void Stream::write( const VertexFormat &vf ) { write( vf.getPositionComponents() ); write( vf.getColorComponents() ); write( vf.getNormalComponents() ); write( vf.getTangentComponents() ); write( vf.getTextureCoordComponents() ); write( vf.getBoneIdComponents() ); write( vf.getBoneWeightComponents() ); }