예제 #1
0
void CEeprom::LoadEeprom()
{
	CPath FileName;
	DWORD dwRead;

	memset(m_EEPROM,0xFF,sizeof(m_EEPROM));

	FileName.SetDriveDirectory( g_Settings->LoadStringVal(Directory_NativeSave).c_str());
	FileName.SetName(g_Settings->LoadStringVal(Game_GameName).c_str());
	FileName.SetExtension("eep");

	if (!FileName.DirectoryExists())
	{
		FileName.DirectoryCreate();
	}

	m_hFile = CreateFile(FileName,m_ReadOnly ? GENERIC_READ : GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,NULL,OPEN_ALWAYS,
		FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
	if (m_hFile == INVALID_HANDLE_VALUE) 
	{
		WriteTraceF(TraceError,__FUNCTION__ ": Failed to open (%s), ReadOnly = %d, LastError = %X",(LPCTSTR)FileName, m_ReadOnly, GetLastError());
		g_Notify->DisplayError(GS(MSG_FAIL_OPEN_EEPROM));
		return;
	}
	SetFilePointer(m_hFile,0,NULL,FILE_BEGIN);	
	ReadFile(m_hFile,m_EEPROM,sizeof(m_EEPROM),&dwRead,NULL);
}
예제 #2
0
bool CSram::LoadSram()
{
	CPath FileName;

	FileName.SetDriveDirectory( g_Settings->LoadString(Directory_NativeSave).c_str());
	FileName.SetName(g_Settings->LoadString(Game_GameName).c_str());
	FileName.SetExtension("sra");

	if (!FileName.DirectoryExists())
	{
		FileName.CreateDirectory();
	}

	m_hFile = CreateFile(FileName,m_ReadOnly ? GENERIC_READ : GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE,NULL,OPEN_ALWAYS,
		FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
	if (m_hFile == INVALID_HANDLE_VALUE) 
	{
		WriteTraceF(TraceError,__FUNCTION__ ": Failed to open (%s), ReadOnly = %d, LastError = %X",(LPCTSTR)FileName, m_ReadOnly, GetLastError());
		return false;
	}
	SetFilePointer(m_hFile,0,NULL,FILE_BEGIN);	
	return true;
}
예제 #3
0
bool CFlashram::LoadFlashram()
{
    CPath FileName;

    FileName.SetDriveDirectory(g_Settings->LoadStringVal(Directory_NativeSave).c_str());
    FileName.SetName(g_Settings->LoadStringVal(Game_GameName).c_str());
    FileName.SetExtension("fla");

    if (!FileName.DirectoryExists())
    {
        FileName.DirectoryCreate();
    }

    m_hFile = CreateFile(FileName, m_ReadOnly ? GENERIC_READ : GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ | FILE_SHARE_WRITE, NULL, OPEN_ALWAYS,
        FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);
    if (m_hFile == INVALID_HANDLE_VALUE)
    {
        WriteTrace(TraceN64System, TraceError, "Failed to open (%s), ReadOnly = %d, LastError = %X", (LPCTSTR)FileName, m_ReadOnly, GetLastError());
        g_Notify->DisplayError(GS(MSG_FAIL_OPEN_FLASH));
        return false;
    }
    SetFilePointer(m_hFile, 0, NULL, FILE_BEGIN);
    return true;
}
예제 #4
0
void LoadMempak (int Control)
{
	CPath FileName;
	DWORD dwRead;
	stdstr MempakName;
	bool bFormatMempak = false;

	MempakName.Format("%s_Cont_%d", g_Settings->LoadString(Game_GameName).c_str(), Control + 1);

	FileName.SetDriveDirectory(g_Settings->LoadString(Directory_NativeSave).c_str());
	FileName.SetName(MempakName.c_str());
	FileName.SetExtension("mpk");
	
	if (!FileName.Exists())
	{
		bFormatMempak = true;

		if (!FileName.DirectoryExists())
		{
			FileName.CreateDirectory();
		}

		BYTE Initialize[] = {
			0x81,0x01,0x02,0x03, 0x04,0x05,0x06,0x07, 0x08,0x09,0x0a,0x0b, 0x0C,0x0D,0x0E,0x0F,
			0x10,0x11,0x12,0x13, 0x14,0x15,0x16,0x17, 0x18,0x19,0x1A,0x1B, 0x1C,0x1D,0x1E,0x1F,
			0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD,
			0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD,
			0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD,
			0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0xFF,0xFF,0xFF,0xFF, 0x05,0x1A,0x5F,0x13, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0xFF,0xFF, 0xFF,0xFF,0x01,0xFF, 0x66,0x25,0x99,0xCD,
			0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00, 0x00,0x00,0x00,0x00,
			0x00,0x71,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03, 0x00,0x03,0x00,0x03,
		};

		memcpy(&Mempaks[Control][0], Initialize, 0x110);

		for (int count = 0x110; count < 0x8000; count += 2) 
		{
			Mempaks[Control][count] = 0x00;
			Mempaks[Control][count + 1] = 0x03;
		}
	}

	hMempakFile[Control] = CreateFile(FileName, GENERIC_WRITE | GENERIC_READ, FILE_SHARE_READ, NULL, OPEN_ALWAYS, FILE_ATTRIBUTE_NORMAL | FILE_FLAG_RANDOM_ACCESS, NULL);

	if (hMempakFile[Control] == INVALID_HANDLE_VALUE)
	{
		WriteTraceF(TraceError,__FUNCTION__ ": Failed to open (%s), lastError = %X",(LPCTSTR)FileName, GetLastError());
		return;
	}

	SetFilePointer(hMempakFile[Control], 0, NULL, FILE_BEGIN);
	if (bFormatMempak)
	{
		WriteFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL);
	}
	else
	{
		ReadFile(hMempakFile[Control], Mempaks[Control], 0x8000, &dwRead, NULL);
	}
}