void CancelableCancelUpdate::operator delete(void *aPtr) { sCancelPool.Free(aPtr); }
void TetherBurn::operator delete(void *aPtr) { sTetherBurnPool.Free(aPtr); }
void Cancelable::operator delete(void *aPtr) { sPool.Free(aPtr); }
void Resource::operator delete(void *aPtr) { sPool.Free(aPtr); }
void Explosion::operator delete(void *aPtr) { sPool.Free(aPtr); }
void CapturableCaptureUpdate::operator delete(void *aPtr) { sCapturePool.Free(aPtr); }
void Capturable::operator delete(void *aPtr) { sPool.Free(aPtr); }
void PickupGrantUpdate::operator delete(void *aPtr) { sKillPool.Free(aPtr); }
void Pickup::operator delete(void *aPtr) { sPool.Free(aPtr); }
void Renderable::operator delete(void *aPtr) { sPool.Free(aPtr); }