void LLFriendCardsManager::collectFriendsLists(folderid_buddies_map_t& folderBuddiesMap) const { folderBuddiesMap.clear(); LLInventoryModel::cat_array_t* listFolders; LLInventoryModel::item_array_t* items; // get folders in the Friend folder. Items should be NULL due to Cards should be in lists. gInventory.getDirectDescendentsOf(findFriendFolderUUIDImpl(), listFolders, items); if (NULL == listFolders) return; LLInventoryModel::cat_array_t::const_iterator itCats; // to iterate Friend Lists (categories) LLInventoryModel::item_array_t::const_iterator itBuddy; // to iterate Buddies in each List LLInventoryModel::cat_array_t* fakeCatsArg; for (itCats = listFolders->begin(); itCats != listFolders->end(); ++itCats) { if (items) items->clear(); // *HACK: Only Friends/All content will be shown for now // *TODO: Remove this hack, implement sorting if it will be needded by spec. if ((*itCats)->getUUID() != findFriendAllSubfolderUUIDImpl()) continue; gInventory.getDirectDescendentsOf((*itCats)->getUUID(), fakeCatsArg, items); if (NULL == items) continue; uuid_vec_t buddyUUIDs; for (itBuddy = items->begin(); itBuddy != items->end(); ++itBuddy) { buddyUUIDs.push_back((*itBuddy)->getCreatorUUID()); } folderBuddiesMap.insert(make_pair((*itCats)->getUUID(), buddyUUIDs)); } }