Exemplo n.º 1
0
void Tutorial::npcSendAnimation(uint64 npcId, uint32 animId, uint64 targetId)
{
    CreatureObject* creature = dynamic_cast<CreatureObject*>(gWorldManager->getObjectById(npcId));
    if (creature)
    {
        if (targetId != 0)
        {
            if (creature->getTargetId() != targetId)
            {
                creature->setTarget(targetId);
                gMessageLib->sendTargetUpdateDeltasCreo6(creature);
            }
        }
        gMessageLib->sendCreatureAnimation(creature,gWorldManager->getNpcConverseAnimation(animId), mPlayerObject);
    }
}