Пример #1
0
// This is probably very useless
void spawnRandomObjects(MapBlock *block)
{
	for(s16 z0=0; z0<MAP_BLOCKSIZE; z0++)
	for(s16 x0=0; x0<MAP_BLOCKSIZE; x0++)
	{
		bool last_node_walkable = false;
		for(s16 y0=0; y0<MAP_BLOCKSIZE; y0++)
		{
			v3s16 p(x0,y0,z0);
			MapNode n = block->getNodeNoEx(p);
			if(n.getContent() == CONTENT_IGNORE)
				continue;
			if(content_features(n).liquid_type != LIQUID_NONE)
				continue;
			if(content_features(n).walkable)
			{
				last_node_walkable = true;
				continue;
			}
			if(last_node_walkable)
			{
				// If block contains light information
				if(content_features(n).param_type == CPT_LIGHT)
				{
					if(n.getLight(LIGHTBANK_DAY) <= 5)
					{
						if(myrand() % 1000 == 0)
						{
							v3f pos_f = intToFloat(p+block->getPosRelative(), BS);
							pos_f.Y -= BS*0.4;
							ServerActiveObject *obj = new Oerkki1SAO(NULL,0,pos_f);
							std::string data = obj->getStaticData();
							StaticObject s_obj(obj->getType(),
									obj->getBasePosition(), data);
							// Add one
							block->m_static_objects.insert(0, s_obj);
							delete obj;
							block->setChangedFlag();
						}
					}
				}
			}
			last_node_walkable = false;
		}
	}
}
Пример #2
0
/*
	Convert objects that are not in active blocks to static.

	If m_known_by_count != 0, active object is not deleted, but static
	data is still updated.

	If force_delete is set, active object is deleted nevertheless. It
	shall only be set so in the destructor of the environment.
*/
void ServerEnvironment::deactivateFarObjects(bool force_delete)
{
	core::list<u16> objects_to_remove;
	for(core::map<u16, ServerActiveObject*>::Iterator
			i = m_active_objects.getIterator();
			i.atEnd()==false; i++)
	{
		ServerActiveObject* obj = i.getNode()->getValue();
		u16 id = i.getNode()->getKey();
		v3f objectpos = obj->getBasePosition();

		// This shouldn't happen but check it
		if(obj == NULL)
		{
			dstream<<"WARNING: NULL object found in ServerEnvironment"
					<<std::endl;
			assert(0);
			continue;
		}

		// The block in which the object resides in
		v3s16 blockpos_o = getNodeBlockPos(floatToInt(objectpos, BS));
		
		// If block is active, don't remove
		if(m_active_blocks.contains(blockpos_o))
			continue;

		/*
			Update the static data
		*/

		// Delete old static object
		MapBlock *oldblock = NULL;
		if(obj->m_static_exists)
		{
			MapBlock *block = m_map->getBlockNoCreateNoEx
					(obj->m_static_block);
			if(block)
			{
				block->m_static_objects.remove(id);
				oldblock = block;
			}
		}
		// Create new static object
		std::string staticdata = obj->getStaticData();
		StaticObject s_obj(obj->getType(), objectpos, staticdata);
		// Add to the block where the object is located in
		v3s16 blockpos = getNodeBlockPos(floatToInt(objectpos, BS));
		// Get or generate the block
		MapBlock *block = m_map->emergeBlock(blockpos);

		/*MapBlock *block = m_map->getBlockNoCreateNoEx(blockpos);
		if(block == NULL)
		{
			// Block not found. Is the old block still ok?
			if(oldblock)
				block = oldblock;
			// Load from disk or generate
			else
				block = m_map->emergeBlock(blockpos);
		}*/

		if(block)
		{
			block->m_static_objects.insert(0, s_obj);
			block->setChangedFlag();
			obj->m_static_exists = true;
			obj->m_static_block = block->getPos();
		}
		else{
			dstream<<"WARNING: ServerEnv: Could not find or generate "
					<<"a block for storing static object"<<std::endl;
			obj->m_static_exists = false;
			continue;
		}

		/*
			Delete active object if not known by some client,
			else set pending deactivation
		*/

		// If known by some client, don't delete.
		if(obj->m_known_by_count > 0 && force_delete == false)
		{
			obj->m_pending_deactivation = true;
			continue;
		}
		
		/*dstream<<"INFO: Server: Stored static data. Deleting object."
				<<std::endl;*/
		// Delete active object
		delete obj;
		// Id to be removed from m_active_objects
		objects_to_remove.push_back(id);
	}

	// Remove references from m_active_objects
	for(core::list<u16>::Iterator i = objects_to_remove.begin();
			i != objects_to_remove.end(); i++)
	{
		m_active_objects.remove(*i);
	}
}