void LightingTechnique::BindAOBuffer(IOBuffer& aoBuffer) { aoBuffer.BindForReading(AO_TEXTURE_UNIT); }
void SSAOTechnique::BindPositionBuffer(IOBuffer& posBuf) { posBuf.BindForReading(POSITION_TEXTURE_UNIT); }
void BlurTech::BindInputBuffer(IOBuffer& inputBuf) { inputBuf.BindForReading(INPUT_TEXTURE_UNIT); }