RigidBody* RigidBody::clone() { RigidBody* obj = new RigidBody(); obj->setPosition(this->position); for (std::vector<Object*>::iterator it = this->childs.begin(); it != this->childs.end(); ++it) { obj->addChild(*it); } this->bindVBO(); obj->setRotation(this->rotation); obj->setVAO(this->vao); obj->setShader(this->shader); obj->setVertexCounter(this->vertexCounter); obj->setVertices(this->g_vp); obj->setVPVBO(this->vp_vbo); obj->setBoundingBox(this->vbo_vertices_bounding_box, this->ibo_elements, this->sizeBoundingBox, this->centerBoundingBox, this->minBoundingBox, this->maxBoundingBox); return obj; }