Пример #1
0
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;

	int parent_id = 0;
	std::string bone = "";
	v3f position;
	v3f rotation;
	co->getAttachment(&parent_id, &bone, &position, &rotation);
	ServerActiveObject *parent = NULL;
	if (parent_id) {
		parent = env->getActiveObject(parent_id);
		co->setAttachment(0, "", position, rotation);
	} else {
		co->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
	}
	// Do it
	if (parent != NULL)
		parent->removeAttachmentChild(co->getId());
	return 0;
}
Пример #2
0
// remove(self)
int ObjectRef::l_remove(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if (co == NULL)
		return 0;
	if (co->getType() == ACTIVEOBJECT_TYPE_PLAYER)
		return 0;

	std::set<int> child_ids = co->getAttachmentChildIds();
	std::set<int>::iterator it;
	for (it = child_ids.begin(); it != child_ids.end(); ++it) {
		ServerActiveObject *child = env->getActiveObject(*it);
		if (child)
		child->setAttachment(0, "", v3f(0, 0, 0), v3f(0, 0, 0));
	}

/*
	verbosestream<<"ObjectRef::l_remove(): id="<<co->getId()<<std::endl;
*/
	co->m_removed = true;
	return 0;
}
Пример #3
0
// set_detach(self)
int ObjectRef::l_set_detach(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ServerActiveObject *co = getobject(ref);
	if(co == NULL) return 0;
	// Do it
	co->setAttachment(0, "", v3f(0,0,0), v3f(0,0,0));
	return 0;
}
Пример #4
0
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
	NO_MAP_LOCK_REQUIRED;
	ObjectRef *ref = checkobject(L, 1);
	ObjectRef *parent_ref = checkobject(L, 2);
	ServerActiveObject *co = getobject(ref);
	ServerActiveObject *parent = getobject(parent_ref);
	if(co == NULL) return 0;
	if(parent == NULL) return 0;
	// Do it
	std::string bone = "";
	if(!lua_isnil(L, 3))
		bone = lua_tostring(L, 3);
	v3f position = v3f(0, 0, 0);
	if(!lua_isnil(L, 4))
		position = read_v3f(L, 4);
	v3f rotation = v3f(0, 0, 0);
	if(!lua_isnil(L, 5))
		rotation = read_v3f(L, 5);
	co->setAttachment(parent->getId(), bone, position, rotation);
	return 0;
}
Пример #5
0
// set_attach(self, parent, bone, position, rotation)
int ObjectRef::l_set_attach(lua_State *L)
{
	GET_ENV_PTR;

	ObjectRef *ref = checkobject(L, 1);
	ObjectRef *parent_ref = checkobject(L, 2);
	ServerActiveObject *co = getobject(ref);
	ServerActiveObject *parent = getobject(parent_ref);
	if (co == NULL)
		return 0;
	if (parent == NULL)
		return 0;
	// Do it
	int parent_id = 0;
	std::string bone = "";
	v3f position = v3f(0, 0, 0);
	v3f rotation = v3f(0, 0, 0);
	co->getAttachment(&parent_id, &bone, &position, &rotation);
	if (parent_id) {
		ServerActiveObject *old_parent = env->getActiveObject(parent_id);
		if (old_parent)
		old_parent->removeAttachmentChild(co->getId());
	}

	bone = "";
	if (!lua_isnil(L, 3))
		bone = lua_tostring(L, 3);
	position = v3f(0, 0, 0);
	if (!lua_isnil(L, 4))
		position = read_v3f(L, 4);
	rotation = v3f(0, 0, 0);
	if (!lua_isnil(L, 5))
		rotation = read_v3f(L, 5);
	co->setAttachment(parent->getId(), bone, position, rotation);
	parent->addAttachmentChild(co->getId());
	return 0;
}