void CameraComponent::loadGUI(const ci::params::InterfaceGlRef &gui) { gui->addSeparator(); gui->addText( mContext->getName() +" : "+ getName()); auto updateFn = std::bind(&CameraComponent::updateCameraParams, this); gui->addParam( mContext->getName() +" : FOV", &mFov).updateFn(updateFn); gui->addParam( mContext->getName() +" : Far", &mFar).updateFn(updateFn); gui->addParam( mContext->getName() +" : Near", &mNear).updateFn(updateFn); gui->addParam( mContext->getName() +" : Interest Point", &mInterestPoint); }
void OSCComponent::loadGUI(const ci::params::InterfaceGlRef &gui) { gui->addSeparator(); gui->addText( mContext->getName() +" : "+ getName()); auto updateFn = [&]{ mListener.setup(mListenPort); }; gui->addParam("listen port", &mListenPort).updateFn(updateFn); ///TODO:: change osc sender gui update // auto loadFn = [&]{ // auto tree = ec::ConfigManager::get()->retreiveComponent(ec::Controller::get()->scene().lock()->getName(), mContext->getName(), getName() ); // auto ip = tree["send_ip"].getValue(); // auto port = tree["send_port"].getValue<int>(); // mSendPort = port; // mSendIp = ip; // mSender.setup(mSendIp, mSendPort); // }; // gui->addButton("reload osc sender", loadFn ); }
void SegmentationApp::initInterface() { interface->clear(); if (guiMode == GUI_MODE::LOAD_IMAGE) { interface->addButton( "Open Image", std::bind( &SegmentationApp::openImage, this ) ); } else if (guiMode == GUI_MODE::LOAD_GROUNDTRUTH) { interface->addButton( "Open Ground Truth", std::bind( &SegmentationApp::openGroundTruth, this ) ); //interface->addButton( "Open Doctor Image", std::bind( &SegmentationApp::openDoctorImage, this ) ); interface->addSeparator(); interface->addParam("filter radius", &filterRadius).min(0).max(10).step(1); interface->addButton( "Mean Filter", std::bind( &SegmentationApp::meanFilter, this ) ); interface->addButton( "Median Filter", std::bind( &SegmentationApp::medianFilter, this ) ); interface->addButton( "Min Filter", std::bind( &SegmentationApp::minFilter, this ) ); interface->addButton( "Max Filter", std::bind( &SegmentationApp::maxFilter, this ) ); interface->addSeparator(); interface->addButton( "Get Hue", std::bind( &SegmentationApp::getHue, this ) ); interface->addSeparator(); interface->addParam("hue threshold", &hueThreshold).min(0).max(PI).step(.005).updateFn([this] () { thresholdHue(); });; interface->addParam("angle", &hueAngle).min(-PI).max(PI).step(.005).updateFn([this] () { thresholdHue(); });; interface->addButton( "threshold hue", std::bind( &SegmentationApp::thresholdHue, this ) ); interface->addSeparator(); interface->addParam("green weight", &greenWeight).min(0).max(5).step(.01).updateFn([this] () { experimentalColorDistance(); });; interface->addParam("blue weight", &blueWeight).min(0).max(5).step(.01).updateFn([this] () { experimentalColorDistance(); });; interface->addButton( "experimental threshold", std::bind( &SegmentationApp::experimentalColorDistance, this ) ); interface->addSeparator(); interface->addParam("otsus Iterations", &otsusIterations).min(1).max(5).step(1); interface->addButton( "otsus red", std::bind( &SegmentationApp::redOtsusThreshold, this ) ); interface->addButton( "otsus green", std::bind( &SegmentationApp::greenOtsusThreshold, this ) ); interface->addButton( "otsus blue", std::bind( &SegmentationApp::blueOtsusThreshold, this ) ); interface->addButton( "otsus gray", std::bind( &SegmentationApp::grayOtsusThreshold, this ) ); interface->addButton( "otsus best", std::bind( &SegmentationApp::multiImageOtsusThreshold, this ) ); //interface->addButton( "otsus binary mask", std::bind( &SegmentationApp::otsusBinaryMask, this ) ); //interface->addButton( "otsus color union", std::bind( &SegmentationApp::otsusColorUnion, this ) ); interface->addSeparator(); interface->addButton( "erode", std::bind( &SegmentationApp::erode, this ) ); interface->addButton( "dilate", std::bind( &SegmentationApp::dilate, this ) ); interface->addSeparator(); interface->addButton( "get largest component", std::bind( &SegmentationApp::getLargestComponents, this ) ); interface->addButton( "fill holes", std::bind( &SegmentationApp::fillHoles, this ) ); interface->addSeparator(); interface->addButton( "show result", std::bind( &SegmentationApp::showResult, this ) ); //interface->addButton( "otsus edge intersection", std::bind( &SegmentationApp::otsusEdgeIntersection, this ) ); //interface->addSeparator(); //interface->addButton( "color gradient", std::bind( &SegmentationApp::getColorGradient, this ) ); //interface->addButton( "thin edges", std::bind( &SegmentationApp::edgeThinColorGradient, this ) ); interface->addSeparator(); interface->addButton( "autoSegment", std::bind( &SegmentationApp::autoSegment, this ) ); interface->addText( "Dice Coeddicient : " + std::to_string(diceCoefficientResult) ); interface->addSeparator(); interface->addButton( "Reset", std::bind( &SegmentationApp::reset, this ) ); interface->addSeparator(); interface->addButton( "Save Input", std::bind( &SegmentationApp::saveInputImage, this ) ); interface->addButton( "Save Segmentation", std::bind( &SegmentationApp::saveSegmentedImage, this ) ); interface->addButton( "Save Result", std::bind( &SegmentationApp::saveResultImage, this ) ); } else if (guiMode == GUI_MODE::DO_TRAINING) { interface->addParam("filter radius", &filterRadius).min(0).max(10).step(1); interface->addButton( "Mean Filter", std::bind( &SegmentationApp::meanFilter, this ) ); interface->addButton( "Median Filter", std::bind( &SegmentationApp::medianFilter, this ) ); interface->addButton( "Min Filter", std::bind( &SegmentationApp::minFilter, this ) ); interface->addButton( "Max Filter", std::bind( &SegmentationApp::maxFilter, this ) ); interface->addSeparator(); interface->addButton( "Open Doctor Image", std::bind( &SegmentationApp::openDoctorImage, this ) ); interface->addSeparator(); interface->addButton( "Train", std::bind( &SegmentationApp::trainImage, this ) ); } else if (guiMode == GUI_MODE::DO_DOCTOR_TRAINING) { interface->addParam("filter radius", &filterRadius).min(0).max(10).step(1); interface->addButton( "Mean Filter", std::bind( &SegmentationApp::meanFilter, this ) ); interface->addButton( "Median Filter", std::bind( &SegmentationApp::medianFilter, this ) ); interface->addSeparator(); interface->addButton( "Doctor Training", std::bind( &SegmentationApp::trainDoctorImage, this ) ); } else if (guiMode == GUI_MODE::THRESHOLD) { interface->addButton( "Show Mean Distance", std::bind( &SegmentationApp::getColorDistance, this ) ); interface->addButton( "Threshold Color", std::bind( &SegmentationApp::thresholdColor, this ) ); interface->addParam("color distance", &colorThreshold).min(0.f).max(255.f).step(1).updateFn([this] () { thresholdColor(); }); interface->addSeparator(); interface->addButton( "Threshold Mahalonobis", std::bind( &SegmentationApp::thresholdMahalonobis, this ) ); interface->addParam("mahalonobis distance", &mahalonobisThreshold).min(0.f).max(255.f).step(1); } interface->addSeparator(); }
void ComponentTemplate::loadGUI(const ci::params::InterfaceGlRef &gui) { gui->addSeparator(); gui->addText(getName()); }
void GpGpuApp::setup() { // Load shaders try { mGlslProgDraw = gl::GlslProg::create( loadResource( RES_GLSL_DRAW_VERT ), loadResource( RES_GLSL_DRAW_FRAG ) ); } catch ( gl::GlslProgCompileExc ex ) { console() << ex.what() << "\n"; quit(); } try { mGlslProgGpGpu0 = gl::GlslProg::create( loadResource( RES_GLSL_GPGPU_VERT ), loadResource( RES_GLSL_GPGPU0_FRAG ) ); } catch ( gl::GlslProgCompileExc ex ) { console() << ex.what() << "\n"; quit(); } try { mGlslProgGpGpu1 = gl::GlslProg::create( loadResource( RES_GLSL_GPGPU_VERT ), loadResource( RES_GLSL_GPGPU1_FRAG ) ); } catch ( gl::GlslProgCompileExc ex ) { console() << ex.what() << "\n"; quit(); } // Define all properties mArcball = Arcball( getWindowSize() ); mBrushSize = 0.1f; mCamera = CameraPersp( getWindowWidth(), getWindowHeight(), 60.0f, 1.0f, 100000.0f ); mEyePoint = Vec3f( 0.0f, 20.0f, 256.0f ); mFullScreen = isFullScreen(); mFullScreenPrev = mFullScreen; mLightAmbient = ColorAf::gray( 0.1f ); mLightAttenuationConstant = 0.1f; mLightAttenuationLinear = 0.01f; mLightAttenuationQuadratic = 0.001f; mLightDiffuse = ColorAf( 0.9f, 0.3f, 0.667f ); mLightPosition = Vec3f( 11.38f, -1.39f, 59.74f ); mLightSpecular = ColorAf::white(); mLightShine = 1.0f; mMaterialAmbient = 1.0f; mMaterialDiffuse = 1.0f; mMaterialEmissive = 0.0f; mMaterialSpecular = 1.0f; mMesh = gl::VboMesh::create( MeshHelper::createCube() ); mMouseDown = false; mMouse = Vec2f::zero(); mMouseVelocity = Vec2f::zero(); mParams = params::InterfaceGl::create( "Params", Vec2i( 250, 400 ) ); mSize = Vec2i( 512, 512 ); mSizePrev = Vec2i::zero(); mTextureBrush = gl::Texture::create( loadImage( loadResource( RES_PNG_BRUSH ) ) ); // Set up arcball mArcball.setRadius( (float)getWindowHeight() * 0.5f ); // Set up parameters mParams->addParam( "Frame rate", &mFrameRate, "", true ); mParams->addParam( "Full screen", &mFullScreen, "key=f" ); mParams->addButton( "Quit", bind( &GpGpuApp::quit, this ), "key=q" ); mParams->addSeparator( "" ); mParams->addParam( "Brush size", &mBrushSize, "min=0.0 max=1.0 step=0.001" ); mParams->addParam( "Size X", &mSize.x, "min=1 max=1024 step=1" ); mParams->addParam( "Size Y", &mSize.y, "min=1 max=1024 step=1" ); mParams->addSeparator( "" ); mParams->addParam( "Light ambient", &mLightAmbient ); mParams->addParam( "Light att const", &mLightAttenuationConstant, "min=0.0 max=1.0 step=0.001" ); mParams->addParam( "Light att line", &mLightAttenuationLinear, "min=0.0 max=1.0 step=0.0001" ); mParams->addParam( "Light att quad", &mLightAttenuationQuadratic, "min=0.0 max=1.0 step=0.00001" ); mParams->addParam( "Light diffuse", &mLightDiffuse ); mParams->addParam( "Light position", &mLightPosition ); mParams->addParam( "Light specular", &mLightSpecular ); mParams->addParam( "Light shine", &mLightShine, "min=0.0 max=100000.0 step=1.0" ); mParams->addSeparator( "" ); mParams->addParam( "Material ambient", &mMaterialAmbient, "min=0.0 max=1.0 step=0.001" ); mParams->addParam( "Material diffuse", &mMaterialDiffuse, "min=0.0 max=1.0 step=0.001" ); mParams->addParam( "Material emissive", &mMaterialEmissive, "min=0.0 max=1.0 step=0.001" ); mParams->addParam( "Material specular", &mMaterialSpecular, "min=0.0 max=1.0 step=0.001" ); }