bool UWorld::SweepMultiByChannel(TArray<struct FHitResult>& OutHits, const FVector& Start, const FVector& End, const FQuat& Rot, ECollisionChannel TraceChannel, const FCollisionShape& CollisionShape, const FCollisionQueryParams& Params /* = FCollisionQueryParams::DefaultQueryParam */, const FCollisionResponseParams& ResponseParam /* = FCollisionResponseParams::DefaultResponseParam */) const { if (CollisionShape.IsNearlyZero()) { return LineTraceMultiByChannel(OutHits, Start, End, TraceChannel, Params, ResponseParam); } else { #if UE_WITH_PHYSICS return GeomSweepMulti(this, CollisionShape, Rot, OutHits, Start, End, TraceChannel, Params, ResponseParam, FCollisionObjectQueryParams::DefaultObjectQueryParam); #else return false; #endif } }
bool UWorld::SweepTestByChannel(const FVector& Start, const FVector& End, const FQuat& Rot, ECollisionChannel TraceChannel, const FCollisionShape& CollisionShape, const FCollisionQueryParams& Params /* = FCollisionQueryParams::DefaultQueryParam */, const FCollisionResponseParams& ResponseParam /* = FCollisionResponseParams::DefaultResponseParam */) const { if (CollisionShape.IsNearlyZero()) { // if extent is 0, we'll just do linetrace instead return LineTraceTestByChannel(Start, End, TraceChannel, Params, ResponseParam); } else { #if UE_WITH_PHYSICS return GeomSweepTest(this, CollisionShape, Rot, Start, End, TraceChannel, Params, ResponseParam, FCollisionObjectQueryParams::DefaultObjectQueryParam); #else return false; #endif } }
bool UWorld::SweepMultiByObjectType(TArray<struct FHitResult>& OutHits, const FVector& Start, const FVector& End, const FQuat& Rot, const FCollisionObjectQueryParams& ObjectQueryParams, const FCollisionShape& CollisionShape, const FCollisionQueryParams& Params /* = FCollisionQueryParams::DefaultQueryParam */) const { if (CollisionShape.IsNearlyZero()) { return LineTraceMultiByObjectType(OutHits, Start, End, ObjectQueryParams, Params); } else { #if UE_WITH_PHYSICS GeomSweepMulti(this, CollisionShape, Rot, OutHits, Start, End, DefaultCollisionChannel, Params, FCollisionResponseParams::DefaultResponseParam, ObjectQueryParams); // object query returns true if any hit is found, not only blocking hit return (OutHits.Num() > 0); #else return false; #endif } }
bool UWorld::SweepSingleByObjectType(struct FHitResult& OutHit, const FVector& Start, const FVector& End, const FQuat& Rot, const FCollisionObjectQueryParams& ObjectQueryParams, const FCollisionShape& CollisionShape, const FCollisionQueryParams& Params /* = FCollisionQueryParams::DefaultQueryParam */) const { if (CollisionShape.IsNearlyZero()) { return LineTraceSingleByObjectType(OutHit, Start, End, ObjectQueryParams, Params); } else { #if UE_WITH_PHYSICS return GeomSweepSingle(this, CollisionShape, Rot, OutHit, Start, End, DefaultCollisionChannel, Params, FCollisionResponseParams::DefaultResponseParam, ObjectQueryParams); #else OutHit.TraceStart = Start; OutHit.TraceEnd = End; return false; #endif } }