예제 #1
0
//-----------------------------------------------------------------------------
// Purpose: Does the linked list work of removing a child object from the hierarchy.
// Input  : pParent - 
//			pChild - 
//-----------------------------------------------------------------------------
void UnlinkChild( CBaseEntity *pParent, CBaseEntity *pChild )
{
	CBaseEntity *pList;
	EHANDLE *pPrev;

	pList = pParent->m_hMoveChild;
	pPrev = &pParent->m_hMoveChild;
	while ( pList )
	{
		CBaseEntity *pNext = pList->m_hMovePeer;
		if ( pList == pChild )
		{
			// patch up the list
			pPrev->Set( pNext );

			// Clear hierarchy bits for this guy
			pList->m_hMoveParent.Set( NULL );
			pList->m_hMovePeer.Set( NULL );
			pList->DispatchUpdateTransmitState();	
			pList->OnEntityEvent( ENTITY_EVENT_PARENT_CHANGED, NULL );
			
			pParent->RecalcHasPlayerChildBit();
			return;
		}
		else
		{
			pPrev = &pList->m_hMovePeer;
			pList = pNext;
		}
	}

	// This only happens if the child wasn't found in the parent's child list
	Assert(0);
}
예제 #2
0
void LinkChild( CBaseEntity *pParent, CBaseEntity *pChild )
{
	EHANDLE hParent;
	hParent.Set( pParent );
	pChild->m_hMovePeer.Set( pParent->FirstMoveChild() );
	pParent->m_hMoveChild.Set( pChild );
	pChild->m_hMoveParent = hParent;
	pChild->NetworkProp()->SetNetworkParent( hParent );
	pChild->DispatchUpdateTransmitState();
	pChild->OnEntityEvent( ENTITY_EVENT_PARENT_CHANGED, NULL );
	pParent->RecalcHasPlayerChildBit();
}