void SceneTutorial::ChangeTips() { targetPosition = player->GetPosition().z; if (targetPosition > (progress)* meter) { progress++; tipsPosition = tipsInitPosition; } if (targetPosition < (progress - 1) * meter) { progress--; tipsPosition = tipsInitPosition; } drawTexture = "tutorial" + std::to_string(progress); time += 1.0f; time = Math::Clamp(time, 0.0f, max); tipsPosition = tipsInitPosition.Lerp(tipsDrawPosition, time / max); }