Command *Command::opIsAnimAtTime(const ResourceReference &animRef, int32 time) { Anim *anim = animRef.resolve<Anim>(); bool condition = !anim->isInUse() || anim->isAtTime(time); return nextCommandIf(condition); }
Command *Command::opIsAnimPlaying(const ResourceReference &animRef) { Anim *anim = animRef.resolve<Anim>(); return nextCommandIf(anim->isInUse()); }