std::list<std::pair<int, int>> game_menus::inv::multidrop( player &p ) { p.inv.restack( &p ); p.inv.sort(); const inventory_filter_preset preset( [ &p ]( const item_location & location ) { return p.can_unwield( *location, false ); } ); inventory_drop_selector inv_s( p, preset ); inv_s.add_character_items( p ); inv_s.set_title( _( "Multidrop" ) ); inv_s.set_hint( _( "To drop x items, type a number before selecting." ) ); if( inv_s.empty() ) { popup( std::string( _( "You have nothing to drop." ) ), PF_GET_KEY ); return std::list<std::pair<int, int> >(); } return inv_s.execute(); }