int sceUtilityMsgDialogUpdate(int animSpeed) { if (currentDialogType != UTILITY_DIALOG_MSG) { WARN_LOG(HLE, "sceUtilityMsgDialogUpdate(): wrong dialog type"); return SCE_ERROR_UTILITY_WRONG_TYPE; } DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed); return msgDialog.Update(); }
int sceUtilityMsgDialogUpdate(int animSpeed) { if (currentDialogType != UTILITY_DIALOG_MSG) { WARN_LOG(SCEUTILITY, "sceUtilityMsgDialogUpdate(%i): wrong dialog type", animSpeed); return SCE_ERROR_UTILITY_WRONG_TYPE; } int ret = msgDialog.Update(animSpeed); DEBUG_LOG(SCEUTILITY,"%08x=sceUtilityMsgDialogUpdate(%i)", ret, animSpeed); return ret; }
int sceUtilityMsgDialogUpdate(int animSpeed) { DEBUG_LOG(HLE,"sceUtilityMsgDialogUpdate(%i)", animSpeed); return msgDialog.Update(); }