/** * This code assumes that the server replies the exact text the client sent it (as opposed to the practical session example) */ int main (int argc, char *argv[]) { if (argc < 3) { std::cerr << "Usage: " << argv[0] << " host port" << std::endl << std::endl; return -1; } std::string host = argv[1]; short port = atoi(argv[2]); ConnectionHandler connectionHandler(host, port); if (!connectionHandler.connect()) { std::cerr << "Cannot connect to " << host << ":" << port << std::endl; return 1; } // We will send now A Greek string encoded in UTF-8 to the server and get it back. We will play with this string a little: // A Greek string encoded in UTF-8 // 20 = space = 0020 // ce ba = kappa = 03ba // e1 bd b9 = omicron with oxia = 1f79 // cf 83 = sigma = 03c3 // ce bc = mu = 03bc // ce b5 = epsilon = 03b5 // a = new line = 000a unsigned char greek[] = {0x20, 0xce, 0xba, 0xe1, 0xbd, 0xb9, 0xcf, 0x83, 0xce, 0xbc, 0xce, 0xb5, 0x0a, 0x00}; Encoder encoder; std::string utf8g (encoder.fromBytes((const char*)greek)); // This will not print nicely in your console because consoles do not like UTF-8 // But if you redirect to a file and open it in a text editor in UTF-8 - it will show nicely // for example, in Notepad it shows nicely in Greek. std::cout << std::endl << "Greek string " << utf8g; // Get the string length in number of character (counts the UTF-8 characters in the string and not the bytes) int lg = (int)utf8::distance(utf8g.begin(), utf8g.end()); std::cout << "Length of greek is " << lg << " UTF-8 chars in " << strlen(utf8g.c_str()) << " bytes" << std::endl; // This conversion will fail because there are no ASCII characters that // correspond to Greek ones. It will print '?' for each unknown character. try{ std::cout << "confused greek string " << encoder.fromUtf8ToAscii(utf8g) << std::endl << std::endl; }catch(boost::locale::conv::conversion_error & error){ std::cerr << "conversion failed" << std::endl << std::endl; } //send the string to the server: if (!connectionHandler.sendBytes(encoder.toBytes(utf8g),strlen(utf8g.c_str()))) { std::cout << "Disconnected. Exiting...\n" << std::endl; return 1; } //get the echo back from the server as simple bytes: char greekEcho[256]; if (!connectionHandler.getBytes(greekEcho, strlen(utf8g.c_str()))) { std::cout << "Disconnected. Exiting...\n" << std::endl; return 1; } // A C string must end with a 0 char delimiter. When we filled the answer buffer from the socket // we filled up to the \n char - we must make sure now that a 0 char is also present. So we replace \n with 0. // strlen(answer) counts the chars until the 0 char is found. greekEcho[strlen(utf8g.c_str())]='\0'; // This will not print nicely in your console because consoles do not like UTF-8 // But if you redirect to a file and open it in a text editor in UTF-8 - it will show nicely // for example, in Notepad it shows nicely in Greek. std::cout << "Greek echo string " << greekEcho; std::string utf8gEcho((const char*)greekEcho); // Get the string length in number of character (counts the UTF-8 characters in the string and not the bytes) lg = (int)utf8::distance(utf8gEcho.begin(), utf8gEcho.end()); std::cout << "Length of greek echo is " << lg << " UTF-8 chars in " << strlen(utf8gEcho.c_str()) << " bytes" << std::endl << std::endl; //write the utf8 string to a file so that we can check it in a text editor encoder.writeUtf8File("output-utf8.txt", utf8gEcho); // Convert utf8 string to a utf-16 string and write it to a file so that we can check it in a text editor try{ utf16string utf16gEcho(encoder.fromUtf8ToUtf16(utf8gEcho)); encoder.writeUtf16File("output-utf16.txt", utf16gEcho); }catch(boost::locale::conv::conversion_error & error){ std::cerr << "conversion failed" << std::endl; } //now you can open these files and see that you can read the Greek letters, and that both files are the same (except for the encoding of course). std::cout << "This is the end of the utf8 test. From now on - Standard echo client\n\n"; //From here we will see the rest of the ehco client implementation: while (1) { const short bufsize = 1024; char buf[bufsize]; std::cin.getline(buf, bufsize); std::string line(buf); int len=line.length(); if (!connectionHandler.sendLine(line)) { std::cout << "Disconnected. Exiting...\n" << std::endl; break; } // connectionHandler.sendLine(line) appends '\n' to the message. Therefor we send len+1 bytes. std::cout << "Sent " << len+1 << " bytes to server" << std::endl; // We can use one of three options to read data from the server: // 1. Read a fixed number of characters // 2. Read a line (up to the newline character using the getline() buffered reader // 3. Read up to the null character std::string answer; // Get back an answer: by using the expected number of bytes (len bytes + newline delimiter) // We could also use: connectionHandler.getline(answer) and then get the answer without the newline char at the end if (!connectionHandler.getLine(answer)) { std::cout << "Disconnected. Exiting...\n" << std::endl; break; } len=answer.length(); // A C string must end with a 0 char delimiter. When we filled the answer buffer from the socket // we filled up to the \n char - we must make sure now that a 0 char is also present. So we truncate last character. answer.resize(len-1); std::cout << "Reply: " << answer << " " << len << " bytes " << std::endl << std::endl; if (answer == "bye") { std::cout << "Exiting...\n" << std::endl; break; } } return 0; }