Exemplo n.º 1
0
void MyContactListener::BeginContact(b2Contact* contact) {
    b2Body * bodyA = contact->GetFixtureA()->GetBody();
    b2Body * bodyB = contact->GetFixtureB()->GetBody();
    
    b2Sprite * spriteA = (b2Sprite *) bodyA->GetUserData();
    b2Sprite * spriteB = (b2Sprite *) bodyB->GetUserData();
    
    if (spriteA && spriteB) 
	{
		Gate *gate = NULL;
        Ball *b = NULL;
        
		if (kSpriteFootballer == spriteA->getSpriteType() ||
			kSpriteFootballer == spriteB->getSpriteType())
		{
			SimpleAudioEngine::sharedEngine()->playEffect(BALL_SOUND);

			return;
		}

		if (kSpriteGate == spriteA->getSpriteType()) 
		{
			gate = (Gate*)spriteA;
			b = (Ball*)spriteB;
		} 
		else if (kSpriteGate == spriteB->getSpriteType()) 
		{
            gate = (Gate*)spriteB;
            b = (Ball*)spriteA;
		}
        
		if(NULL != gate){
			
            if (NULL != b)
            {
				if (gate->getType() == kRight && b->getPosition().x > (gate->getPositionX() - gate->boundingBox().size.width / 2))
				{
	                gate->setHoldsBall(true);
				}
				else if (gate->getType() == kLeft && b->getPosition().x < (gate->getPositionX() + gate->boundingBox().size.width / 2))
				{
					gate->setHoldsBall(true);
				}
            }
        }
	}
}