bool FEMTetConstraint::solvePositionConstraint(SimulationModel &model)
{
	ParticleData &pd = model.getParticles();

	const unsigned i1 = m_bodies[0];
	const unsigned i2 = m_bodies[1];
	const unsigned i3 = m_bodies[2];
	const unsigned i4 = m_bodies[3];

	Eigen::Vector3f &x1 = pd.getPosition(i1);
	Eigen::Vector3f &x2 = pd.getPosition(i2);
	Eigen::Vector3f &x3 = pd.getPosition(i3);
	Eigen::Vector3f &x4 = pd.getPosition(i4);

	const float invMass1 = pd.getInvMass(i1);
	const float invMass2 = pd.getInvMass(i2);
	const float invMass3 = pd.getInvMass(i3);
	const float invMass4 = pd.getInvMass(i4);

	float currentVolume = -(1.0f / 6.0f) * (x4 - x1).dot((x3 - x1).cross(x2 - x1));
	bool handleInversion = false;
	if (currentVolume / m_volume < 0.2)		// Only 20% of initial volume left
		handleInversion = true;


	Eigen::Vector3f corr1, corr2, corr3, corr4;
	const bool res = PositionBasedDynamics::solve_FEMTetraConstraint(
		x1, invMass1,
		x2, invMass2,
		x3, invMass3,
		x4, invMass4,
		m_volume,
		m_invRestMat,
		model.getSolidStiffness(),
		model.getSolidPoissonRatio(), handleInversion,
		corr1, corr2, corr3, corr4);

	if (res)
	{
		if (invMass1 != 0.0f)
			x1 += corr1;
		if (invMass2 != 0.0f)
			x2 += corr2;
		if (invMass3 != 0.0f)
			x3 += corr3;
		if (invMass4 != 0.0f)
			x4 += corr4;
	}
	return res;
}