void Garden::setTerrain(TerrainTile &terrain) { terrain.reset(); terrain.setOverlay(this); terrain.setBuilding(true); // are gardens buildings or not???? try to investigate from original game terrain.setGarden(true); }
void Garden::setTerrain(TerrainTile &terrain) { terrain.reset(); terrain.setOverlay(this); terrain.setBuilding(true); terrain.setGarden(true); }