Exemplo n.º 1
0
bool GrIsBitmapInCache(const GrContext* ctx,
                       const SkBitmap& bitmap,
                       const GrTextureParams* params) {
    Stretch stretch;
    get_stretch(ctx, bitmap.width(), bitmap.height(), params, &stretch);

    // Handle the case where the bitmap is explicitly texture backed.
    GrTexture* texture = bitmap.getTexture();
    if (texture) {
        if (Stretch::kNone_Type == stretch.fType) {
            return true;
        }
        // No keys for volatile bitmaps.
        if (bitmap.isVolatile()) {
            return false;
        }
        const GrUniqueKey& key = texture->getUniqueKey();
        if (!key.isValid()) {
            return false;
        }
        GrUniqueKey stretchedKey;
        make_stretched_key(key, stretch, &stretchedKey);
        return ctx->textureProvider()->existsTextureWithUniqueKey(stretchedKey);
    }

    // We don't cache volatile bitmaps
    if (bitmap.isVolatile()) {
        return false;
    }

    GrUniqueKey key, stretchedKey;
    make_bitmap_keys(bitmap, stretch, &key, &stretchedKey);
    return ctx->textureProvider()->existsTextureWithUniqueKey(
        (Stretch::kNone_Type == stretch.fType) ? key : stretchedKey);
}
Exemplo n.º 2
0
GrTexture* GrRefCachedBitmapTexture(GrContext* ctx,
                                    const SkBitmap& bitmap,
                                    const GrTextureParams* params) {

    Stretch stretch;
    get_stretch(ctx, bitmap.width(), bitmap.height(), params, &stretch);

    GrTexture* result = bitmap.getTexture();
    if (result) {
        if (Stretch::kNone_Type == stretch.fType) {
            return SkRef(result);
        }
        GrUniqueKey stretchedKey;
        // Don't create a key for the resized version if the bmp is volatile.
        if (!bitmap.isVolatile()) {
            const GrUniqueKey& key = result->getUniqueKey();
            if (key.isValid()) {
                make_stretched_key(key, stretch, &stretchedKey);
                GrTexture* stretched =
                    ctx->textureProvider()->findAndRefTextureByUniqueKey(stretchedKey);
                if (stretched) {
                    return stretched;
                }
            }
        }
        return stretch_texture(result, stretch, bitmap.pixelRef(), stretchedKey);
    }

    GrUniqueKey key, resizedKey;

    if (!bitmap.isVolatile()) {
        // If the bitmap isn't changing try to find a cached copy first.
        make_bitmap_keys(bitmap, stretch, &key, &resizedKey);

        result = ctx->textureProvider()->findAndRefTextureByUniqueKey(
            resizedKey.isValid() ? resizedKey : key);
        if (result) {
            return result;
        }
    }

    result = create_bitmap_texture(ctx, bitmap, stretch, key, resizedKey);
    if (result) {
        return result;
    }

    SkErrorInternals::SetError( kInternalError_SkError,
                                "---- failed to create texture for cache [%d %d]\n",
                                bitmap.width(), bitmap.height());

    return NULL;
}