//----------------------------------------------------------------------------- // Returns the ent index //----------------------------------------------------------------------------- inline int CSoundPatch::EntIndex() const { Assert( !m_hEnt.IsValid() || m_hEnt.Get() ); return m_hEnt.Get() ? m_hEnt->entindex() : -1; }
void FoundryHelpers_AddEntityHighlightEffect( int iEntity ) { EHANDLE hEnt = cl_entitylist->GetBaseEntity( iEntity ); if ( hEnt.IsValid() ) g_EntityHighlightEffects.AddToTail( hEnt ); }