CreatureObject* CreatureManagerImplementation::spawnCreatureWithLevel(unsigned int mobileTemplateCRC, int level, float x, float z, float y, uint64 parentID ) {
	CreatureObject* creature = spawnCreature(mobileTemplateCRC, 0, x, z, y, parentID);

	if (creature != NULL)
		creature->setLevel(level);

	return creature;
}