkel)
    {
      if(childBn == parentBn)
      {
        --i;
        continue;
      }

      if(parentBn->descendsFrom(childBn))
      {
        BodyNode* tempBn = childBn;
        childBn = parentBn;
        parentBn = tempBn;

        SkeletonPtr tempSkel = fromSkel;
        fromSkel = toSkel;
        toSkel = tempSkel;
      }
    }

    BodyNode* originalParent = childBn->getParentBodyNode();
    std::vector<BodyNode*> subtree;
    constructSubtree(subtree, childBn);

    // Move to a new Skeleton
    childBn->moveTo(parentBn);

    // Make sure all the objects have moved
    for(size_t j=0; j<subtree.size(); ++j)
    {
      BodyNode* bn = subtree[j];
      EXPECT_TRUE(bn->getSkeleton() == toSkel);
    }

    // Move to the Skeleton's root while producing a new Joint type
    sub_ptr<Joint> originalJoint = childBn->getParentJoint();
    childBn->moveTo<FreeJoint>(nullptr);

    // The original parent joint should be deleted now
    EXPECT_TRUE(originalJoint == nullptr);

    // The BodyNode should now be a root node
    EXPECT_TRUE(childBn->getParentBodyNode() == nullptr);

    // The subtree should still be in the same Skeleton
    for(size_t j=0; j<subtree.size(); ++j)
    {
      BodyNode* bn = subtree[j];
      EXPECT_TRUE(bn->getSkeleton() == toSkel);
    }

    // Create some new Skeletons and mangle them all up

    childBn->copyTo<RevoluteJoint>(fromSkel, originalParent);

    SkeletonPtr temporary = childBn->split("temporary");
    SkeletonPtr other_temporary =
        childBn->split<PrismaticJoint>("other temporary");
    SkeletonPtr another_temporary = childBn->copyAs("another temporary");
    SkeletonPtr last_temporary = childBn->copyAs<ScrewJoint>("last temporary");

    childBn->copyTo(another_temporary->getBodyNode(
                      another_temporary->getNumBodyNodes()-1));
    childBn->copyTo<PlanarJoint>(another_temporary->getBodyNode(0));
    childBn->copyTo<TranslationalJoint>(temporary, nullptr);
    childBn->moveTo(last_temporary,
        last_temporary->getBodyNode(last_temporary->getNumBodyNodes()-1));
    childBn->moveTo<BallJoint>(last_temporary, nullptr);
    childBn->moveTo<EulerJoint>(last_temporary,
                                last_temporary->getBodyNode(0));
    childBn->changeParentJointType<FreeJoint>();

    // Test the non-recursive copying
    if(toSkel->getNumBodyNodes() > 1)
    {
      SkeletonPtr singleBodyNode =
          toSkel->getBodyNode(0)->copyAs("single", false);
      EXPECT_TRUE(singleBodyNode->getNumBodyNodes() == 1);

      std::pair<Joint*, BodyNode*> singlePair =
          toSkel->getBodyNode(0)->copyTo(nullptr, false);
      EXPECT_TRUE(singlePair.second->getNumChildBodyNodes() == 0);
    }

    // Check that the mangled Skeletons are all self-consistent
    check_self_consistency(fromSkel);
    check_self_consistency(toSkel);
    check_self_consistency(temporary);
    check_self_consistency(other_temporary);
    check_self_consistency(another_temporary);
    check_self_consistency(last_temporary);
  }
}