// punch(self, puncher, time_from_last_punch, tool_capabilities, dir) int ObjectRef::l_punch(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *puncher_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); ServerActiveObject *puncher = getobject(puncher_ref); if(co == NULL) return 0; if(puncher == NULL) return 0; v3f dir; if(lua_type(L, 5) != LUA_TTABLE) dir = co->getBasePosition() - puncher->getBasePosition(); else dir = read_v3f(L, 5); float time_from_last_punch = 1000000; if(lua_isnumber(L, 3)) time_from_last_punch = lua_tonumber(L, 3); ToolCapabilities toolcap = read_tool_capabilities(L, 4); dir.normalize(); s16 src_original_hp = co->getHP(); s16 dst_origin_hp = puncher->getHP(); // Do it co->punch(dir, &toolcap, puncher, time_from_last_punch); // If the punched is a player, and its HP changed if (src_original_hp != co->getHP() && co->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)co)->getPeerID(), co->getHP() == 0); } // If the puncher is a player, and its HP changed if (dst_origin_hp != puncher->getHP() && puncher->getType() == ACTIVEOBJECT_TYPE_PLAYER) { getServer(L)->SendPlayerHPOrDie(((PlayerSAO*)puncher)->getPeerID(), puncher->getHP() == 0); } return 0; }
// punch(self, puncher, time_from_last_punch, tool_capabilities, dir) int ObjectRef::l_punch(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ObjectRef *puncher_ref = checkobject(L, 2); ServerActiveObject *co = getobject(ref); ServerActiveObject *puncher = getobject(puncher_ref); if(co == NULL) return 0; if(puncher == NULL) return 0; v3f dir; if(lua_type(L, 5) != LUA_TTABLE) dir = co->getBasePosition() - puncher->getBasePosition(); else dir = read_v3f(L, 5); float time_from_last_punch = 1000000; if(lua_isnumber(L, 3)) time_from_last_punch = lua_tonumber(L, 3); ToolCapabilities toolcap = read_tool_capabilities(L, 4); dir.normalize(); // Do it co->punch(dir, &toolcap, puncher, time_from_last_punch); return 0; }
// get_pos(self) // returns: {x=num, y=num, z=num} int ObjectRef::l_get_pos(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; v3f pos = co->getBasePosition() / BS; lua_newtable(L); lua_pushnumber(L, pos.X); lua_setfield(L, -2, "x"); lua_pushnumber(L, pos.Y); lua_setfield(L, -2, "y"); lua_pushnumber(L, pos.Z); lua_setfield(L, -2, "z"); return 1; }
// This is probably very useless void spawnRandomObjects(MapBlock *block) { for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++) for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++) { bool last_node_walkable = false; for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++) { v3s16 p(x0,y0,z0); MapNode n = block->getNodeNoEx(p); if(n.getContent() == CONTENT_IGNORE) continue; if(content_features(n).liquid_type != LIQUID_NONE) continue; if(content_features(n).walkable) { last_node_walkable = true; continue; } if(last_node_walkable) { // If block contains light information if(content_features(n).param_type == CPT_LIGHT) { if(n.getLight(LIGHTBANK_DAY) <= 5) { if(myrand() % 1000 == 0) { v3f pos_f = intToFloat(p+block->getPosRelative(), BS); pos_f.Y -= BS*0.4; ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f); std::string data = obj->getStaticData(); StaticObject s_obj(obj->getType(), obj->getBasePosition(), data); // Add one block->m_static_objects.insert(0, s_obj); delete obj; block->setChangedFlag(); } } } } last_node_walkable = false; } } }
/* Finds out what objects have been removed from inside a radius around a position */ void ServerEnvironment::getRemovedActiveObjects(v3s16 pos, s16 radius, core::map<u16, bool> ¤t_objects, core::map<u16, bool> &removed_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through current_objects; object is removed if: - object is not found in m_active_objects (this is actually an error condition; objects should be set m_removed=true and removed only after all clients have been informed about removal), or - object has m_removed=true, or - object is too far away */ for(core::map<u16, bool>::Iterator i = current_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); ServerActiveObject *object = getActiveObject(id); if(object == NULL) { dstream<<"WARNING: ServerEnvironment::getRemovedActiveObjects():" <<" object in current_objects is NULL"<<std::endl; } else if(object->m_removed == false) { f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); /*dstream<<"removed == false" <<"distance_f = "<<distance_f <<", radius_f = "<<radius_f<<std::endl;*/ if(distance_f < radius_f) { // Not removed continue; } } removed_objects.insert(id, false); } }
/* Finds out what new objects have been added to inside a radius around a position */ void ServerEnvironment::getAddedActiveObjects(v3s16 pos, s16 radius, core::map<u16, bool> ¤t_objects, core::map<u16, bool> &added_objects) { v3f pos_f = intToFloat(pos, BS); f32 radius_f = radius * BS; /* Go through the object list, - discard m_removed objects, - discard objects that are too far away, - discard objects that are found in current_objects. - add remaining objects to added_objects */ for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { u16 id = i.getNode()->getKey(); // Get object ServerActiveObject *object = i.getNode()->getValue(); if(object == NULL) continue; // Discard if removed if(object->m_removed) continue; // Discard if too far f32 distance_f = object->getBasePosition().getDistanceFrom(pos_f); if(distance_f > radius_f) continue; // Discard if already on current_objects core::map<u16, bool>::Node *n; n = current_objects.find(id); if(n != NULL) continue; // Add to added_objects added_objects.insert(id, false); } }
/* Convert objects that are not in active blocks to static. If m_known_by_count != 0, active object is not deleted, but static data is still updated. If force_delete is set, active object is deleted nevertheless. It shall only be set so in the destructor of the environment. */ void ServerEnvironment::deactivateFarObjects(bool force_delete) { core::list<u16> objects_to_remove; for(core::map<u16, ServerActiveObject*>::Iterator i = m_active_objects.getIterator(); i.atEnd()==false; i++) { ServerActiveObject* obj = i.getNode()->getValue(); u16 id = i.getNode()->getKey(); v3f objectpos = obj->getBasePosition(); // This shouldn't happen but check it if(obj == NULL) { dstream<<"WARNING: NULL object found in ServerEnvironment" <<std::endl; assert(0); continue; } // The block in which the object resides in v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS)); // If block is active, don't remove if(m_active_blocks.contains(blockpos_o)) continue; /* Update the static data */ // Delete old static object MapBlock *oldblock = NULL; if(obj->m_static_exists) { MapBlock *block = m_map->getBlockNoCreateNoEx (obj->m_static_block); if(block) { block->m_static_objects.remove(id); oldblock = block; } } // Create new static object std::string staticdata = obj->getStaticData(); StaticObject s_obj(obj->getType(), objectpos, staticdata); // Add to the block where the object is located in v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS)); // Get or generate the block MapBlock *block = m_map->emergeBlock(blockpos); /*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos); if(block == NULL) { // Block not found. Is the old block still ok? if(oldblock) block = oldblock; // Load from disk or generate else block = m_map->emergeBlock(blockpos); }*/ if(block) { block->m_static_objects.insert(0, s_obj); block->setChangedFlag(); obj->m_static_exists = true; obj->m_static_block = block->getPos(); } else{ dstream<<"WARNING: ServerEnv: Could not find or generate " <<"a block for storing static object"<<std::endl; obj->m_static_exists = false; continue; } /* Delete active object if not known by some client, else set pending deactivation */ // If known by some client, don't delete. if(obj->m_known_by_count > 0 && force_delete == false) { obj->m_pending_deactivation = true; continue; } /*dstream<<"INFO: Server: Stored static data. Deleting object." <<std::endl;*/ // Delete active object delete obj; // Id to be removed from m_active_objects objects_to_remove.push_back(id); } // Remove references from m_active_objects for(core::list<u16>::Iterator i = objects_to_remove.begin(); i != objects_to_remove.end(); i++) { m_active_objects.remove(*i); } }