Exemplo n.º 1
0
int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
	CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

	if (object->isTangibleObject() && containmentType == 4) {
		TangibleObject* wearable = cast<TangibleObject*>( object);

		SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
		Vector<uint32>* races = tanoData->getPlayerRaces();
		String race = creo->getObjectTemplate()->getFullTemplateString();

		if (!races->contains(race.hashCode())) {
			errorDescription = "You lack the necessary requirements to wear this object";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}

		if (creo->isPlayerCreature()) {
			if (!wearable->isNeutral()) {
				ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

				if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}

				if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}
			}
		}
	}

	if (object->isArmorObject() && containmentType == 4) {
		PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

		if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
			errorDescription = "You lack the necessary secondary stats to equip this item";

			return TransferErrorCode::NOTENOUGHENCUMBRANCE;
		}
	}

	if (object->isRobeObject() && containmentType == 4) {
		ManagedReference<RobeObject*> robe = cast<RobeObject*>( object);
		String skillRequired = robe->getSkillRequired();

		if (!creo->hasSkill(skillRequired) && skillRequired != ""){
			errorDescription = "You are not eligible to wear this robe.";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}


	}

	if (object->isWeaponObject() && containmentType == 4) {
		ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
		int bladeColor = weapon->getBladeColor();

		if (weapon->isJediWeapon()){
			if (bladeColor == 31) {
				errorDescription = "@jedi_spam:lightsaber_no_color";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
			if (weapon->getCraftersName() != creo->getFirstName()) {
				errorDescription = "@jedi_spam:not_your_lightsaber";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}
int PlayerContainerComponent::canAddObject(SceneObject* sceneObject, SceneObject* object, int containmentType, String& errorDescription) {
	CreatureObject* creo = dynamic_cast<CreatureObject*>(sceneObject);

	if (object->isTangibleObject() && containmentType == 4) {
		TangibleObject* wearable = cast<TangibleObject*>( object);

		SharedTangibleObjectTemplate* tanoData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());
		Vector<uint32>* races = tanoData->getPlayerRaces();
		String race = creo->getObjectTemplate()->getFullTemplateString();

		if (!races->contains(race.hashCode())) {
			errorDescription = "You lack the necessary requirements to wear this object";

			return TransferErrorCode::PLAYERUSEMASKERROR;
		}

		if (creo->isPlayerCreature()) {
			if (!wearable->isNeutral()) {
				ManagedReference<PlayerObject*> playerObject = creo->getPlayerObject();

				if (wearable->isImperial() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isImperial())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}

				if (wearable->isRebel() && (playerObject->getFactionStatus() == FactionStatus::ONLEAVE || !creo->isRebel())) {
					errorDescription = "You lack the necessary requirements to wear this object";

					return TransferErrorCode::PLAYERUSEMASKERROR;
				}
			}
		}
	}

	if (object->isArmorObject() && containmentType == 4) {
		PlayerManager* playerManager = sceneObject->getZoneServer()->getPlayerManager();

		if (!playerManager->checkEncumbrancies(dynamic_cast<CreatureObject*>(sceneObject), cast<ArmorObject*>( object))) {
			errorDescription = "You lack the necessary secondary stats to equip this item";

			return TransferErrorCode::NOTENOUGHENCUMBRANCE;
		}
	}

	if (object->isWearableObject() && containmentType == 4) {
		ManagedReference<WearableObject*> wearable = cast<WearableObject*>( object);
		SharedTangibleObjectTemplate* wearableData = dynamic_cast<SharedTangibleObjectTemplate*>(wearable->getObjectTemplate());

		Vector<String> skillsRequired = wearableData->getCertificationsRequired();

		if (skillsRequired.size() > 0) {
			bool hasSkill = false;
			for (int i = 0; i < skillsRequired.size(); i++) {
				String skill = skillsRequired.get(i);
				if (!skill.isEmpty() && creo->hasSkill(skill)) {
					hasSkill = true;
					break;
				}
			}

			if (!hasSkill) {
				errorDescription = "@error_message:insufficient_skill"; // You lack the skill to use this item.

				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	if (object->isWeaponObject() && containmentType == 4) {
		ManagedReference<WeaponObject*> weapon = cast<WeaponObject*>( object);
		int bladeColor = weapon->getBladeColor();

		if (weapon->isJediWeapon()){
			if (bladeColor == 31) {
				errorDescription = "@jedi_spam:lightsaber_no_color";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
			if (weapon->getCraftersName() != creo->getFirstName()) {
				errorDescription = "@jedi_spam:not_your_lightsaber";
				return TransferErrorCode::PLAYERUSEMASKERROR;
			}
		}
	}

	return ContainerComponent::canAddObject(sceneObject, object, containmentType, errorDescription);
}