Пример #1
0
void UnitSAO::onDetach(int parent_id)
{
	if (!parent_id)
		return;

	ServerActiveObject *parent = m_env->getActiveObject(parent_id);
	if (getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
		m_env->getScriptIface()->luaentity_on_detach(m_id, parent);

	if (!parent || parent->isGone())
		return; // Do not try to notify soon gone parent

	if (parent->getType() == ACTIVEOBJECT_TYPE_LUAENTITY)
		m_env->getScriptIface()->luaentity_on_detach_child(parent_id, this);
}
Пример #2
0
// get_objects_inside_radius(pos, radius)
int ModApiEnvMod::l_get_objects_inside_radius(lua_State *L)
{
	GET_ENV_PTR;

	// Do it
	v3f pos = checkFloatPos(L, 1);
	float radius = luaL_checknumber(L, 2) * BS;
	std::vector<u16> ids;
	env->getObjectsInsideRadius(ids, pos, radius);
	ScriptApiBase *script = getScriptApiBase(L);
	lua_createtable(L, ids.size(), 0);
	std::vector<u16>::const_iterator iter = ids.begin();
	for(u32 i = 0; iter != ids.end(); ++iter) {
		ServerActiveObject *obj = env->getActiveObject(*iter);
		if (!obj->isGone()) {
			// Insert object reference into table
			script->objectrefGetOrCreate(L, obj);
			lua_rawseti(L, -2, ++i);
		}
	}
	return 1;
}