예제 #1
0
int sceUtilityMsgDialogUpdate(int animSpeed)
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type");
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}

	DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed);
	return msgDialog.Update();
}
예제 #2
0
int sceUtilityMsgDialogUpdate(int animSpeed)
{
	if (currentDialogType != UTILITY_DIALOG_MSG)
	{
		WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogUpdate(%i): wrong dialog type", animSpeed);
		return SCE_ERROR_UTILITY_WRONG_TYPE;
	}
	
	int ret = msgDialog.Update(animSpeed);
	DEBUG_LOG(SCEUTILITY,"%08x=sceUtilityMsgDialogUpdate(%i)", ret, animSpeed);
	return ret;
}
예제 #3
0
int sceUtilityMsgDialogUpdate(int animSpeed)
{
	DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed);
	return msgDialog.Update();
}