void MyGLWindow::InitModels() { Chrono chrono; // load models ModelLoader modelLoader; chrono.start(); _actorLib["Tank"] = modelLoader.LoadFromFile("./data/model/stankbot/models/stankbot.dae"); _actorLib["Tank"]->SetShaderProgram(_shaderProgLib["defaultShader"]); std::cout << "Load stankbot (ms) : " << chrono.ellapsed() << std::endl; chrono.start(); _actorLib["Dragon"] = modelLoader.LoadFromFile("./data/model/dragon_vrip_res3.ply"); _actorLib["Dragon"]->SetShaderProgram(_shaderProgLib["defaultShader"]); std::cout << "Load dragon (ms) : " << chrono.ellapsed() << std::endl; }