예제 #1
0
void CNPC_Dog::PickupOrCatchObject( const char *pAttachmentName )
{
	if ( m_hPhysicsEnt )
	{
		InvalidateBoneCache();

		int iAttachment = LookupAttachment( pAttachmentName );

		if ( iAttachment == 0 )
			 iAttachment = m_iPhysGunAttachment;
		
		// Move physobject to shadow
		IPhysicsObject *pPhysicsObject = m_hPhysicsEnt->VPhysicsGetObject();
		if ( pPhysicsObject )
		{
			pPhysicsObject->SetShadow( 1e4, 1e4, false, false );
			pPhysicsObject->UpdateShadow( GetAbsOrigin(), GetAbsAngles(), false, 0 );
		}
		
		m_iContainerMoveType = m_hPhysicsEnt->GetMoveType();
		m_hPhysicsEnt->SetMoveType( MOVETYPE_NONE );
		
		m_hPhysicsEnt->SetParent( this, iAttachment );
	
		m_hPhysicsEnt->SetLocalOrigin( vec3_origin );
		m_hPhysicsEnt->SetLocalAngles( vec3_angle );

		m_hPhysicsEnt->SetGroundEntity( NULL );
		

		if ( m_hPhysicsEnt->GetOwnerEntity() == NULL )
			 m_hPhysicsEnt->SetOwnerEntity( this );

		if ( pPhysicsObject )
			 pPhysicsObject->RecheckCollisionFilter();

		m_bHasObject = true;

		//Fire Output!
		m_OnPickup.FireOutput( this, this );
	}
}