DllExport int FAR PASCAL VBWalkerDraw(HDC hDC) { int j; //Cube CubeObject; RECT r; VectorType SliceVectorMin, SliceVectorMax; GetClipBox(hDC, &r); // Height should be set by drawing program! CubeObject.Transform.Height = r.bottom - r.top; CubeObject.SetOrigin( 100, 100, 0); CubeObject.SetScale( 2, 2 ); // Set the visibe slice through object SliceVectorMin.x = 0; SliceVectorMin.y = 0; SliceVectorMin.z = 0; SliceVectorMax.x = 11; SliceVectorMax.y = 5; SliceVectorMax.z = 4; // Colour should be set by the drawing program! // But we don't need to do it here because drawing program has such // functionality built in. CubeObject.DrawCreateWalker(3); CubeObject.SetSliceVector(&SliceVectorMin, &SliceVectorMax); CubeObject.DrawWalkerhDC(hDC); CubeObject.DeleteAllCubes(); return j; }
DllExport int FAR PASCAL VBCubeArrayDraw(HDC hDC, int N) { int j; //Cube CubeObject; RECT r; GetClipBox(hDC, &r); // Height should be set by drawing program CubeObject.Transform.Height = r.bottom - r.top; CubeObject.SetOrigin( 100, 100, 0); CubeObject.SetScale( 2, 2 ); j=N; if(j<1) j=1; // Colour should be set by the drawing program! HPEN NewPen = CreatePen(PS_SOLID, 0, RGB(0,0,255)); // create blue pen color HBRUSH NewBrush = CreateSolidBrush(RGB(255,255,255)); // create brush (white) HGDIOBJ OldPen = GetCurrentObject(hDC, OBJ_PEN); // remember old colour HGDIOBJ OldBrush = GetCurrentObject(hDC, OBJ_BRUSH); // remember old brush // Set colours SelectObject(hDC, NewPen); SelectObject(hDC, NewBrush); CubeObject.DrawNCubehDC(hDC, j); // Return Colours SelectObject(hDC, OldPen); SelectObject(hDC, OldBrush); // Delete all unnecessary objects DeleteObject(NewPen); DeleteObject(NewBrush); return j; }
// Set the scaling on x and y axis DllExport int FAR PASCAL VBSetScale( int x, int y ) { CubeObject.SetScale( x, y ); return 0; }