void MSVehicleTransfer::checkInsertions(SUMOTime time) { // go through vehicles for (VehicleInfVector::iterator i = myVehicles.begin(); i != myVehicles.end();) { // get the vehicle information VehicleInformation& desc = *i; if (desc.myParking) { // handle parking vehicles if (desc.myVeh->processNextStop(1) == 0) { ++i; continue; } // parking finished, head back into traffic } const SUMOVehicleClass vclass = desc.myVeh->getVehicleType().getVehicleClass(); const MSEdge* e = desc.myVeh->getEdge(); const MSEdge* nextEdge = desc.myVeh->succEdge(1); // get the lane on which this vehicle should continue // first select all the lanes which allow continuation onto nextEdge // then pick the one which is least occupied // @todo maybe parking vehicles should always continue on the rightmost lane? const MSLane* oldLane = desc.myVeh->getLane(); MSLane* l = (nextEdge != 0 ? e->getFreeLane(e->allowedLanes(*nextEdge, vclass), vclass) : e->getFreeLane(0, vclass)); if (desc.myParking) { // handle parking vehicles if (l->isInsertionSuccess(desc.myVeh, 0, desc.myVeh->getPositionOnLane(), false, MSMoveReminder::NOTIFICATION_PARKING)) { MSNet::getInstance()->informVehicleStateListener(desc.myVeh, MSNet::VEHICLE_STATE_ENDING_PARKING); myParkingVehicles[oldLane].erase(desc.myVeh); i = myVehicles.erase(i); } else { i++; } } else { // handle teleporting vehicles, lane may be 0 because permissions were modified by a closing rerouter or TraCI if (l != 0 && l->freeInsertion(*(desc.myVeh), MIN2(l->getSpeedLimit(), desc.myVeh->getMaxSpeed()), MSMoveReminder::NOTIFICATION_TELEPORT)) { WRITE_WARNING("Vehicle '" + desc.myVeh->getID() + "' ends teleporting on edge '" + e->getID() + "', time " + time2string(MSNet::getInstance()->getCurrentTimeStep()) + "."); MSNet::getInstance()->informVehicleStateListener(desc.myVeh, MSNet::VEHICLE_STATE_ENDING_TELEPORT); i = myVehicles.erase(i); } else { // could not insert. maybe we should proceed in virtual space if (desc.myProceedTime < time) { if (desc.myVeh->succEdge(1) == 0) { WRITE_WARNING("Vehicle '" + desc.myVeh->getID() + "' teleports beyond end of route ('" + e->getID() + "'), time " + time2string(MSNet::getInstance()->getCurrentTimeStep()) + "."); desc.myVeh->leaveLane(MSMoveReminder::NOTIFICATION_TELEPORT_ARRIVED); MSNet::getInstance()->getVehicleControl().scheduleVehicleRemoval(desc.myVeh); i = myVehicles.erase(i); continue; } // let the vehicle move to the next edge desc.myVeh->leaveLane(MSMoveReminder::NOTIFICATION_TELEPORT); // active move reminders (i.e. rerouters) desc.myVeh->enterLaneAtMove(desc.myVeh->succEdge(1)->getLanes()[0], true); // use current travel time to determine when to move the vehicle forward desc.myProceedTime = time + TIME2STEPS(e->getCurrentTravelTime(TeleportMinSpeed)); } ++i; } } } }