//-----------------------------------------------------------------------------
// Returns the ent index
//-----------------------------------------------------------------------------
inline int CSoundPatch::EntIndex() const
{
	Assert( !m_hEnt.IsValid() || m_hEnt.Get() );
	return m_hEnt.Get() ? m_hEnt->entindex() : -1;
}
예제 #2
0
void FoundryHelpers_AddEntityHighlightEffect( int iEntity )
{
	EHANDLE hEnt = cl_entitylist->GetBaseEntity( iEntity );
	if ( hEnt.IsValid() )
		g_EntityHighlightEffects.AddToTail( hEnt );
}