예제 #1
0
bool GrVkRenderPass::isCompatible(const GrVkRenderTarget& target) const {
    AttachmentsDescriptor desc;
    AttachmentFlags flags;
    target.getAttachmentsDescriptor(&desc, &flags);

    return this->isCompatible(desc, flags);
}
예제 #2
0
void GrVkRenderPass::init(const GrVkGpu* gpu,
                          const GrVkRenderTarget& target, 
                          const LoadStoreOps& colorOp,
                          const LoadStoreOps& resolveOp,
                          const LoadStoreOps& stencilOp) {
    // Get attachment information from render target. This includes which attachments the render
    // target has (color, resolve, stencil) and the attachments format and sample count.
    target.getAttachmentsDescriptor(&fAttachmentsDescriptor, &fAttachmentFlags);
    this->init(gpu, colorOp, resolveOp, stencilOp);
}