int IsGameRunning() { EditorLogic* game = (EditorLogic*)g_pApp->GetGameLogic(); return (game) ? game->IsRunning() : false; }
// // IsGameRunning - Chapter 22 // int IsGameRunning() { EditorLogic* game = (EditorLogic*)g_pApp->m_pGame; return (game) ? game->IsRunning() : false; }