Exemplo n.º 1
0
/**
 * Draw episode 1 guardian.
 *
 * @param ticks Time
 * @param change Time since last iteration
 */
void MedGuardian::draw(unsigned int ticks, int change) {

	Anim *stageAnim;
	unsigned char frame;

	if (next) next->draw(ticks, change);

	fixed xChange = getDrawX(change);
	fixed yChange = getDrawY(change);


	frame = ticks / (set->animSpeed << 5);


	if (stage == 0)
		stageAnim = anim;
	else
		stageAnim = level->getAnim(set->anims[E_LFINISHANIM | (animType & 1)] & 0x7F);


	stageAnim->setFrame(frame + gridX + gridY, true);

	if (ticks < flashTime) stageAnim->flashPalette(0);

	drawnX = x + anim->getXOffset();
	drawnY = y + anim->getYOffset() + stageAnim->getOffset();

	stageAnim->draw(xChange, yChange);

	if (ticks < flashTime) stageAnim->restorePalette();


	return;

}
Exemplo n.º 2
0
/**
 * Draw current frame.
 *
 * @param x X-coordinate at which to draw
 * @param y Y-coordinate at which to draw
 */
void Anim::draw (fixed x, fixed y, int accessories) {

	Anim* anim;

	sprites[frame]->draw(
		FTOI(x) + (xOffsets[frame] << 2),
		FTOI(y) + yOffsets[frame] - yOffset);


	if (accessories && accessory) {

		anim = level->getAnim(accessory);
		anim->setFrame(frame, true);
		anim->draw(
			x + ITOF(accessoryX << 2),
			y + ITOF(accessoryY - yOffset) - anim->getOffset(),
			accessories - 1);

	}


	return;

}