void Plaza::setTerrain(TerrainTile &terrain) { //std::cout << "Plaza::setTerrain" << std::endl; terrain.reset(); terrain.setOverlay(this); terrain.setRoad(true); }
void Road::setTerrain(TerrainTile &terrain) { terrain.reset(); terrain.setOverlay(this); terrain.setRoad(true); }
void setTerrain( TerrainTile& terrain ) { terrain.clearFlags(); terrain.setOverlay( this ); terrain.setRoad( true ); }