Пример #1
0
// set_nametag_attributes(self, attributes)
int ObjectRef::l_set_nametag_attributes(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);

	if (co == NULL)
		return 0;
	ObjectProperties *prop = co->accessObjectProperties();
	if (!prop)
		return 0;

	lua_getfield(L, 2, "color");
	if (!lua_isnil(L, -1)) {
		video::SColor color = prop->nametag_color;
		read_color(L, -1, &color);
		prop->nametag_color = color;
	}
	lua_pop(L, 1);

	std::string nametag = getstringfield_default(L, 2, "text", "");
	prop->nametag = nametag;

	co->notifyObjectPropertiesModified();
	lua_pushboolean(L, true);
	return 1;
}
Пример #2
0
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	ObjectProperties *prop = co->accessObjectProperties();
	if (!prop)
		return 0;
	read_object_properties(L, 2, prop);
	co->notifyObjectPropertiesModified();
	return 0;
}
Пример #3
0
// set_properties(self, properties)
int ObjectRef::l_set_properties(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL) return 0;
	ObjectProperties *prop = co->accessObjectProperties();
	if (!prop)
		return 0;
	read_object_properties(L, 2, prop, getServer(L)->idef());
	if (prop->hp_max < co->getHP()) {
		PlayerHPChangeReason reason(PlayerHPChangeReason::SET_HP);
		co->setHP(prop->hp_max, reason);
		if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
			getServer(L)->SendPlayerHPOrDie((PlayerSAO *)co, reason);
	}
	co->notifyObjectPropertiesModified();
	return 0;
}