BOOL LLIMFloater::dropCategory(LLInventoryCategory* category, BOOL drop)
{
	BOOL rv = isInviteAllowed();
	if(rv && category)
	{
		LLInventoryModel::cat_array_t cats;
		LLInventoryModel::item_array_t items;
		LLUniqueBuddyCollector buddies;
		gInventory.collectDescendentsIf(category->getUUID(),
										cats,
										items,
										LLInventoryModel::EXCLUDE_TRASH,
										buddies);
		S32 count = items.count();
		if(count == 0)
		{
			rv = FALSE;
		}
		else if(drop)
		{
			uuid_vec_t ids;
			ids.reserve(count);
			for(S32 i = 0; i < count; ++i)
			{
				ids.push_back(items.get(i)->getCreatorUUID());
			}
			inviteToSession(ids);
		}
	}
	return rv;
}
예제 #2
0
BOOL LLFloaterIMPanel::dropCategory(LLInventoryCategory* category, BOOL drop)
{
	if (category)
	{
		LLInventoryModel::cat_array_t cats;
		LLInventoryModel::item_array_t items;
		LLUniqueBuddyCollector buddies;
		gInventory.collectDescendentsIf(category->getUUID(),
										cats,
										items,
										LLInventoryModel::EXCLUDE_TRASH,
										buddies);
		S32 count = items.count();
		if(count == 0)
		{
			return false;
		}
		else if(drop)
		{
			LLDynamicArray<LLUUID> ids;
			for(S32 i = 0; i < count; ++i)
			{
				ids.put(items.get(i)->getCreatorUUID());
			}
			inviteToSession(ids);
		}
	}
	return true;
}
void LLFloaterCustomize::saveCurrentWearables()
{
	LLWearableType::EType cur = getCurrentWearableType();

	for(U32 i = 0;i < gAgentWearables.getWearableCount(cur);++i)
	{
		LLViewerWearable* wearable = gAgentWearables.getViewerWearable(cur,i);
		if(wearable && wearable->isDirty())
		{
			/*
			===============================================================================================
			Copy-pasted some code from LLPanelEditWearable::saveChanges instead of just calling saveChanges, as
			we only have one 'active' panel per wearable type, not per layer. The panels just update when
			layer of focus is changed. Easier just to do it right here manually.
			===============================================================================================
			*/ 
			// Find an existing link to this wearable's inventory item, if any, and its description field.
			if(gAgentAvatarp->isUsingServerBakes())
			{
				LLInventoryItem *link_item = NULL;
				std::string description;
				LLInventoryModel::item_array_t links =
					LLAppearanceMgr::instance().findCOFItemLinks(wearable->getItemID());
				if (links.size()>0)
				{
					link_item = links.get(0).get();
					if (link_item && link_item->getIsLinkType())
					{
						description = link_item->getActualDescription();
					}
				}
				// Make another copy of this link, with the same
				// description.  This is needed to bump the COF
				// version so texture baking service knows appearance has changed.
				if (link_item)
				{
					// Create new link
					link_inventory_item( gAgent.getID(),
										 link_item->getLinkedUUID(),
										 LLAppearanceMgr::instance().getCOF(),
										 link_item->getName(),
										 description,
										 LLAssetType::AT_LINK,
										 NULL);
					// Remove old link
					gInventory.purgeObject(link_item->getUUID());
				}
			}
			gAgentWearables.saveWearable( cur, i );
		}
	}
}
예제 #4
0
void LLFloaterWorldMap::buildLandmarkIDLists()
{
	LLCtrlListInterface *list = childGetListInterface("landmark combo");
	if (!list)
	{
		return;
	}

    // Delete all but the "None" entry
	S32 list_size = list->getItemCount();
	if (list_size > 1)
	{
		list->selectItemRange(1, -1);
		list->operateOnSelection(LLCtrlListInterface::OP_DELETE);
	}

	mLandmarkItemIDList.reset();
	mLandmarkAssetIDList.reset();

	// Get all of the current landmarks
	mLandmarkAssetIDList.put( LLUUID::null );
	mLandmarkItemIDList.put( LLUUID::null );

	mLandmarkAssetIDList.put( sHomeID );
	mLandmarkItemIDList.put( sHomeID );

	LLInventoryModel::cat_array_t cats;
	LLInventoryModel::item_array_t items;
	LLIsType is_landmark(LLAssetType::AT_LANDMARK);
	gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									is_landmark);

	std::sort(items.begin(), items.end(), LLViewerInventoryItem::comparePointers());
	
	S32 count = items.count();
	for(S32 i = 0; i < count; ++i)
	{
		LLInventoryItem* item = items.get(i);

		list->addSimpleElement(item->getName(), ADD_BOTTOM, item->getUUID());

		mLandmarkAssetIDList.put( item->getAssetUUID() );
		mLandmarkItemIDList.put( item->getUUID() );
	}
	list->sortByColumn(std::string("landmark name"), TRUE);

	list->selectFirstItem();
}
예제 #5
0
void LLCOFMgr::removeCOFItemLinks(const LLUUID& idItem)
{
    gInventory.addChangedMask(LLInventoryObserver::LABEL, idItem);

    LLInventoryModel::cat_array_t folders;
    LLInventoryModel::item_array_t items;
    gInventory.collectDescendents(getCOF(), folders, items, LLInventoryModel::EXCLUDE_TRASH);

    for (S32 idxItem = 0; idxItem < items.count(); idxItem++)
    {
        const LLInventoryItem* pItem = items.get(idxItem).get();
        if ( (pItem->getIsLinkType()) && (idItem == pItem->getLinkedUUID()) )
            gInventory.purgeObject(pItem->getUUID());
    }
}
예제 #6
0
void LLCOFMgr::purgeBOFLink()
{
    LLInventoryModel::cat_array_t* pFolders;
    LLInventoryModel::item_array_t* pItems;
    gInventory.getDirectDescendentsOf(getCOF(), pFolders, pItems);
    for (S32 idxItem = 0, cntItem = pItems->count(); idxItem < cntItem; idxItem++)
    {
        const LLViewerInventoryItem* pItem = pItems->get(idxItem).get();
        if ( (!pItem) || (LLAssetType::AT_LINK_FOLDER  != pItem->getActualType()) )
            continue;

        const LLViewerInventoryCategory* pLinkFolder = pItem->getLinkedCategory();
        if ( (pLinkFolder) && (LLFolderType::FT_OUTFIT == pLinkFolder->getPreferredType()) )
            gInventory.purgeObject(pItem->getUUID());
    }
}
예제 #7
0
// Checked: 2009-05-26 (RLVa-0.2.0d) | Modified: RLVa-0.2.0d
S32 RlvInventory::getDirectDescendentsCount(const LLInventoryCategory* pFolder, LLAssetType::EType filterType)
{
	S32 cntType = 0;
	if (pFolder)
	{
		LLInventoryModel::cat_array_t* pFolders; LLInventoryModel::item_array_t* pItems;
		gInventory.getDirectDescendentsOf(pFolder->getUUID(), pFolders, pItems);

		if (pItems)
		{
			for (S32 idxItem = 0, cntItem = pItems->count(); idxItem < cntItem; idxItem++)
				if (pItems->get(idxItem)->getType() == filterType)
					cntType++;
		}
	}
	return cntType;
}
예제 #8
0
void LLCOFWearables::populateAttachmentsAndBodypartsLists(const LLInventoryModel::item_array_t& cof_items)
{
	for (U32 i = 0; i < cof_items.size(); ++i)
	{
		LLViewerInventoryItem* item = cof_items.get(i);
		if (!item) continue;

		const LLAssetType::EType item_type = item->getType();
		if (item_type == LLAssetType::AT_CLOTHING) continue;
		LLPanelInventoryListItemBase* item_panel = NULL;
		if (item_type == LLAssetType::AT_OBJECT)
		{
			item_panel = buildAttachemntListItem(item);
			mAttachments->addItem(item_panel, item->getUUID(), ADD_BOTTOM, false);
		}
		else if (item_type == LLAssetType::AT_BODYPART)
		{
			item_panel = buildBodypartListItem(item);
			if (!item_panel) continue;

			mBodyParts->addItem(item_panel, item->getUUID(), ADD_BOTTOM, false);
		}
	}

	if (mAttachments->size())
	{
		mAttachments->sort();
		mAttachments->notify(REARRANGE); //notifying the parent about the list's size change (cause items were added with rearrange=false)
	}
	else
	{
		mAttachments->setNoItemsCommentText(LLTrans::getString("no_attachments"));
	}

	if (mBodyParts->size())
	{
		mBodyParts->sort();
		mBodyParts->notify(REARRANGE);
	}
}
예제 #9
0
void LLCOFMgr::synchWearables()
{
    const LLUUID idCOF = getCOF();

    // Grab all wearable links currently in COF
    LLInventoryModel::item_array_t items;
    getDescendentsOfAssetType(idCOF, items, LLAssetType::AT_BODYPART, true);
    getDescendentsOfAssetType(idCOF, items, LLAssetType::AT_CLOTHING, true);

    // Transform collection of link LLViewerInventory pointers into collection of target LLUUIDs
    uuid_vec_t curItems;
    for (S32 idxItem = 0; idxItem < items.count(); idxItem++)
    {
        const LLViewerInventoryItem* pItem = items.get(idxItem);
        if (!pItem)
            continue;
        curItems.push_back(pItem->getLinkedUUID());
    }

    // Grab the item UUIDs of all currently worn wearables
    uuid_vec_t newItems;
    for (S32 idxType = 0; idxType < LLWearableType::WT_COUNT; idxType++)
    {
        const LLUUID& idItem = gAgentWearables.getWearableItemID((LLWearableType::EType)idxType);
        if (idItem.isNull())
            continue;
        newItems.push_back(idItem);
    }

    uuid_vec_t addItems, remItems;
    LLCommonUtils::computeDifference(newItems, curItems, addItems, remItems);

    // Add links for worn wearables that aren't linked yet
    for (uuid_vec_t::const_iterator itItem = addItems.begin(); itItem != addItems.end(); ++itItem)
        addWearable(*itItem);

    // Remove links of wearables that aren't worn anymore
    for (uuid_vec_t::const_iterator itItem = remItems.begin(); itItem != remItems.end(); ++itItem)
        removeWearable(*itItem);
}
예제 #10
0
void LLCOFMgr::checkCOF()
{
    const LLUUID idCOF = getCOF();
    const LLUUID idLAF = gInventory.findCategoryUUIDForType(LLFolderType::FT_LOST_AND_FOUND);

    // Check COF for non-links and move them to Lost&Found
    LLInventoryModel::cat_array_t* pFolders;
    LLInventoryModel::item_array_t* pItems;
    gInventory.getDirectDescendentsOf(idCOF, pFolders, pItems);
    for (S32 idxFolder = 0, cntFolder = pFolders->count(); idxFolder < cntFolder; idxFolder++)
    {
        LLViewerInventoryCategory* pFolder = pFolders->get(idxFolder).get();
        if ( (pFolder) && (idLAF.notNull()) )
            change_category_parent(&gInventory, pFolder, idLAF, false);
    }
    for (S32 idxItem = 0, cntItem = pItems->count(); idxItem < cntItem; idxItem++)
    {
        LLViewerInventoryItem* pItem = pItems->get(idxItem).get();
        if ( (pItem) && (!pItem->getIsLinkType()) && (idLAF.notNull()) )
            change_item_parent(&gInventory, pItem, idLAF, false);
    }
}
예제 #11
0
// Checked: 2010-02-28 (RLVa-1.2.0a) | Modified: RLVa-1.0.0h
void RlvInventory::fetchSharedLinks()
{
	// TOFIX-RLVa: [RLVa-1.2.1] Finish adding support for AT_LINK_FOLDER
	const LLViewerInventoryCategory* pRlvRoot = getSharedRoot();
	if (!pRlvRoot)
		return;

	// Grab all the inventory links under the shared root
	LLInventoryModel::cat_array_t folders; LLInventoryModel::item_array_t items; RlvIsLinkType f;
	gInventory.collectDescendentsIf(pRlvRoot->getUUID(), folders, items, FALSE, f, FALSE);

	// Add them to the "to fetch" list based on link type
	uuid_vec_t idFolders, idItems;
	for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
	{
		const LLViewerInventoryItem* pItem = items.get(idxItem);
		switch (pItem->getActualType())
		{
			case LLAssetType::AT_LINK:
				idItems.push_back(pItem->getLinkedUUID());
				break;
			case LLAssetType::AT_LINK_FOLDER:
				idFolders.push_back(pItem->getLinkedUUID());
				break;
			default:
				break;;
		}
	}

	RLV_INFOS << "Starting link target fetch of " << idItems.size() << " items and " << idFolders.size() << " folders" << RLV_ENDL;

	// Fetch all the link item targets
	RlvItemFetcher itemFetcher(idItems);
	itemFetcher.startFetch();

	// Fetch all the link folder targets
	// TODO!
}
예제 #12
0
// Checked: 2010-03-14 (RLVa-1.1.3a) | Added: RLVa-1.2.0a
void RlvRenameOnWearObserver::doneIdle()
{
	const LLViewerInventoryCategory* pRlvRoot = NULL; LLVOAvatar* pAvatar = gAgentAvatarp;
	if ( (RlvSettings::getEnableSharedWear()) || (!RlvSettings::getSharedInvAutoRename()) || (LLStartUp::getStartupState() < STATE_STARTED) || 
		 (!pAvatar) || ((pRlvRoot = RlvInventory::instance().getSharedRoot()) == NULL) )
	{
		delete this;
		return;
	}

	const LLViewerJointAttachment* pAttachPt = NULL; S32 idxAttachPt = 0;
//	RLV_ASSERT(mComplete.size() > 0);	// Catch instances where we forgot to call startFetch()
	for (uuid_vec_t::const_iterator itItem = mComplete.begin(); itItem != mComplete.end(); ++itItem)
	{
		const LLUUID& idAttachItem = *itItem;

		// If the item resides under #RLV we'll rename it directly; otherwise settle for "renaming" all of its links residing under #RLV
		LLInventoryModel::item_array_t items;
		if (gInventory.isObjectDescendentOf(idAttachItem, pRlvRoot->getUUID()))
			items.push_back(gInventory.getItem(idAttachItem));
		else
			items = gInventory.collectLinkedItems(idAttachItem, pRlvRoot->getUUID());
		if (items.empty())
			continue;

		if ( ((pAttachPt = pAvatar->getWornAttachmentPoint(idAttachItem)) == NULL) ||
			 ((idxAttachPt = RlvAttachPtLookup::getAttachPointIndex(pAttachPt)) == 0) )
		{
//			RLV_ASSERT(false);
			continue;
		}

		static const std::string &new_category_name = LLViewerFolderType::lookupNewCategoryName(LLFolderType::FT_NONE);
		for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
		{
			LLViewerInventoryItem* pItem = items.get(idxItem);
			if (!pItem)
				continue;

			S32 idxAttachPtItem = RlvAttachPtLookup::getAttachPointIndex(pItem);
			if ( (idxAttachPt == idxAttachPtItem) || (idxAttachPtItem) )
				continue;

			std::string strAttachPt = pAttachPt->getName();
			LLStringUtil::toLower(strAttachPt);

			// If we can modify the item then we rename it directly, otherwise we create a new folder and move it
			if (pItem->getPermissions().allowModifyBy(gAgent.getID()))
			{
				std::string strName = pItem->getName();
				LLStringUtil::truncate(strName, DB_INV_ITEM_NAME_STR_LEN - strAttachPt.length() - 3);

				strName += " (" + strAttachPt + ")";

				pItem->rename(strName);
				pItem->updateServer(FALSE);
				gInventory.addChangedMask(LLInventoryObserver::LABEL, pItem->getUUID());
			}
			else
			{
				// Don't do anything if the item is a direct descendant of the shared root, or a folded folder
				LLViewerInventoryCategory* pFolder = gInventory.getCategory(pItem->getParentUUID());
				if ( (pFolder) && (pFolder->getUUID() != pRlvRoot->getUUID()) && (!RlvInventory::isFoldedFolder(pFolder, false)) )
				{
					std::string strFolderName = ".(" + strAttachPt + ")";

					// Rename the item's parent folder if it's called "New Folder", isn't directly under #RLV and contains exactly 1 object
					if ( (new_category_name == pFolder->getName()) && 
						 (pFolder->getParentUUID() != pRlvRoot->getUUID()) && 
						 (1 == RlvInventory::getDirectDescendentsCount(pFolder, LLAssetType::AT_OBJECT)) )
					{
						pFolder->rename(strFolderName);
						pFolder->updateServer(FALSE);
						gInventory.addChangedMask(LLInventoryObserver::LABEL, pFolder->getUUID());
					}
					else
					{
						// "No modify" item with a non-renameable parent: create a new folder named and move the item into it
						LLUUID idAttachFolder = gInventory.createNewCategory(pFolder->getUUID(), LLFolderType::FT_NONE, strFolderName);
						move_inventory_item(gAgent.getID(), gAgent.getSessionID(), pItem->getUUID(), idAttachFolder, std::string(), NULL);
					}
				}
			}
		}
	}
	gInventory.notifyObservers();

	delete this;
}
예제 #13
0
// Checked: 2010-03-21 (RLVa-1.2.0a) | Modified: RLVa-1.2.0a
void RlvForceWear::forceFolder(const LLViewerInventoryCategory* pFolder, EWearAction eAction, EWearFlags eFlags)
{
	// [See LLWearableBridge::wearOnAvatar(): don't wear anything until initial wearables are loaded, can destroy clothing items]
	if (!gAgentWearables.areWearablesLoaded())
	{
		LLNotificationsUtil::add("CanNotChangeAppearanceUntilLoaded");
		return;
	}
	if (!isAgentAvatarValid())
		return;

	// Grab a list of all the items we'll be wearing/attaching
	LLInventoryModel::cat_array_t folders; LLInventoryModel::item_array_t items;
	RlvWearableItemCollector f(pFolder, eAction, eFlags);
	gInventory.collectDescendentsIf(pFolder->getUUID(), folders, items, FALSE, f, TRUE);

	// TRUE if we've already encountered this LLWearableType::EType (used only on wear actions and only for AT_CLOTHING)
	bool fSeenWType[LLWearableType::WT_COUNT] = { false };

	EWearAction eCurAction = eAction;
	for (S32 idxItem = 0, cntItem = items.count(); idxItem < cntItem; idxItem++)
	{
		LLViewerInventoryItem* pRlvItem = items.get(idxItem);
		LLViewerInventoryItem* pItem = (LLAssetType::AT_LINK == pRlvItem->getActualType()) ? pRlvItem->getLinkedItem() : pRlvItem;

		// If it's wearable it should be worn on detach
//		if ( (ACTION_DETACH == eAction) && (isWearableItem(pItem)) && (!isWearingItem(pItem)) )
//			continue;

		// Each folder can specify its own EWearAction override
		if (isWearAction(eAction))
			eCurAction = f.getWearAction(pRlvItem->getParentUUID());
		else
			eCurAction = eAction;

		//  NOTES: * if there are composite items then RlvWearableItemCollector made sure they can be worn (or taken off depending)
		//         * some scripts issue @remattach=force,attach:worn-items=force so we need to attach items even if they're currently worn
		switch (pItem->getType())
		{
			case LLAssetType::AT_BODYPART:
				RLV_ASSERT(isWearAction(eAction));	// RlvWearableItemCollector shouldn't be supplying us with body parts on detach
			case LLAssetType::AT_CLOTHING:
				if (isWearAction(eAction))
				{
					// The first time we encounter any given clothing type we use 'eCurAction' (replace or add)
					// The second time we encounter a given clothing type we'll always add (rather than replace the previous iteration)
					eCurAction = (!fSeenWType[pItem->getWearableType()]) ? eCurAction : ACTION_WEAR_ADD;

					ERlvWearMask eWearMask = gRlvWearableLocks.canWear(pRlvItem);
					if ( ((ACTION_WEAR_REPLACE == eCurAction) && (eWearMask & RLV_WEAR_REPLACE)) ||
						 ((ACTION_WEAR_ADD == eCurAction) && (eWearMask & RLV_WEAR_ADD)) )
					{
						// The check for whether we're replacing a currently worn composite item happens in onWearableArrived()
						if (!isAddWearable(pItem))
							addWearable(pRlvItem, eCurAction);
						fSeenWType[pItem->getWearableType()] = true;
					}
				}
				else
				{
					const LLViewerWearable* pWearable = gAgentWearables.getWearableFromItemID(pItem->getUUID());
					if ( (pWearable) && (isForceRemovable(pWearable, false)) )
						remWearable(pWearable);
				}
				break;

			case LLAssetType::AT_OBJECT:
				if (isWearAction(eAction))
				{
					ERlvWearMask eWearMask = gRlvAttachmentLocks.canAttach(pRlvItem);
					if ( ((ACTION_WEAR_REPLACE == eCurAction) && (eWearMask & RLV_WEAR_REPLACE)) ||
						 ((ACTION_WEAR_ADD == eCurAction) && (eWearMask & RLV_WEAR_ADD)) )
					{
						if (!isAddAttachment(pRlvItem))
						{
							#ifdef RLV_EXPERIMENTAL_COMPOSITEFOLDERS
							// We still need to check whether we're about to replace a currently worn composite item
							// (which we're not if we're just reattaching an attachment we're already wearing)
							LLViewerInventoryCategory* pCompositeFolder = NULL;
							if ( (pAttachPt->getObject()) && (RlvSettings::getEnableComposites()) && 
								 (pAttachPt->getItemID() != pItem->getUUID()) &&
								 (gRlvHandler.getCompositeInfo(pAttachPt->getItemID(), NULL, &pCompositeFolder)) )
							{
								// If we can't take off the composite folder this item would replace then don't allow it to get attached
								if (gRlvHandler.canTakeOffComposite(pCompositeFolder))
								{
									forceFolder(pCompositeFolder, ACTION_DETACH, FLAG_DEFAULT);
									addAttachment(pRlvItem);
								}
							}
							else
							#endif // RLV_EXPERIMENTAL_COMPOSITEFOLDERS
							{
								addAttachment(pRlvItem, eCurAction);
							}
						}
					}
				}
				else
				{
					const LLViewerObject* pAttachObj = gAgentAvatarp->getWornAttachment(pItem->getUUID());
					if ( (pAttachObj) && (isForceDetachable(pAttachObj, false)) )
						remAttachment(pAttachObj);
				}
				break;

			#ifdef RLV_EXTENSION_FORCEWEAR_GESTURES
			case LLAssetType::AT_GESTURE:
				if (isWearAction(eAction))
				{
					if (std::find_if(m_addGestures.begin(), m_addGestures.end(), RlvPredIsEqualOrLinkedItem(pRlvItem)) == m_addGestures.end())
						m_addGestures.push_back(pRlvItem);
				}
				else
				{
					if (std::find_if(m_remGestures.begin(), m_remGestures.end(), RlvPredIsEqualOrLinkedItem(pRlvItem)) == m_remGestures.end())
						m_remGestures.push_back(pRlvItem);
				}
				break;
			#endif // RLV_EXTENSION_FORCEWEAR_GESTURES

			default:
				break;
		}
	}
}
예제 #14
0
void LLFloaterClothing::buildClothingList()
{
	//llinfos << "buildClothingList" << llendl;

	LLScrollListCtrl* list = gUICtrlFactory->getScrollListByName(this, "clothing_list");
	if (!list) return;

	list->operateOnAll(LLCtrlListInterface::OP_DELETE);

	LLInventoryModel::cat_array_t cats;
	LLInventoryModel::item_array_t items;

	LLIsClothing is_clothing;
	gInventory.collectDescendentsIf(gAgent.getInventoryRootID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									is_clothing);

	S32 count = items.count();
	for(S32 i = 0; i < count; ++i)
	{
		LLInventoryItem* item = items.get(i);

		LLSD row;
		row["id"] = item->getUUID();

		BOOL item_is_multi = FALSE;
		if ( item->getFlags() & LLInventoryItem::II_FLAGS_OBJECT_HAS_MULTIPLE_ITEMS )
		{
			item_is_multi = TRUE;
		}

		LLUUID image_id = get_item_icon_uuid(item->getType(),
											 item->getInventoryType(),
											 item->getFlags(), item_is_multi);		// flags = wearable type
		row["columns"][0]["column"] = "icon";
		row["columns"][0]["type"] = "icon";
		row["columns"][0]["value"] = image_id;

		LLString text = item->getName();
		LLString style = "NORMAL";
		if( gAgent.isWearingItem( item->getUUID() ) )
		{
			text.append(" (worn)");
			style = "BOLD";
		}
		row["columns"][1]["column"] = "name";
		row["columns"][1]["value"] = text;
		row["columns"][1]["font"] = "SANSSERIFSMALL";
		row["columns"][1]["font-style"] = style;

		// hidden column for sorting
		U32 flags = item->getFlags();	// flags = wearable type
		enum EWearableType wearable_type = (enum EWearableType)flags;
		const char* wearable_label = LLWearable::typeToTypeLabel(wearable_type);
		//line->addColumn(wearable_label, FONT, -1);	// invisible
		row["columns"][2]["column"] = "sort";
		row["columns"][2]["value"] = wearable_label;

		list->addElement(row);
	}

	if (count > 0)
	{
		mAllowSelection = TRUE;
	}
	else if (LLInventoryModel::backgroundFetchActive())
	{
		// We're loading
		list->addCommentText(LOADING_STRING);
		mAllowSelection = FALSE;
	}
	else
	{
		// Weird case, we're done loading but have no clothing
		list->addCommentText("No clothing found.");
		mAllowSelection = FALSE;
	}
}
예제 #15
0
bool LLFriendCardsManager::isObjDirectDescendentOfCategory(const LLInventoryObject* obj, 
	const LLViewerInventoryCategory* cat) const
{
	// we need both params to proceed.
	if ( !obj || !cat )
		return false;

	// Need to check that target category is in the Calling Card/Friends folder. 
	// In other case function returns unpredictable result.
	if ( !isCategoryInFriendFolder(cat) )
		return false;

	bool result = false;

	LLInventoryModel::item_array_t* items;
	LLInventoryModel::cat_array_t* cats;

	gInventory.lockDirectDescendentArrays(cat->getUUID(), cats, items);
	if ( items )
	{
		if ( obj->getType() == LLAssetType::AT_CALLINGCARD )
		{
			// For CALLINGCARD compare items by creator's id, if they are equal assume
			// that it is same card and return true. Note: UUID's of compared items
			// may be not equal. Also, we already know that obj should be type of LLInventoryItem,
			// but in case inventory database is broken check what dynamic_cast returns.
			const LLInventoryItem* item = dynamic_cast < const LLInventoryItem* > (obj);
			if ( item )
			{
				LLUUID creator_id = item->getCreatorUUID();
				LLViewerInventoryItem* cur_item = NULL;
				for ( S32 i = items->count() - 1; i >= 0; --i )
				{
					cur_item = items->get(i);
					if ( creator_id == cur_item->getCreatorUUID() )
					{
						result = true;
						break;
					}
				}
			}
		}
		else
		{
			// Else check that items have same type and name.
			// Note: UUID's of compared items also may be not equal.
			std::string obj_name = obj->getName();
			LLViewerInventoryItem* cur_item = NULL;
			for ( S32 i = items->count() - 1; i >= 0; --i )
			{
				cur_item = items->get(i);
				if ( obj->getType() != cur_item->getType() )
					continue;
				if ( obj_name == cur_item->getName() )
				{
					result = true;
					break;
				}
			}
		}
	}
	if ( !result && cats )
	{
		// There is no direct descendent in items, so check categories.
		// If target obj and descendent category have same type and name
		// then return true. Note: UUID's of compared items also may be not equal.
		std::string obj_name = obj->getName();
		LLViewerInventoryCategory* cur_cat = NULL;
		for ( S32 i = cats->count() - 1; i >= 0; --i )
		{
			cur_cat = cats->get(i);
			if ( obj->getType() != cur_cat->getType() )
				continue;
			if ( obj_name == cur_cat->getName() )
			{
				result = true;
				break;
			}
		}
	}
	gInventory.unlockDirectDescendentArrays(cat->getUUID());

	return result;
}
예제 #16
0
    void doneIdle()
    {
        uuid_vec_t idItems;

        // Add the link targets for COF
        LLInventoryModel::cat_array_t folders;
        LLInventoryModel::item_array_t items;
        gInventory.collectDescendents(LLCOFMgr::getCOF(), folders, items, LLInventoryModel::EXCLUDE_TRASH);
        for (S32 idxItem = 0; idxItem < items.count(); idxItem++)
        {
            const LLViewerInventoryItem* pItem = items.get(idxItem);
            if (!pItem)
                continue;
            idItems.push_back(pItem->getLinkedUUID());
        }

        // Add all currently worn wearables
        for (S32 idxType = 0; idxType < LLWearableType::WT_COUNT; idxType++)
        {
            const LLUUID& idItem = gAgentWearables.getWearableItemID((LLWearableType::EType)idxType);
            if (idItem.isNull())
                continue;
            idItems.push_back(idItem);
        }

        // Add all currently worn attachments
        const LLVOAvatar* pAvatar = gAgentAvatarp;
        if (pAvatar)
        {
            for (LLVOAvatar::attachment_map_t::const_iterator itAttachPt = pAvatar->mAttachmentPoints.begin();
                    itAttachPt != pAvatar->mAttachmentPoints.end(); ++itAttachPt)
            {
                const LLViewerJointAttachment* pAttachPt = itAttachPt->second;
                for (LLViewerJointAttachment::attachedobjs_vec_t::const_iterator itAttachment = pAttachPt->mAttachedObjects.begin();
                        itAttachment != pAttachPt->mAttachedObjects.end(); ++itAttachment)
                {
                    const LLUUID& idItem = (*itAttachment)->getAttachmentItemID();
                    if (idItem.isNull())
                        continue;
                    idItems.push_back(idItem);
                }
            }
        }

        // Fetch it all
        LLCOFLinkTargetFetcher* pFetcher = new LLCOFLinkTargetFetcher(idItems);
        pFetcher->startFetch();
        if (pFetcher->isFinished())
        {
            pFetcher->done();
        }
        else
        {
            gInventory.addObserver(pFetcher);

            // It doesn't look like we *really* need the link targets so we can do a preliminary initialization now already
            LLCOFMgr::instance().setLinkAttachments(true);
            LLCOFMgr::instance().updateAttachments();
        }

        delete this;
    }
예제 #17
0
void LLFloaterWorldMap::buildLandmarkIDLists()
{
	LLCtrlListInterface *list = mListLandmarkCombo;
	if (!list) return;
	
    // Delete all but the "None" entry
	S32 list_size = list->getItemCount();
	if (list_size > 1)
	{
		list->selectItemRange(1, -1);
		list->operateOnSelection(LLCtrlListInterface::OP_DELETE);
	}
	
	mLandmarkItemIDList.reset();
	mLandmarkAssetIDList.reset();
	
	// Get all of the current landmarks
	mLandmarkAssetIDList.put( LLUUID::null );
	mLandmarkItemIDList.put( LLUUID::null );
	
	mLandmarkAssetIDList.put( sHomeID );
	mLandmarkItemIDList.put( sHomeID );
	
	LLInventoryModel::cat_array_t cats;
	LLInventoryModel::item_array_t items;
	LLIsType is_landmark(LLAssetType::AT_LANDMARK);
	gInventory.collectDescendentsIf(gInventory.getRootFolderID(),
									cats,
									items,
									LLInventoryModel::EXCLUDE_TRASH,
									is_landmark);
	
	std::sort(items.begin(), items.end(), LLViewerInventoryItem::comparePointers());
	std::list<LLInventoryItem*> usedLMs;

	BOOL filterLandmarks = gSavedSettings.getBOOL("WorldmapFilterDuplicateLandmarks");
	S32 count = items.count();
	for(S32 i = 0; i < count; ++i)
	{
		LLInventoryItem* item = items.get(i);

		if (filterLandmarks)
		{
			bool skip = false;
			for (std::list<LLInventoryItem*>::iterator it = usedLMs.begin(); it != usedLMs.end(); ++it)
			{
				if ((*it)->getAssetUUID() == item->getAssetUUID())
				{
					skip = true;
					break;
				}
			}
			if (skip) continue;
			usedLMs.push_front(item);
		}
		
		list->addSimpleElement(item->getName(), ADD_BOTTOM, item->getUUID());
		
		mLandmarkAssetIDList.put( item->getAssetUUID() );
		mLandmarkItemIDList.put( item->getUUID() );
	}
	
	list->selectFirstItem();
}