Exemplo n.º 1
0
static void check_texture(skiatest::Reporter* reporter,
                          GrResourceProvider* provider,
                          GrTextureProxy* texProxy,
                          SkBackingFit fit) {
    GrSurfaceProxy::UniqueID idBefore = texProxy->uniqueID();

    bool preinstantiated = texProxy->isInstantiated();
    REPORTER_ASSERT(reporter, texProxy->instantiate(provider));
    GrTexture* tex = texProxy->peekTexture();

    REPORTER_ASSERT(reporter, texProxy->uniqueID() == idBefore);
    // Deferred resources should always have a different ID from their instantiated texture
    if (preinstantiated) {
        REPORTER_ASSERT(reporter, texProxy->uniqueID().asUInt() == tex->uniqueID().asUInt());
    } else {
        REPORTER_ASSERT(reporter, texProxy->uniqueID().asUInt() != tex->uniqueID().asUInt());
    }

    if (SkBackingFit::kExact == fit) {
        REPORTER_ASSERT(reporter, tex->width() == texProxy->width());
        REPORTER_ASSERT(reporter, tex->height() == texProxy->height());
    } else {
        REPORTER_ASSERT(reporter, tex->width() >= texProxy->width());
        REPORTER_ASSERT(reporter, tex->height() >= texProxy->height());
    }
    REPORTER_ASSERT(reporter, tex->config() == texProxy->config());
}
Exemplo n.º 2
0
GrFragmentProcessor* GrMagnifierEffect::TestCreate(SkRandom* random,
                                                   GrContext* context,
                                                   const GrDrawTargetCaps&,
                                                   GrTexture** textures) {
    GrTexture* texture = textures[0];
    const int kMaxWidth = 200;
    const int kMaxHeight = 200;
    const int kMaxInset = 20;
    uint32_t width = random->nextULessThan(kMaxWidth);
    uint32_t height = random->nextULessThan(kMaxHeight);
    uint32_t x = random->nextULessThan(kMaxWidth - width);
    uint32_t y = random->nextULessThan(kMaxHeight - height);
    uint32_t inset = random->nextULessThan(kMaxInset);

    GrFragmentProcessor* effect = GrMagnifierEffect::Create(
        texture,
        (float) width / texture->width(),
        (float) height / texture->height(),
        texture->width() / (float) x,
        texture->height() / (float) y,
        (float) inset / texture->width(),
        (float) inset / texture->height());
    SkASSERT(effect);
    return effect;
}
Exemplo n.º 3
0
    void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override {
        const GrBitmapTextGeoProc& cte = args.fGP.cast<GrBitmapTextGeoProc>();

        GrGLSLGPBuilder* pb = args.fPB;
        GrGLSLVertexBuilder* vsBuilder = pb->getVertexShaderBuilder();

        // emit attributes
        vsBuilder->emitAttributes(cte);

        // compute numbers to be hardcoded to convert texture coordinates from int to float
        SkASSERT(cte.numTextures() == 1);
        GrTexture* atlas = cte.textureAccess(0).getTexture();
        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
        SkScalar recipWidth = 1.0f / atlas->width();
        SkScalar recipHeight = 1.0f / atlas->height();

        GrGLSLVertToFrag v(kVec2f_GrSLType);
        pb->addVarying("TextureCoords", &v);
        vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", v.vsOut(),
                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
                               cte.inTextureCoords()->fName);

        // Setup pass through color
        if (!cte.colorIgnored()) {
            if (cte.hasVertexColor()) {
                pb->addPassThroughAttribute(cte.inColor(), args.fOutputColor);
            } else {
                this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
            }
        }

        // Setup position
        this->setupPosition(pb, gpArgs, cte.inPosition()->fName);

        // emit transforms
        this->emitTransforms(args.fPB, gpArgs->fPositionVar, cte.inPosition()->fName,
                             cte.localMatrix(), args.fTransformsIn, args.fTransformsOut);

        GrGLSLFragmentBuilder* fsBuilder = pb->getFragmentShaderBuilder();
        if (cte.maskFormat() == kARGB_GrMaskFormat) {
            fsBuilder->codeAppendf("%s = ", args.fOutputColor);
            fsBuilder->appendTextureLookupAndModulate(args.fOutputColor,
                                                      args.fSamplers[0],
                                                      v.fsIn(),
                                                      kVec2f_GrSLType);
            fsBuilder->codeAppend(";");
            fsBuilder->codeAppendf("%s = vec4(1);", args.fOutputCoverage);
        } else {
            fsBuilder->codeAppendf("%s = ", args.fOutputCoverage);
            fsBuilder->appendTextureLookup(args.fSamplers[0], v.fsIn(), kVec2f_GrSLType);
            fsBuilder->codeAppend(";");
            if (cte.maskFormat() == kA565_GrMaskFormat) {
                // set alpha to be max of rgb coverage
                fsBuilder->codeAppendf("%s.a = max(max(%s.r, %s.g), %s.b);",
                                       args.fOutputCoverage, args.fOutputCoverage,
                                       args.fOutputCoverage, args.fOutputCoverage);
            }
        }
    }
    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
                 FPCoordTransformIter&& transformIter) override {

        const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>();

        if (dfpgp.matrix().hasPerspective() && !fMatrix.cheapEqualTo(dfpgp.matrix())) {
            fMatrix = dfpgp.matrix();
            float matrix[3 * 3];
            GrGLSLGetMatrix<3>(matrix, fMatrix);
            pdman.setMatrix3f(fMatrixUniform, matrix);
        }

        SkASSERT(dfpgp.numTextureSamplers() >= 1);
        GrTexture* atlas = dfpgp.textureSampler(0).peekTexture();
        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));

        if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) {
            fAtlasSize.set(atlas->width(), atlas->height());
            pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height());
        }

        if (dfpgp.matrix().hasPerspective()) {
            this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
        } else {
            this->setTransformDataHelper(dfpgp.matrix(), pdman, &transformIter);
        }
    }
Exemplo n.º 5
0
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() || 
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>();

        if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
            fViewMatrix = dfpgp.viewMatrix();
            GrGLfloat viewMatrix[3 * 3];
            GrGLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }

        if (dfpgp.color() != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(dfpgp.color(), c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = dfpgp.color();
        }
    }
Exemplo n.º 6
0
bool GrDrawTarget::onCopySurface(GrSurface* dst,
                                 GrSurface* src,
                                 const SkIRect& srcRect,
                                 const SkIPoint& dstPoint) {
    if (!GrDrawTarget::onCanCopySurface(dst, src, srcRect, dstPoint)) {
        return false;
    }

    GrRenderTarget* rt = dst->asRenderTarget();
    GrTexture* tex = src->asTexture();

    GrDrawTarget::AutoStateRestore asr(this, kReset_ASRInit);
    this->drawState()->setRenderTarget(rt);
    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(srcRect.fLeft - dstPoint.fX),
                        SkIntToScalar(srcRect.fTop - dstPoint.fY));
    matrix.postIDiv(tex->width(), tex->height());
    this->drawState()->addColorTextureEffect(tex, matrix);
    SkIRect dstRect = SkIRect::MakeXYWH(dstPoint.fX,
                                        dstPoint.fY,
                                        srcRect.width(),
                                        srcRect.height());
    this->drawSimpleRect(dstRect);
    return true;
}
Exemplo n.º 7
0
    void writePathVertices(GrDrawBatch::Target* target,
                           GrBatchAtlas* atlas,
                           intptr_t offset,
                           GrColor color,
                           size_t vertexStride,
                           const SkMatrix& viewMatrix,
                           const ShapeData* shapeData) const {
        GrTexture* texture = atlas->getTexture();

        SkScalar dx = shapeData->fBounds.fLeft;
        SkScalar dy = shapeData->fBounds.fTop;
        SkScalar width = shapeData->fBounds.width();
        SkScalar height = shapeData->fBounds.height();

        SkScalar invScale = 1.0f / shapeData->fScale;
        dx *= invScale;
        dy *= invScale;
        width *= invScale;
        height *= invScale;

        SkPoint* positions = reinterpret_cast<SkPoint*>(offset);

        // vertex positions
        // TODO make the vertex attributes a struct
        SkRect r = SkRect::MakeXYWH(dx, dy, width, height);
        positions->setRectFan(r.left(), r.top(), r.right(), r.bottom(), vertexStride);

        // colors
        for (int i = 0; i < kVerticesPerQuad; i++) {
            GrColor* colorPtr = (GrColor*)(offset + sizeof(SkPoint) + i * vertexStride);
            *colorPtr = color;
        }

        const SkScalar tx = SkIntToScalar(shapeData->fAtlasLocation.fX);
        const SkScalar ty = SkIntToScalar(shapeData->fAtlasLocation.fY);

        // vertex texture coords
        SkPoint* textureCoords = (SkPoint*)(offset + sizeof(SkPoint) + sizeof(GrColor));
        textureCoords->setRectFan(tx / texture->width(),
                                  ty / texture->height(),
                                  (tx + shapeData->fBounds.width()) / texture->width(),
                                  (ty + shapeData->fBounds.height())  / texture->height(),
                                  vertexStride);
    }
Exemplo n.º 8
0
////////////////////////////////////////////////////////////////////////////////
// return true on success; false on failure
bool GrSoftwarePathRenderer::onDrawPath(const SkPath& path,
                                        GrPathFill fill,
                                        const GrVec* translate,
                                        GrDrawTarget* target,
                                        GrDrawState::StageMask stageMask,
                                        bool antiAlias) {

    if (NULL == fContext) {
        return false;
    }

    GrAutoScratchTexture ast;
    GrIRect pathBounds, clipBounds;
    if (!get_path_and_clip_bounds(target, path, translate,
                                  &pathBounds, &clipBounds)) {
        return true;    // path is empty so there is nothing to do
    }
    if (sw_draw_path_to_mask_texture(path, pathBounds,
                                     fill, fContext,
                                     translate, &ast, antiAlias)) {
        GrTexture* texture = ast.texture();
        GrAssert(NULL != texture);
        GrDrawTarget::AutoDeviceCoordDraw adcd(target, stageMask);
        enum {
            // the SW path renderer shares this stage with glyph
            // rendering (kGlyphMaskStage in GrBatchedTextContext)
            kPathMaskStage = GrPaint::kTotalStages,
        };
        GrAssert(NULL == target->drawState()->getTexture(kPathMaskStage));
        target->drawState()->setTexture(kPathMaskStage, texture);
        target->drawState()->sampler(kPathMaskStage)->reset();
        GrScalar w = GrIntToScalar(pathBounds.width());
        GrScalar h = GrIntToScalar(pathBounds.height());
        GrRect maskRect = GrRect::MakeWH(w / texture->width(),
                                         h / texture->height());
        const GrRect* srcRects[GrDrawState::kNumStages] = {NULL};
        srcRects[kPathMaskStage] = &maskRect;
        stageMask |= 1 << kPathMaskStage;
        GrRect dstRect = GrRect::MakeLTRB(
                              SK_Scalar1* pathBounds.fLeft,
                              SK_Scalar1* pathBounds.fTop,
                              SK_Scalar1* pathBounds.fRight,
                              SK_Scalar1* pathBounds.fBottom);
        target->drawRect(dstRect, NULL, stageMask, srcRects, NULL);
        target->drawState()->setTexture(kPathMaskStage, NULL);
        if (GrIsFillInverted(fill)) {
            draw_around_inv_path(target, stageMask,
                                 clipBounds, pathBounds);
        }
        return true;
    }

    return false;
}
Exemplo n.º 9
0
void GrGLDisplacementMapEffect::setData(const GrGLProgramDataManager& pdman,
                                        const GrProcessor& proc) {
    const GrDisplacementMapEffect& displacementMap = proc.cast<GrDisplacementMapEffect>();
    GrTexture* colorTex = displacementMap.texture(1);
    SkScalar scaleX = SkScalarDiv(displacementMap.scale().fX, SkIntToScalar(colorTex->width()));
    SkScalar scaleY = SkScalarDiv(displacementMap.scale().fY, SkIntToScalar(colorTex->height()));
    pdman.set2f(fScaleUni, SkScalarToFloat(scaleX),
                colorTex->origin() == kTopLeft_GrSurfaceOrigin ?
                SkScalarToFloat(scaleY) : SkScalarToFloat(-scaleY));
    fGLDomain.setData(pdman, displacementMap.domain(), colorTex->origin());
}
Exemplo n.º 10
0
void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,
                                  const GrFragmentProcessor& processor) {
    const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>();
    GrSurfaceProxy* proxy = processor.textureSampler(0).proxy();
    GrTexture* texture = proxy->peekTexture();

    float imageIncrement[2];
    imageIncrement[0] = 1.0f / texture->width();
    imageIncrement[1] = 1.0f / texture->height();
    pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
    fDomain.setData(pdman, bicubicEffect.domain(), proxy);
}
Exemplo n.º 11
0
const GrFragmentProcessor* GrMagnifierEffect::TestCreate(GrProcessorTestData* d) {
    GrTexture* texture = d->fTextures[0];
    const int kMaxWidth = 200;
    const int kMaxHeight = 200;
    const int kMaxInset = 20;
    uint32_t width = d->fRandom->nextULessThan(kMaxWidth);
    uint32_t height = d->fRandom->nextULessThan(kMaxHeight);
    uint32_t x = d->fRandom->nextULessThan(kMaxWidth - width);
    uint32_t y = d->fRandom->nextULessThan(kMaxHeight - height);
    uint32_t inset = d->fRandom->nextULessThan(kMaxInset);

    GrFragmentProcessor* effect = GrMagnifierEffect::Create(
        texture,
        SkRect::MakeWH(SkIntToScalar(kMaxWidth), SkIntToScalar(kMaxHeight)),
        (float) width / texture->width(),
        (float) height / texture->height(),
        texture->width() / (float) x,
        texture->height() / (float) y,
        (float) inset / texture->width(),
        (float) inset / texture->height());
    SkASSERT(effect);
    return effect;
}
Exemplo n.º 12
0
void GrGLBicubicEffect::onSetData(const GrGLSLProgramDataManager& pdman,
                                  const GrFragmentProcessor& processor) {
    const GrBicubicEffect& bicubicEffect = processor.cast<GrBicubicEffect>();
    GrTexture* texture = processor.textureSampler(0).peekTexture();

    float imageIncrement[2];
    imageIncrement[0] = 1.0f / texture->width();
    imageIncrement[1] = 1.0f / texture->height();
    pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
    fDomain.setData(pdman, bicubicEffect.domain(), texture);
    if (SkToBool(bicubicEffect.colorSpaceXform())) {
        fColorSpaceHelper.setData(pdman, bicubicEffect.colorSpaceXform());
    }
}
Exemplo n.º 13
0
    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
                 FPCoordTransformIter&& transformIter) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() ||
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        const GrDistanceFieldPathGeoProc& dfpgp = proc.cast<GrDistanceFieldPathGeoProc>();

        if (!dfpgp.viewMatrix().isIdentity() && !fViewMatrix.cheapEqualTo(dfpgp.viewMatrix())) {
            fViewMatrix = dfpgp.viewMatrix();
            float viewMatrix[3 * 3];
            GrGLSLGetMatrix<3>(viewMatrix, fViewMatrix);
            pdman.setMatrix3f(fViewMatrixUniform, viewMatrix);
        }
        this->setTransformDataHelper(SkMatrix::I(), pdman, &transformIter);
    }
    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& proc,
                 FPCoordTransformIter&& transformIter) override {
        const GrDistanceFieldA8TextGeoProc& dfa8gp = proc.cast<GrDistanceFieldA8TextGeoProc>();

#ifdef SK_GAMMA_APPLY_TO_A8
        float distanceAdjust = dfa8gp.getDistanceAdjust();
        if (distanceAdjust != fDistanceAdjust) {
            fDistanceAdjust = distanceAdjust;
            pdman.set1f(fDistanceAdjustUni, distanceAdjust);
        }
#endif

        SkASSERT(dfa8gp.numTextureSamplers() >= 1);
        GrTexture* atlas = dfa8gp.textureSampler(0).peekTexture();
        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));

        if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) {
            fAtlasSize.set(atlas->width(), atlas->height());
            pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height());
        }

        this->setTransformDataHelper(dfa8gp.localMatrix(), pdman, &transformIter);
    }
    void setData(const GrGLSLProgramDataManager& pdman, const GrPrimitiveProcessor& processor,
                 FPCoordTransformIter&& transformIter) override {
        SkASSERT(fDistanceAdjustUni.isValid());

        const GrDistanceFieldLCDTextGeoProc& dflcd = processor.cast<GrDistanceFieldLCDTextGeoProc>();
        GrDistanceFieldLCDTextGeoProc::DistanceAdjust wa = dflcd.getDistanceAdjust();
        if (wa != fDistanceAdjust) {
            pdman.set3f(fDistanceAdjustUni,
                        wa.fR,
                        wa.fG,
                        wa.fB);
            fDistanceAdjust = wa;
        }

        SkASSERT(dflcd.numTextureSamplers() >= 1);
        GrTexture* atlas = dflcd.textureSampler(0).peekTexture();
        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));

        if (fAtlasSize.fWidth != atlas->width() || fAtlasSize.fHeight != atlas->height()) {
            fAtlasSize.set(atlas->width(), atlas->height());
            pdman.set2f(fAtlasSizeInvUniform, 1.0f / atlas->width(), 1.0f / atlas->height());
        }
        this->setTransformDataHelper(dflcd.localMatrix(), pdman, &transformIter);
    }
    virtual void setData(const GrGLProgramDataManager& pdman,
                         const GrPrimitiveProcessor& proc,
                         const GrBatchTracker& bt) override {
        SkASSERT(fTextureSizeUni.isValid());

        GrTexture* texture = proc.texture(0);
        if (texture->width() != fTextureSize.width() || 
            texture->height() != fTextureSize.height()) {
            fTextureSize = SkISize::Make(texture->width(), texture->height());
            pdman.set2f(fTextureSizeUni,
                        SkIntToScalar(fTextureSize.width()),
                        SkIntToScalar(fTextureSize.height()));
        }

        this->setUniformViewMatrix(pdman, proc.viewMatrix());

        const DistanceFieldNoGammaBatchTracker& local = bt.cast<DistanceFieldNoGammaBatchTracker>();
        if (kUniform_GrGPInput == local.fInputColorType && local.fColor != fColor) {
            GrGLfloat c[4];
            GrColorToRGBAFloat(local.fColor, c);
            pdman.set4fv(fColorUniform, 1, c);
            fColor = local.fColor;
        }
    }
Exemplo n.º 17
0
    static inline void GenKey(const GrGeometryProcessor& gp,
                              const GrGLSLCaps&,
                              GrProcessorKeyBuilder* b) {
        const GrDistanceFieldA8TextGeoProc& dfTexEffect = gp.cast<GrDistanceFieldA8TextGeoProc>();
        uint32_t key = dfTexEffect.getFlags();
        key |= dfTexEffect.colorIgnored() << 16;
        key |= ComputePosKey(dfTexEffect.viewMatrix()) << 25;
        b->add32(key);

        // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
        SkASSERT(gp.numTextures() == 1);
        GrTexture* atlas = gp.textureAccess(0).getTexture();
        SkASSERT(atlas);
        b->add32(atlas->width());
        b->add32(atlas->height());
    }
Exemplo n.º 18
0
    static inline void GenKey(const GrGeometryProcessor& proc,
                              const GrGLSLCaps&,
                              GrProcessorKeyBuilder* b) {
        const GrBitmapTextGeoProc& gp = proc.cast<GrBitmapTextGeoProc>();
        uint32_t key = 0;
        key |= gp.usesLocalCoords() && gp.localMatrix().hasPerspective() ? 0x1 : 0x0;
        key |= gp.colorIgnored() ? 0x2 : 0x0;
        key |= gp.maskFormat() << 3;
        b->add32(key);

        // Currently we hardcode numbers to convert atlas coordinates to normalized floating point
        SkASSERT(gp.numTextures() == 1);
        GrTexture* atlas = gp.textureAccess(0).getTexture();
        SkASSERT(atlas);
        b->add32(atlas->width());
        b->add32(atlas->height());
    }
Exemplo n.º 19
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bool GrDrawTarget::copySurface(GrSurface* dst,
                               GrSurface* src,
                               const SkIRect& srcRect,
                               const SkIPoint& dstPoint) {
    SkASSERT(dst);
    SkASSERT(src);

    SkIRect clippedSrcRect;
    SkIPoint clippedDstPoint;
    // If the rect is outside the src or dst then we've already succeeded.
    if (!clip_srcrect_and_dstpoint(dst,
                                   src,
                                   srcRect,
                                   dstPoint,
                                   &clippedSrcRect,
                                   &clippedDstPoint)) {
        return true;
    }

    if (this->onCopySurface(dst, src, clippedSrcRect, clippedDstPoint)) {
        return true;
    }

    GrRenderTarget* rt = dst->asRenderTarget();
    GrTexture* tex = src->asTexture();

    if ((dst == src) || !rt || !tex) {
        return false;
    }

    GrPipelineBuilder pipelineBuilder;
    pipelineBuilder.setRenderTarget(rt);
    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(clippedSrcRect.fLeft - clippedDstPoint.fX),
                        SkIntToScalar(clippedSrcRect.fTop - clippedDstPoint.fY));
    matrix.postIDiv(tex->width(), tex->height());
    pipelineBuilder.addColorTextureProcessor(tex, matrix);
    SkIRect dstRect = SkIRect::MakeXYWH(clippedDstPoint.fX,
                                        clippedDstPoint.fY,
                                        clippedSrcRect.width(),
                                        clippedSrcRect.height());
    this->drawSimpleRect(&pipelineBuilder, GrColor_WHITE, SkMatrix::I(), dstRect);
    return true;
}
void GrGLMatrixConvolutionEffect::onSetData(const GrGLSLProgramDataManager& pdman,
                                            const GrFragmentProcessor& processor) {
    const GrMatrixConvolutionEffect& conv = processor.cast<GrMatrixConvolutionEffect>();
    GrSurfaceProxy* proxy = conv.textureSampler(0).proxy();
    GrTexture* texture = proxy->priv().peekTexture();

    float imageIncrement[2];
    float ySign = proxy->origin() == kTopLeft_GrSurfaceOrigin ? 1.0f : -1.0f;
    imageIncrement[0] = 1.0f / texture->width();
    imageIncrement[1] = ySign / texture->height();
    pdman.set2fv(fImageIncrementUni, 1, imageIncrement);
    pdman.set2fv(fKernelOffsetUni, 1, conv.kernelOffset());
    int kernelCount = conv.kernelSize().width() * conv.kernelSize().height();
    int arrayCount = (kernelCount + 3) / 4;
    SkASSERT(4 * arrayCount >= kernelCount);
    pdman.set4fv(fKernelUni, arrayCount, conv.kernel());
    pdman.set1f(fGainUni, conv.gain());
    pdman.set1f(fBiasUni, conv.bias());
    fDomain.setData(pdman, conv.domain(), proxy);
}
Exemplo n.º 21
0
bool GrDrawTarget::copySurface(GrSurface* dst,
                               GrSurface* src,
                               const SkIRect& srcRect,
                               const SkIPoint& dstPoint) {
    SkASSERT(dst);
    SkASSERT(src);

    SkIRect clippedSrcRect;
    SkIPoint clippedDstPoint;
    // If the rect is outside the src or dst then we've already succeeded.
    if (!clip_srcrect_and_dstpoint(dst,
                                   src,
                                   srcRect,
                                   dstPoint,
                                   &clippedSrcRect,
                                   &clippedDstPoint)) {
        SkASSERT(GrDrawTarget::canCopySurface(dst, src, srcRect, dstPoint));
        return true;
    }

    if (!GrDrawTarget::canCopySurface(dst, src, clippedSrcRect, clippedDstPoint)) {
        return false;
    }

    GrRenderTarget* rt = dst->asRenderTarget();
    GrTexture* tex = src->asTexture();

    GrDrawTarget::AutoStateRestore asr(this, kReset_ASRInit);
    this->drawState()->setRenderTarget(rt);
    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(clippedSrcRect.fLeft - clippedDstPoint.fX),
                        SkIntToScalar(clippedSrcRect.fTop - clippedDstPoint.fY));
    matrix.postIDiv(tex->width(), tex->height());
    this->drawState()->addColorTextureProcessor(tex, matrix);
    SkIRect dstRect = SkIRect::MakeXYWH(clippedDstPoint.fX,
                                        clippedDstPoint.fY,
                                        clippedSrcRect.width(),
                                        clippedSrcRect.height());
    this->drawSimpleRect(dstRect);
    return true;
}
Exemplo n.º 22
0
std::unique_ptr<SkCrossContextImageData> SkCrossContextImageData::MakeFromEncoded(
        GrContext* context, sk_sp<SkData> encoded, SkColorSpace* dstColorSpace) {
    sk_sp<SkImage> codecImage = SkImage::MakeFromEncoded(std::move(encoded));
    if (!codecImage) {
        return nullptr;
    }

    // Some backends or drivers don't support (safely) moving resources between contexts
    if (!context->caps()->crossContextTextureSupport()) {
        return std::unique_ptr<SkCrossContextImageData>(
            new SkCrossContextImageData(std::move(codecImage)));
    }

    sk_sp<SkImage> textureImage = codecImage->makeTextureImage(context, dstColorSpace);
    if (!textureImage) {
        // TODO: Force decode to raster here? Do mip-mapping, like getDeferredTextureImageData?
        return std::unique_ptr<SkCrossContextImageData>(
            new SkCrossContextImageData(std::move(codecImage)));
    }

    // Crack open the gpu image, extract the backend data, stick it in the SkCCID
    GrTexture* texture = as_IB(textureImage)->peekTexture();
    SkASSERT(texture);

    GrBackendTextureDesc desc;
    desc.fFlags = kNone_GrBackendTextureFlag;
    desc.fOrigin = texture->origin();
    desc.fWidth = texture->width();
    desc.fHeight = texture->height();
    desc.fConfig = texture->config();
    desc.fSampleCnt = 0;

    context->contextPriv().prepareSurfaceForExternalIO(as_IB(textureImage)->peekProxy());
    auto textureData = texture->texturePriv().detachBackendTexture();
    SkASSERT(textureData);

    SkImageInfo info = as_IB(textureImage)->onImageInfo();
    return std::unique_ptr<SkCrossContextImageData>(new SkCrossContextImageData(
        desc, std::move(textureData), info.alphaType(), info.refColorSpace()));
}
Exemplo n.º 23
0
    void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
        const GrDistanceFieldLCDTextGeoProc& dfTexEffect =
                args.fGP.cast<GrDistanceFieldLCDTextGeoProc>();

        GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
        GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
        GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;

        // emit attributes
        varyingHandler->emitAttributes(dfTexEffect);

        GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;

        // setup pass through color
        if (!dfTexEffect.colorIgnored()) {
            varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
        }

        // Setup position
        this->setupPosition(vertBuilder,
                            uniformHandler,
                            gpArgs,
                            dfTexEffect.inPosition()->fName,
                            dfTexEffect.viewMatrix(),
                            &fViewMatrixUniform);

        // emit transforms
        this->emitTransforms(vertBuilder,
                             varyingHandler,
                             uniformHandler,
                             gpArgs->fPositionVar,
                             dfTexEffect.inPosition()->fName,
                             args.fTransformsIn,
                             args.fTransformsOut);

        // set up varyings
        bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
                              kUniformScale_DistanceFieldEffectMask;
        bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
        GrGLSLVertToFrag recipScale(kFloat_GrSLType);
        GrGLSLVertToFrag uv(kVec2f_GrSLType);
        varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
        vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);

        // compute numbers to be hardcoded to convert texture coordinates from float to int
        SkASSERT(dfTexEffect.numTextures() == 1);
        GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));

        GrGLSLVertToFrag st(kVec2f_GrSLType);
        varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
        vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
                                 atlas->width(), atlas->height(),
                                 dfTexEffect.inTextureCoords()->fName);

        // add frag shader code

        SkAssertResult(fragBuilder->enableFeature(
                GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));

        // create LCD offset adjusted by inverse of transform
        // Use highp to work around aliasing issues
        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
                                                                 kHigh_GrSLPrecision));
        fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
                                                                 kHigh_GrSLPrecision));

        SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
        if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
            fragBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
        } else {
            fragBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
        }
        if (isUniformScale) {
            fragBuilder->codeAppendf("float st_grad_len = abs(dFdy(%s.y));", st.fsIn());
            fragBuilder->codeAppend("vec2 offset = vec2(st_grad_len*delta, 0.0);");
        } else if (isSimilarity) {
            // For a similarity matrix with rotation, the gradient will not be aligned
            // with the texel coordinate axes, so we need to calculate it.
            // We use dFdy because of a Mali 400 bug, and rotate -90 degrees to
            // get the gradient in the x direction.
            fragBuilder->codeAppendf("vec2 st_grad = dFdy(%s);", st.fsIn());
            fragBuilder->codeAppend("float st_grad_len = length(st_grad);");
            fragBuilder->codeAppend("vec2 offset = delta*vec2(st_grad.y, -st_grad.x);");
        } else {
            fragBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());

            fragBuilder->codeAppend("vec2 Jdx = dFdx(st);");
            fragBuilder->codeAppend("vec2 Jdy = dFdy(st);");
            fragBuilder->codeAppend("vec2 offset = delta*Jdx;");
        }

        // green is distance to uv center
        fragBuilder->codeAppend("\tvec4 texColor = ");
        fragBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType);
        fragBuilder->codeAppend(";\n");
        fragBuilder->codeAppend("\tvec3 distance;\n");
        fragBuilder->codeAppend("\tdistance.y = texColor.r;\n");
        // red is distance to left offset
        fragBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n");
        fragBuilder->codeAppend("\ttexColor = ");
        fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
        fragBuilder->codeAppend(";\n");
        fragBuilder->codeAppend("\tdistance.x = texColor.r;\n");
        // blue is distance to right offset
        fragBuilder->codeAppend("\tuv_adjusted = uv + offset;\n");
        fragBuilder->codeAppend("\ttexColor = ");
        fragBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
        fragBuilder->codeAppend(";\n");
        fragBuilder->codeAppend("\tdistance.z = texColor.r;\n");

        fragBuilder->codeAppend("\tdistance = "
           "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceFieldThreshold"));");

        // adjust width based on gamma
        const char* distanceAdjustUniName = nullptr;
        fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
                                                        kVec3f_GrSLType, kDefault_GrSLPrecision,
                                                        "DistanceAdjust", &distanceAdjustUniName);
        fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);

        // To be strictly correct, we should compute the anti-aliasing factor separately
        // for each color component. However, this is only important when using perspective
        // transformations, and even then using a single factor seems like a reasonable
        // trade-off between quality and speed.
        fragBuilder->codeAppend("float afwidth;");
        if (isSimilarity) {
            // For similarity transform (uniform scale-only is a subset of this), we adjust for the 
            // effect of the transformation on the distance by using the length of the gradient of 
            // the texture coordinates. We use st coordinates to ensure we're mapping 1:1 from texel
            // space to pixel space.

            // this gives us a smooth step across approximately one fragment
            fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*st_grad_len;");
        } else {
            // For general transforms, to determine the amount of correction we multiply a unit
            // vector pointing along the SDF gradient direction by the Jacobian of the st coords
            // (which is the inverse transform for this fragment) and take the length of the result.
            fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance.r), dFdy(distance.r));");
            // the length of the gradient may be 0, so we need to check for this
            // this also compensates for the Adreno, which likes to drop tiles on division by 0
            fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
            fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
            fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
            fragBuilder->codeAppend("} else {");
            fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
            fragBuilder->codeAppend("}");
            fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
            fragBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");

            // this gives us a smooth step across approximately one fragment
            fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
        }

        fragBuilder->codeAppend(
                      "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");
        // set alpha to be max of rgb coverage
        fragBuilder->codeAppend("val.a = max(max(val.r, val.g), val.b);");

        fragBuilder->codeAppendf("%s = val;", args.fOutputCoverage);
    }
Exemplo n.º 24
0
    void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
        const GrDistanceFieldA8TextGeoProc& dfTexEffect =
                args.fGP.cast<GrDistanceFieldA8TextGeoProc>();
        GrGLSLPPFragmentBuilder* fragBuilder = args.fFragBuilder;
        SkAssertResult(fragBuilder->enableFeature(
                GrGLSLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));

        GrGLSLVertexBuilder* vertBuilder = args.fVertBuilder;
        GrGLSLVaryingHandler* varyingHandler = args.fVaryingHandler;
        GrGLSLUniformHandler* uniformHandler = args.fUniformHandler;

        // emit attributes
        varyingHandler->emitAttributes(dfTexEffect);

#ifdef SK_GAMMA_APPLY_TO_A8
        // adjust based on gamma
        const char* distanceAdjustUniName = nullptr;
        // width, height, 1/(3*width)
        fDistanceAdjustUni = uniformHandler->addUniform(kFragment_GrShaderFlag,
                                                        kFloat_GrSLType, kDefault_GrSLPrecision,
                                                        "DistanceAdjust", &distanceAdjustUniName);
#endif

        // Setup pass through color
        if (!dfTexEffect.colorIgnored()) {
            varyingHandler->addPassThroughAttribute(dfTexEffect.inColor(), args.fOutputColor);
        }

        // Setup position
        this->setupPosition(vertBuilder,
                            uniformHandler,
                            gpArgs,
                            dfTexEffect.inPosition()->fName,
                            dfTexEffect.viewMatrix(),
                            &fViewMatrixUniform);

        // emit transforms
        this->emitTransforms(vertBuilder,
                             varyingHandler,
                             uniformHandler,
                             gpArgs->fPositionVar,
                             dfTexEffect.inPosition()->fName,
                             args.fTransformsIn,
                             args.fTransformsOut);

        // add varyings
        GrGLSLVertToFrag recipScale(kFloat_GrSLType);
        GrGLSLVertToFrag uv(kVec2f_GrSLType);
        bool isUniformScale = (dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask) ==
                              kUniformScale_DistanceFieldEffectMask;
        bool isSimilarity = SkToBool(dfTexEffect.getFlags() & kSimilarity_DistanceFieldEffectFlag);
        varyingHandler->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
        vertBuilder->codeAppendf("%s = %s;", uv.vsOut(), dfTexEffect.inTextureCoords()->fName);

        // compute numbers to be hardcoded to convert texture coordinates from float to int
        SkASSERT(dfTexEffect.numTextures() == 1);
        GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));

        GrGLSLVertToFrag st(kVec2f_GrSLType);
        varyingHandler->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
        vertBuilder->codeAppendf("%s = vec2(%d, %d) * %s;", st.vsOut(),
                                 atlas->width(), atlas->height(),
                                 dfTexEffect.inTextureCoords()->fName);
        
        // Use highp to work around aliasing issues
        fragBuilder->codeAppend(GrGLSLShaderVar::PrecisionString(args.fGLSLCaps,
                                                                 kHigh_GrSLPrecision));
        fragBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());

        fragBuilder->codeAppend("\tfloat texColor = ");
        fragBuilder->appendTextureLookup(args.fSamplers[0],
                                         "uv",
                                         kVec2f_GrSLType);
        fragBuilder->codeAppend(".r;\n");
        fragBuilder->codeAppend("\tfloat distance = "
                       SK_DistanceFieldMultiplier "*(texColor - " SK_DistanceFieldThreshold ");");
#ifdef SK_GAMMA_APPLY_TO_A8
        // adjust width based on gamma
        fragBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);
#endif

        fragBuilder->codeAppend("float afwidth;");
        if (isUniformScale) {
            // For uniform scale, we adjust for the effect of the transformation on the distance
            // by using the length of the gradient of the t coordinate in the y direction. 
            // We use st coordinates to ensure we're mapping 1:1 from texel space to pixel space.
            // We use the y gradient because there is a bug in the Mali 400 in the x direction.

            // this gives us a smooth step across approximately one fragment
            fragBuilder->codeAppendf("afwidth = abs(" SK_DistanceFieldAAFactor "*dFdy(%s.y));",
                                     st.fsIn());
        } else if (isSimilarity) {
            // For similarity transform, we adjust the effect of the transformation on the distance
            // by using the length of the gradient of the texture coordinates. We use st coordinates
            // to ensure we're mapping 1:1 from texel space to pixel space.
            // We use the y gradient because there is a bug in the Mali 400 in the x direction.

            // this gives us a smooth step across approximately one fragment
            fragBuilder->codeAppendf("float st_grad_len = length(dFdy(%s));", st.fsIn());
            fragBuilder->codeAppend("afwidth = abs(" SK_DistanceFieldAAFactor "*st_grad_len);");
        } else {
            // For general transforms, to determine the amount of correction we multiply a unit
            // vector pointing along the SDF gradient direction by the Jacobian of the st coords
            // (which is the inverse transform for this fragment) and take the length of the result.
            fragBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance), dFdy(distance));");
            // the length of the gradient may be 0, so we need to check for this
            // this also compensates for the Adreno, which likes to drop tiles on division by 0
            fragBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
            fragBuilder->codeAppend("if (dg_len2 < 0.0001) {");
            fragBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
            fragBuilder->codeAppend("} else {");
            fragBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
            fragBuilder->codeAppend("}");

            fragBuilder->codeAppendf("vec2 Jdx = dFdx(%s);", st.fsIn());
            fragBuilder->codeAppendf("vec2 Jdy = dFdy(%s);", st.fsIn());
            fragBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
            fragBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");

            // this gives us a smooth step across approximately one fragment
            fragBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
        }
        fragBuilder->codeAppend("float val = smoothstep(-afwidth, afwidth, distance);");

        fragBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
    }
Exemplo n.º 25
0
bool SkXfermodeImageFilter::filterImageGPUDeprecated(Proxy* proxy,
                                                     const SkBitmap& src,
                                                     const Context& ctx,
                                                     SkBitmap* result,
                                                     SkIPoint* offset) const {
    GrContext* context = nullptr;
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &background, &backgroundOffset)) {
        background.reset();
    }
    GrTexture* backgroundTex = background.getTexture();
    if (backgroundTex) {
        context = backgroundTex->getContext();
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        foreground.reset();
    }
    GrTexture* foregroundTex = foreground.getTexture();
    if (foregroundTex) {
        context = foregroundTex->getContext();
    }

    if (!context) {
        return false;
    }

    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkAutoTUnref<const GrFragmentProcessor> bgFP;

    if (backgroundTex) {
        SkMatrix backgroundMatrix;
        backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
        backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                      SkIntToScalar(-backgroundOffset.fY));
        bgFP.reset(GrTextureDomainEffect::Create(
                            backgroundTex, backgroundMatrix,
                            GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));
    } else {
        bgFP.reset(GrConstColorProcessor::Create(GrColor_TRANSPARENT_BLACK,
                                                 GrConstColorProcessor::kIgnore_InputMode));
    }

    if (foregroundTex) {
        SkMatrix foregroundMatrix;
        foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
        foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                      SkIntToScalar(-foregroundOffset.fY));

        SkAutoTUnref<const GrFragmentProcessor> foregroundFP;

        foregroundFP.reset(GrTextureDomainEffect::Create(
                            foregroundTex, foregroundMatrix,
                            GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));

        paint.addColorFragmentProcessor(foregroundFP.get());

        // A null fMode is interpreted to mean kSrcOver_Mode (to match raster).
        SkAutoTUnref<SkXfermode> mode(SkSafeRef(fMode.get()));
        if (!mode) {
            // It would be awesome to use SkXfermode::Create here but it knows better
            // than us and won't return a kSrcOver_Mode SkXfermode. That means we
            // have to get one the hard way.
            struct ProcCoeff rec;
            rec.fProc = SkXfermode::GetProc(SkXfermode::kSrcOver_Mode);
            SkXfermode::ModeAsCoeff(SkXfermode::kSrcOver_Mode, &rec.fSC, &rec.fDC);

            mode.reset(new SkProcCoeffXfermode(rec, SkXfermode::kSrcOver_Mode));
        }

        SkAutoTUnref<const GrFragmentProcessor> xferFP(mode->getFragmentProcessorForImageFilter(bgFP));

        // A null 'xferFP' here means kSrc_Mode was used in which case we can just proceed
        if (xferFP) {
            paint.addColorFragmentProcessor(xferFP);
        }
    } else {
        paint.addColorFragmentProcessor(bgFP);
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
                                           const SkBitmap& src,
                                           const Context& ctx,
                                           SkBitmap* result,
                                           SkIPoint* offset) const {
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &background, &backgroundOffset)) {
        return false;
    }

    GrTexture* backgroundTex = background.getTexture();
    if (nullptr == backgroundTex) {
        SkASSERT(false);
        return false;
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        return false;
    }
    GrTexture* foregroundTex = foreground.getTexture();
    GrContext* context = foregroundTex->getContext();
    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    const GrFragmentProcessor* xferFP = nullptr;

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkMatrix backgroundMatrix;
    backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
    backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                  SkIntToScalar(-backgroundOffset.fY));
    SkAutoTUnref<const GrFragmentProcessor> bgFP(GrTextureDomainEffect::Create(
        backgroundTex, backgroundMatrix,
        GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );
    if (!fMode || !fMode->asFragmentProcessor(&xferFP, bgFP)) {
        // canFilterImageGPU() should've taken care of this
        SkASSERT(false);
        return false;
    }

    SkMatrix foregroundMatrix;
    foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
    foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                  SkIntToScalar(-foregroundOffset.fY));


    SkAutoTUnref<const GrFragmentProcessor> foregroundFP(GrTextureDomainEffect::Create(
        foregroundTex, foregroundMatrix,
        GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );

    paint.addColorFragmentProcessor(foregroundFP.get());
    if (xferFP) {
        paint.addColorFragmentProcessor(xferFP)->unref();
    }
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
Exemplo n.º 27
0
    void onEmitCode(EmitArgs& args, GrGPArgs* gpArgs) override{
        const GrDistanceFieldLCDTextGeoProc& dfTexEffect =
                args.fGP.cast<GrDistanceFieldLCDTextGeoProc>();
        GrGLGPBuilder* pb = args.fPB;

        GrGLVertexBuilder* vsBuilder = args.fPB->getVertexShaderBuilder();

        // emit attributes
        vsBuilder->emitAttributes(dfTexEffect);

        // setup pass through color
        if (!dfTexEffect.colorIgnored()) {
            this->setupUniformColor(pb, args.fOutputColor, &fColorUniform);
        }

        // Setup position
        this->setupPosition(pb, gpArgs, dfTexEffect.inPosition()->fName, dfTexEffect.viewMatrix(),
                            &fViewMatrixUniform);

        // emit transforms
        this->emitTransforms(args.fPB, gpArgs->fPositionVar, dfTexEffect.inPosition()->fName,
                             args.fTransformsIn, args.fTransformsOut);

        // set up varyings
        bool isUniformScale = SkToBool(dfTexEffect.getFlags() & kUniformScale_DistanceFieldEffectMask);
        GrGLVertToFrag recipScale(kFloat_GrSLType);
        GrGLVertToFrag st(kVec2f_GrSLType);
        args.fPB->addVarying("IntTextureCoords", &st, kHigh_GrSLPrecision);
        vsBuilder->codeAppendf("%s = %s;", st.vsOut(), dfTexEffect.inTextureCoords()->fName);

        // compute numbers to be hardcoded to convert texture coordinates from int to float
        SkASSERT(dfTexEffect.numTextures() == 1);
        GrTexture* atlas = dfTexEffect.textureAccess(0).getTexture();
        SkASSERT(atlas && SkIsPow2(atlas->width()) && SkIsPow2(atlas->height()));
        SkScalar recipWidth = 1.0f / atlas->width();
        SkScalar recipHeight = 1.0f / atlas->height();

        GrGLVertToFrag uv(kVec2f_GrSLType);
        args.fPB->addVarying("TextureCoords", &uv, kHigh_GrSLPrecision);
        vsBuilder->codeAppendf("%s = vec2(%.*f, %.*f) * %s;", uv.vsOut(),
                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipWidth,
                               GR_SIGNIFICANT_POW2_DECIMAL_DIG, recipHeight,
                               dfTexEffect.inTextureCoords()->fName);

        // add frag shader code
        GrGLFragmentBuilder* fsBuilder = args.fPB->getFragmentShaderBuilder();

        SkAssertResult(fsBuilder->enableFeature(
                GrGLFragmentShaderBuilder::kStandardDerivatives_GLSLFeature));

        // create LCD offset adjusted by inverse of transform
        // Use highp to work around aliasing issues
        fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
                                                             pb->ctxInfo().standard()));
        fsBuilder->codeAppendf("vec2 uv = %s;\n", uv.fsIn());
        fsBuilder->codeAppend(GrGLShaderVar::PrecisionString(kHigh_GrSLPrecision,
                                                             pb->ctxInfo().standard()));

        SkScalar lcdDelta = 1.0f / (3.0f * atlas->width());
        if (dfTexEffect.getFlags() & kBGR_DistanceFieldEffectFlag) {
            fsBuilder->codeAppendf("float delta = -%.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
        } else {
            fsBuilder->codeAppendf("float delta = %.*f;\n", SK_FLT_DECIMAL_DIG, lcdDelta);
        }
        if (isUniformScale) {
            fsBuilder->codeAppendf("float dy = abs(dFdy(%s.y));", st.fsIn());
            fsBuilder->codeAppend("vec2 offset = vec2(dy*delta, 0.0);");
        } else {
            fsBuilder->codeAppendf("vec2 st = %s;\n", st.fsIn());

            fsBuilder->codeAppend("vec2 Jdx = dFdx(st);");
            fsBuilder->codeAppend("vec2 Jdy = dFdy(st);");
            fsBuilder->codeAppend("vec2 offset = delta*Jdx;");
        }

        // green is distance to uv center
        fsBuilder->codeAppend("\tvec4 texColor = ");
        fsBuilder->appendTextureLookup(args.fSamplers[0], "uv", kVec2f_GrSLType);
        fsBuilder->codeAppend(";\n");
        fsBuilder->codeAppend("\tvec3 distance;\n");
        fsBuilder->codeAppend("\tdistance.y = texColor.r;\n");
        // red is distance to left offset
        fsBuilder->codeAppend("\tvec2 uv_adjusted = uv - offset;\n");
        fsBuilder->codeAppend("\ttexColor = ");
        fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
        fsBuilder->codeAppend(";\n");
        fsBuilder->codeAppend("\tdistance.x = texColor.r;\n");
        // blue is distance to right offset
        fsBuilder->codeAppend("\tuv_adjusted = uv + offset;\n");
        fsBuilder->codeAppend("\ttexColor = ");
        fsBuilder->appendTextureLookup(args.fSamplers[0], "uv_adjusted", kVec2f_GrSLType);
        fsBuilder->codeAppend(";\n");
        fsBuilder->codeAppend("\tdistance.z = texColor.r;\n");

        fsBuilder->codeAppend("\tdistance = "
           "vec3(" SK_DistanceFieldMultiplier ")*(distance - vec3(" SK_DistanceFieldThreshold"));");

        // adjust width based on gamma
        const char* distanceAdjustUniName = NULL;
        fDistanceAdjustUni = args.fPB->addUniform(GrGLProgramBuilder::kFragment_Visibility,
            kVec3f_GrSLType, kDefault_GrSLPrecision,
            "DistanceAdjust", &distanceAdjustUniName);
        fsBuilder->codeAppendf("distance -= %s;", distanceAdjustUniName);

        // To be strictly correct, we should compute the anti-aliasing factor separately
        // for each color component. However, this is only important when using perspective
        // transformations, and even then using a single factor seems like a reasonable
        // trade-off between quality and speed.
        fsBuilder->codeAppend("float afwidth;");
        if (isUniformScale) {
            // For uniform scale, we adjust for the effect of the transformation on the distance
            // by using the length of the gradient of the texture coordinates. We use st coordinates
            // to ensure we're mapping 1:1 from texel space to pixel space.

            // this gives us a smooth step across approximately one fragment
            fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*dy;");
        } else {
            // For general transforms, to determine the amount of correction we multiply a unit
            // vector pointing along the SDF gradient direction by the Jacobian of the st coords
            // (which is the inverse transform for this fragment) and take the length of the result.
            fsBuilder->codeAppend("vec2 dist_grad = vec2(dFdx(distance.r), dFdy(distance.r));");
            // the length of the gradient may be 0, so we need to check for this
            // this also compensates for the Adreno, which likes to drop tiles on division by 0
            fsBuilder->codeAppend("float dg_len2 = dot(dist_grad, dist_grad);");
            fsBuilder->codeAppend("if (dg_len2 < 0.0001) {");
            fsBuilder->codeAppend("dist_grad = vec2(0.7071, 0.7071);");
            fsBuilder->codeAppend("} else {");
            fsBuilder->codeAppend("dist_grad = dist_grad*inversesqrt(dg_len2);");
            fsBuilder->codeAppend("}");
            fsBuilder->codeAppend("vec2 grad = vec2(dist_grad.x*Jdx.x + dist_grad.y*Jdy.x,");
            fsBuilder->codeAppend("                 dist_grad.x*Jdx.y + dist_grad.y*Jdy.y);");

            // this gives us a smooth step across approximately one fragment
            fsBuilder->codeAppend("afwidth = " SK_DistanceFieldAAFactor "*length(grad);");
        }

        fsBuilder->codeAppend(
                      "vec4 val = vec4(smoothstep(vec3(-afwidth), vec3(afwidth), distance), 1.0);");

        fsBuilder->codeAppendf("%s = vec4(val);", args.fOutputCoverage);
    }