Пример #1
0
void CancelableCancelUpdate::operator delete(void *aPtr)
{
	sCancelPool.Free(aPtr);
}
Пример #2
0
void TetherBurn::operator delete(void *aPtr)
{
	sTetherBurnPool.Free(aPtr);
}
Пример #3
0
void Cancelable::operator delete(void *aPtr)
{
	sPool.Free(aPtr);
}
Пример #4
0
void Resource::operator delete(void *aPtr)
{
	sPool.Free(aPtr);
}
Пример #5
0
void Explosion::operator delete(void *aPtr)
{
	sPool.Free(aPtr);
}
Пример #6
0
void CapturableCaptureUpdate::operator delete(void *aPtr)
{
	sCapturePool.Free(aPtr);
}
Пример #7
0
void Capturable::operator delete(void *aPtr)
{
	sPool.Free(aPtr);
}
Пример #8
0
void PickupGrantUpdate::operator delete(void *aPtr)
{
	sKillPool.Free(aPtr);
}
Пример #9
0
void Pickup::operator delete(void *aPtr)
{
	sPool.Free(aPtr);
}
Пример #10
0
void Renderable::operator delete(void *aPtr)
{
	sPool.Free(aPtr);
}