// set_nametag_attributes(self, attributes) int ObjectRef::l_set_nametag_attributes(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; lua_getfield(L, 2, "color"); if (!lua_isnil(L, -1)) { video::SColor color = prop->nametag_color; read_color(L, -1, &color); prop->nametag_color = color; } lua_pop(L, 1); std::string nametag = getstringfield_default(L, 2, "text", ""); prop->nametag = nametag; co->notifyObjectPropertiesModified(); lua_pushboolean(L, true); return 1; }
// set_properties(self, properties) int ObjectRef::l_set_properties(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; read_object_properties(L, 2, prop); co->notifyObjectPropertiesModified(); return 0; }
// set_properties(self, properties) int ObjectRef::l_set_properties(lua_State *L) { NO_MAP_LOCK_REQUIRED; ObjectRef *ref = checkobject(L, 1); ServerActiveObject *co = getobject(ref); if (co == NULL) return 0; ObjectProperties *prop = co->accessObjectProperties(); if (!prop) return 0; read_object_properties(L, 2, prop, getServer(L)->idef()); if (prop->hp_max < co->getHP()) { PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP); co->setHP(prop->hp_max, reason); if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER) getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason); } co->notifyObjectPropertiesModified(); return 0; }