Exemplo n.º 1
0
    sk_sp<SkSpecialSurface> onMakeSurface(const SkImageInfo& info) const override {
#if SK_SUPPORT_GPU
        GrTexture* texture = as_IB(fImage.get())->peekTexture();
        if (texture) {
            GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(info, *texture->getContext()->caps());
            desc.fFlags = kRenderTarget_GrSurfaceFlag;

            return SkSpecialSurface::MakeRenderTarget(texture->getContext(), desc);
        }
#endif
        return SkSpecialSurface::MakeRaster(info, nullptr);
    }
bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
                                       SkBitmap* result, SkIPoint* offset) {
#if SK_SUPPORT_GPU
    SkBitmap input;
    if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &input, offset)) {
        return false;
    }
    GrTexture* source = input.getTexture();
    SkIRect rect;
    src.getBounds(&rect);
    if (!this->applyCropRect(&rect, ctm)) {
        return false;
    }
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
                                                             source,
                                                             false,
                                                             SkRect::Make(rect),
                                                             true,
                                                             fSigma.width(),
                                                             fSigma.height()));
    offset->fX += rect.fLeft;
    offset->fY += rect.fTop;
    return SkImageFilterUtils::WrapTexture(tex, rect.width(), rect.height(), result);
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
Exemplo n.º 3
0
GrTexture* GrTextureAdjuster::refTextureSafeForParams(const GrTextureParams& params,
                                                      SkIPoint* outOffset) {
    GrTexture* texture = this->originalTexture();
    GrContext* context = texture->getContext();
    CopyParams copyParams;
    const SkIRect* contentArea = this->contentAreaOrNull();

    if (contentArea && GrTextureParams::kMipMap_FilterMode == params.filterMode()) {
        // If we generate a MIP chain for texture it will read pixel values from outside the content
        // area.
        copyParams.fWidth = contentArea->width();
        copyParams.fHeight = contentArea->height();
        copyParams.fFilter = GrTextureParams::kBilerp_FilterMode;
    } else if (!context->getGpu()->makeCopyForTextureParams(texture, params, &copyParams)) {
        if (outOffset) {
            if (contentArea) {
                outOffset->set(contentArea->fLeft, contentArea->fRight);
            } else {
                outOffset->set(0, 0);
            }
        }
        return SkRef(texture);
    }

    GrTexture* copy = this->refCopy(copyParams);
    if (copy && outOffset) {
        outOffset->set(0, 0);
    }
    return copy;
}
Exemplo n.º 4
0
bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                       SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (getInput(0) && !getInput(0)->getInputResultGPU(proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect rect;
    if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &rect, &input)) {
        return false;
    }
    GrTexture* source = input.getTexture();
    SkVector sigma = SkVector::Make(fSigma.width(), fSigma.height());
    ctx.ctm().mapVectors(&sigma, 1);
    sigma.fX = SkMinScalar(sigma.fX, MAX_SIGMA);
    sigma.fY = SkMinScalar(sigma.fY, MAX_SIGMA);
    offset->fX = rect.fLeft;
    offset->fY = rect.fTop;
    rect.offset(-srcOffset);
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
                                                             source,
                                                             false,
                                                             SkRect::Make(rect),
                                                             true,
                                                             sigma.x(),
                                                             sigma.y()));
    WrapTexture(tex, rect.width(), rect.height(), result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
Exemplo n.º 5
0
bool SkBicubicImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
                                          SkBitmap* result, SkIPoint* offset) {
    SkBitmap srcBM;
    if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &srcBM, offset)) {
        return false;
    }
    GrTexture* srcTexture = srcBM.getTexture();
    GrContext* context = srcTexture->getContext();

    SkRect dstRect = SkRect::MakeWH(srcBM.width() * fScale.fWidth,
                                    srcBM.height() * fScale.fHeight);

    GrTextureDesc desc;
    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
    desc.fWidth = SkScalarCeilToInt(dstRect.width());
    desc.fHeight = SkScalarCeilToInt(dstRect.height());
    desc.fConfig = kSkia8888_GrPixelConfig;

    GrAutoScratchTexture ast(context, desc);
    SkAutoTUnref<GrTexture> dst(ast.detach());
    if (!dst) {
        return false;
    }
    GrContext::AutoRenderTarget art(context, dst->asRenderTarget());
    GrPaint paint;
    paint.addColorEffect(GrBicubicEffect::Create(srcTexture, fCoefficients))->unref();
    SkRect srcRect;
    srcBM.getBounds(&srcRect);
    context->drawRectToRect(paint, dstRect, srcRect);
    return SkImageFilterUtils::WrapTexture(dst, desc.fWidth, desc.fHeight, result);
}
Exemplo n.º 6
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bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
                                           const SkBitmap& src,
                                           const Context& ctx,
                                           SkBitmap* result,
                                           SkIPoint* offset) const {
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (getInput(0) && !getInput(0)->getInputResultGPU(proxy, src, ctx, &background,
                                                       &backgroundOffset)) {
        return onFilterImage(proxy, src, ctx, result, offset);
    }
    GrTexture* backgroundTex = background.getTexture();
    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (getInput(1) && !getInput(1)->getInputResultGPU(proxy, src, ctx, &foreground,
                                                       &foregroundOffset)) {
        return onFilterImage(proxy, src, ctx, result, offset);
    }
    GrTexture* foregroundTex = foreground.getTexture();
    GrContext* context = foregroundTex->getContext();

    GrFragmentProcessor* xferProcessor = NULL;

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag | kNoStencil_GrSurfaceFlag;
    desc.fWidth = src.width();
    desc.fHeight = src.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(
        context->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));
    if (!dst) {
        return false;
    }
    GrContext::AutoRenderTarget art(context, dst->asRenderTarget());

    if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, backgroundTex)) {
        // canFilterImageGPU() should've taken care of this
        SkASSERT(false);
        return false;
    }

    SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foregroundTex);
    foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOffset.fX),
                                  SkIntToScalar(backgroundOffset.fY-foregroundOffset.fY));


    SkRect srcRect;
    src.getBounds(&srcRect);

    GrPaint paint;
    paint.addColorTextureProcessor(foregroundTex, foregroundMatrix);
    paint.addColorProcessor(xferProcessor)->unref();
    context->drawRect(paint, srcRect);

    offset->fX = backgroundOffset.fX;
    offset->fY = backgroundOffset.fY;
    WrapTexture(dst, src.width(), src.height(), result);
    return true;
}
Exemplo n.º 7
0
    sk_sp<SkSurface> onMakeTightSurface(const SkImageInfo& info) const override {
#if SK_SUPPORT_GPU
        GrTexture* texture = as_IB(fImage.get())->peekTexture();
        if (texture) {
            return SkSurface::MakeRenderTarget(texture->getContext(), SkBudgeted::kYes, info);
        }
#endif
        return SkSurface::MakeRaster(info, nullptr);
    }
Exemplo n.º 8
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DEF_GPUTEST_FOR_NATIVE_CONTEXT(SkImage_newTextureImage, reporter, context, glContext) {
    GrContextFactory otherFactory;
    GrContextFactory::ContextInfo otherContextInfo =
        otherFactory.getContextInfo(GrContextFactory::kNative_GLContextType);
    glContext->makeCurrent();

    std::function<SkImage*()> imageFactories[] = {
        create_image,
        create_codec_image,
        create_data_image,
        // Create an image from a picture.
        create_picture_image,
        // Create a texture image.
        [context] { return create_gpu_image(context); },
        // Create a texture image in a another GrContext.
        [glContext, otherContextInfo] {
            otherContextInfo.fGLContext->makeCurrent();
            SkImage* otherContextImage = create_gpu_image(otherContextInfo.fGrContext);
            glContext->makeCurrent();
            return otherContextImage;
        }
    };

    for (auto factory : imageFactories) {
        SkAutoTUnref<SkImage> image(factory());
        if (!image) {
            ERRORF(reporter, "Error creating image.");
            continue;
        }
        GrTexture* origTexture = as_IB(image)->peekTexture();

        SkAutoTUnref<SkImage> texImage(image->newTextureImage(context));
        if (!texImage) {
            // We execpt to fail if image comes from a different GrContext.
            if (!origTexture || origTexture->getContext() == context) {
                ERRORF(reporter, "newTextureImage failed.");
            }
            continue;
        }
        GrTexture* copyTexture = as_IB(texImage)->peekTexture();
        if (!copyTexture) {
            ERRORF(reporter, "newTextureImage returned non-texture image.");
            continue;
        }
        if (origTexture) {
            if (origTexture != copyTexture) {
                ERRORF(reporter, "newTextureImage made unnecessary texture copy.");
            }
        }
        if (image->width() != texImage->width() || image->height() != texImage->height()) {
            ERRORF(reporter, "newTextureImage changed the image size.");
        }
        if (image->isOpaque() != texImage->isOpaque()) {
            ERRORF(reporter, "newTextureImage changed image opaqueness.");
        }
    }
}
Exemplo n.º 9
0
bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                   SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkASSERT(fInputCount == 1);
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    GrTexture* srcTexture = input.getTexture();
    SkIRect bounds;
    if (!this->applyCropRect(ctx, proxy, input, &srcOffset, &bounds, &input)) {
        return false;
    }
    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrContext* context = srcTexture->getContext();

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag,
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createTexture(desc,
                                      GrTextureProvider::FromImageFilter(ctx.sizeConstraint())));
    if (!dst) {
        return false;
    }

    // setup new clip
    GrClip clip(dstRect);

    GrFragmentProcessor* fp;
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    bounds.offset(-srcOffset);
    SkMatrix matrix(ctx.ctm());
    matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    GrPaint paint;
    if (this->asFragmentProcessor(&fp, srcTexture, matrix, bounds)) {
        SkASSERT(fp);
        paint.addColorFragmentProcessor(fp)->unref();
        paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

        SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
        if (drawContext) {
            drawContext->fillRectToRect(clip, paint, SkMatrix::I(), dstRect, srcRect);

            WrapTexture(dst, bounds.width(), bounds.height(), result);
            return true;
        }
    }
#endif
    return false;
}
Exemplo n.º 10
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GrContext* SkSpecialImage::getContext() const {
#if SK_SUPPORT_GPU
    GrTexture* texture = as_SIB(this)->onPeekTexture();
    
    if (texture) {
        return texture->getContext();
    }
#endif
    return nullptr;
}
Exemplo n.º 11
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    SkSpecialSurface* onNewSurface(const SkImageInfo& info) const override {
#if SK_SUPPORT_GPU
        GrTexture* texture = as_IB(fImage.get())->peekTexture();
        if (texture) {
            GrSurfaceDesc desc = GrImageInfoToSurfaceDesc(info);
            desc.fFlags = kRenderTarget_GrSurfaceFlag;

            return SkSpecialSurface::NewRenderTarget(this->proxy(), texture->getContext(), desc);
        }
#endif
        return SkSpecialSurface::NewRaster(this->proxy(), info, nullptr);
    }
Exemplo n.º 12
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SkSurface* SkImage_Gpu::onNewSurface(const SkImageInfo& info, const SkSurfaceProps& props) const {
    GrTexture* tex = this->getTexture();
    SkASSERT(tex);
    GrContext* ctx = tex->getContext();
    if (!ctx) {
        // the texture may have been abandoned, so we have to check
        return NULL;
    }
    // TODO: Change signature of onNewSurface to take a budgeted param.
    const SkSurface::Budgeted budgeted = SkSurface::kNo_Budgeted;
    return SkSurface::NewRenderTarget(ctx, budgeted, info, fSampleCountForNewSurfaces, &props);
}
Exemplo n.º 13
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GrBackendObject SkImage::getTextureHandle(bool flushPendingGrContextIO) const {
    GrTexture* texture = as_IB(this)->getTexture();
    if (texture) {
        GrContext* context = texture->getContext();
        if (context) {            
            if (flushPendingGrContextIO) {
                context->prepareSurfaceForExternalIO(texture);
            }
        }
        return texture->getTextureHandle();
    }
    return 0;
}
Exemplo n.º 14
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bool SkBlurImageFilter::filterImageGPUDeprecated(Proxy* proxy, const SkBitmap& src,
                                                 const Context& ctx,
                                                 SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect srcBounds = input.bounds();
    srcBounds.offset(srcOffset);
    SkIRect dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), srcBounds, &dstBounds)) {
        return false;
    }
    if (!srcBounds.intersect(dstBounds)) {
        return false;
    }
    SkVector sigma = map_sigma(fSigma, ctx.ctm());
    if (sigma.x() == 0 && sigma.y() == 0) {
        input.extractSubset(result, srcBounds);
        offset->fX = srcBounds.x();
        offset->fY = srcBounds.y();
        return true;
    }
    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    srcBounds.offset(-srcOffset);
    dstBounds.offset(-srcOffset);
    SkRect srcBoundsF(SkRect::Make(srcBounds));
    GrTexture* inputTexture = input.getTexture();
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->getContext(),
                                                             inputTexture,
                                                             false,
                                                             SkRect::Make(dstBounds),
                                                             &srcBoundsF,
                                                             sigma.x(),
                                                             sigma.y()));
    if (!tex) {
        return false;
    }
    GrWrapTextureInBitmap(tex, dstBounds.width(), dstBounds.height(), false, result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
Exemplo n.º 15
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bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const SkMatrix& ctm,
                                   SkBitmap* result, SkIPoint* offset) {
#if SK_SUPPORT_GPU
    SkBitmap input;
    SkASSERT(fInputCount == 1);
    if (!SkImageFilterUtils::GetInputResultGPU(this->getInput(0), proxy, src, ctm, &input, offset)) {
        return false;
    }
    GrTexture* srcTexture = input.getTexture();
    SkIRect bounds;
    src.getBounds(&bounds);
    if (!this->applyCropRect(&bounds, ctm)) {
        return false;
    }
    SkRect srcRect = SkRect::Make(bounds);
    SkRect dstRect = SkRect::MakeWH(srcRect.width(), srcRect.height());
    GrContext* context = srcTexture->getContext();

    GrTextureDesc desc;
    desc.fFlags = kRenderTarget_GrTextureFlagBit,
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    GrAutoScratchTexture dst(context, desc);
    GrContext::AutoMatrix am;
    am.setIdentity(context);
    GrContext::AutoRenderTarget art(context, dst.texture()->asRenderTarget());
    GrContext::AutoClip acs(context, dstRect);
    GrEffectRef* effect;
    SkMatrix matrix(ctm);
    matrix.postTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    this->asNewEffect(&effect, srcTexture, matrix, bounds);
    SkASSERT(effect);
    SkAutoUnref effectRef(effect);
    GrPaint paint;
    paint.addColorEffect(effect);
    context->drawRectToRect(paint, dstRect, srcRect);

    SkAutoTUnref<GrTexture> resultTex(dst.detach());
    SkImageFilterUtils::WrapTexture(resultTex, bounds.width(), bounds.height(), result);
    offset->fX += bounds.left();
    offset->fY += bounds.top();
    return true;
#else
    return false;
#endif
}
Exemplo n.º 16
0
bool SkBlurImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                       SkBitmap* result, SkIPoint* offset) const {
#if SK_SUPPORT_GPU
    SkBitmap input = src;
    SkIPoint srcOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &input, &srcOffset)) {
        return false;
    }
    SkIRect srcBounds, dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), input, srcOffset, &dstBounds, &srcBounds)) {
        return false;
    }
    if (!srcBounds.intersect(dstBounds)) {
        return false;
    }
    GrTexture* source = input.getTexture();
    SkVector sigma = mapSigma(fSigma, ctx.ctm());
    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    srcBounds.offset(-srcOffset);
    dstBounds.offset(-srcOffset);
    SkRect srcBoundsF(SkRect::Make(srcBounds));
    auto constraint = GrTextureProvider::FromImageFilter(ctx.sizeConstraint());
    SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(source->getContext(),
                                                             source,
                                                             false,
                                                             SkRect::Make(dstBounds),
                                                             &srcBoundsF,
                                                             sigma.x(),
                                                             sigma.y(),
                                                             constraint));
    if (!tex) {
        return false;
    }
    WrapTexture(tex, dstBounds.width(), dstBounds.height(), result);
    return true;
#else
    SkDEBUGFAIL("Should not call in GPU-less build");
    return false;
#endif
}
Exemplo n.º 17
0
GrTexture* GrTextureAdjuster::refCopy(const CopyParams& copyParams) {
    GrTexture* texture = this->originalTexture();
    GrContext* context = texture->getContext();
    const SkIRect* contentArea = this->contentAreaOrNull();
    GrUniqueKey key;
    this->makeCopyKey(copyParams, &key);
    if (key.isValid()) {
        GrTexture* cachedCopy = context->textureProvider()->findAndRefTextureByUniqueKey(key);
        if (cachedCopy) {
            return cachedCopy;
        }
    }
    GrTexture* copy = copy_on_gpu(texture, contentArea, copyParams);
    if (copy) {
        if (key.isValid()) {
            copy->resourcePriv().setUniqueKey(key);
            this->didCacheCopy(key);
        }
    }
    return copy;
}
Exemplo n.º 18
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bool SkImageFilter::filterImageGPU(Proxy* proxy, const SkBitmap& src, SkBitmap* result) {
#if SK_SUPPORT_GPU
    SkBitmap input;
    SkASSERT(fInputCount == 1);
    if (!SkImageFilterUtils::GetInputResultGPU(this->getInput(0), proxy, src, &input)) {
        return false;
    }
    GrTexture* srcTexture = (GrTexture*) input.getTexture();
    SkRect rect;
    src.getBounds(&rect);
    GrContext* context = srcTexture->getContext();

    GrTextureDesc desc;
    desc.fFlags = kRenderTarget_GrTextureFlagBit,
    desc.fWidth = input.width();
    desc.fHeight = input.height();
    desc.fConfig = kRGBA_8888_GrPixelConfig;

    GrAutoScratchTexture dst(context, desc);
    GrContext::AutoMatrix am;
    am.setIdentity(context);
    GrContext::AutoRenderTarget art(context, dst.texture()->asRenderTarget());
    GrContext::AutoClip acs(context, rect);
    GrEffectRef* effect;
    this->asNewEffect(&effect, srcTexture);
    SkASSERT(effect);
    SkAutoUnref effectRef(effect);
    GrPaint paint;
    paint.colorStage(0)->setEffect(effect);
    context->drawRect(paint, rect);
    SkAutoTUnref<GrTexture> resultTex(dst.detach());
    SkImageFilterUtils::WrapTexture(resultTex, input.width(), input.height(), result);
    return true;
#else
    return false;
#endif
}
Exemplo n.º 19
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bool SkXfermodeImageFilter::filterImageGPUDeprecated(Proxy* proxy,
                                                     const SkBitmap& src,
                                                     const Context& ctx,
                                                     SkBitmap* result,
                                                     SkIPoint* offset) const {
    GrContext* context = nullptr;
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(0, proxy, src, ctx, &background, &backgroundOffset)) {
        background.reset();
    }
    GrTexture* backgroundTex = background.getTexture();
    if (backgroundTex) {
        context = backgroundTex->getContext();
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPUDeprecated(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        foreground.reset();
    }
    GrTexture* foregroundTex = foreground.getTexture();
    if (foregroundTex) {
        context = foregroundTex->getContext();
    }

    if (!context) {
        return false;
    }

    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkAutoTUnref<const GrFragmentProcessor> bgFP;

    if (backgroundTex) {
        SkMatrix backgroundMatrix;
        backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
        backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                      SkIntToScalar(-backgroundOffset.fY));
        bgFP.reset(GrTextureDomainEffect::Create(
                            backgroundTex, backgroundMatrix,
                            GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));
    } else {
        bgFP.reset(GrConstColorProcessor::Create(GrColor_TRANSPARENT_BLACK,
                                                 GrConstColorProcessor::kIgnore_InputMode));
    }

    if (foregroundTex) {
        SkMatrix foregroundMatrix;
        foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
        foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                      SkIntToScalar(-foregroundOffset.fY));

        SkAutoTUnref<const GrFragmentProcessor> foregroundFP;

        foregroundFP.reset(GrTextureDomainEffect::Create(
                            foregroundTex, foregroundMatrix,
                            GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
                            GrTextureDomain::kDecal_Mode,
                            GrTextureParams::kNone_FilterMode));

        paint.addColorFragmentProcessor(foregroundFP.get());

        // A null fMode is interpreted to mean kSrcOver_Mode (to match raster).
        SkAutoTUnref<SkXfermode> mode(SkSafeRef(fMode.get()));
        if (!mode) {
            // It would be awesome to use SkXfermode::Create here but it knows better
            // than us and won't return a kSrcOver_Mode SkXfermode. That means we
            // have to get one the hard way.
            struct ProcCoeff rec;
            rec.fProc = SkXfermode::GetProc(SkXfermode::kSrcOver_Mode);
            SkXfermode::ModeAsCoeff(SkXfermode::kSrcOver_Mode, &rec.fSC, &rec.fDC);

            mode.reset(new SkProcCoeffXfermode(rec, SkXfermode::kSrcOver_Mode));
        }

        SkAutoTUnref<const GrFragmentProcessor> xferFP(mode->getFragmentProcessorForImageFilter(bgFP));

        // A null 'xferFP' here means kSrc_Mode was used in which case we can just proceed
        if (xferFP) {
            paint.addColorFragmentProcessor(xferFP);
        }
    } else {
        paint.addColorFragmentProcessor(bgFP);
    }

    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}
Exemplo n.º 20
0
bool SkDisplacementMapEffect::filterImageGPU(Proxy* proxy, const SkBitmap& src, const Context& ctx,
                                             SkBitmap* result, SkIPoint* offset) const {
    SkBitmap colorBM = src;
    SkIPoint colorOffset = SkIPoint::Make(0, 0);
    if (getColorInput() && !getColorInput()->getInputResultGPU(proxy, src, ctx, &colorBM,
                                                               &colorOffset)) {
        return false;
    }
    SkBitmap displacementBM = src;
    SkIPoint displacementOffset = SkIPoint::Make(0, 0);
    if (getDisplacementInput() &&
        !getDisplacementInput()->getInputResultGPU(proxy, src, ctx, &displacementBM,
                                                   &displacementOffset)) {
        return false;
    }
    SkIRect bounds;
    // Since GrDisplacementMapEffect does bounds checking on color pixel access, we don't need to
    // pad the color bitmap to bounds here.
    if (!this->applyCropRect(ctx, colorBM, colorOffset, &bounds)) {
        return false;
    }
    SkIRect displBounds;
    if (!this->applyCropRect(ctx, proxy, displacementBM,
                             &displacementOffset, &displBounds, &displacementBM)) {
        return false;
    }
    if (!bounds.intersect(displBounds)) {
        return false;
    }
    GrTexture* color = colorBM.getTexture();
    GrTexture* displacement = displacementBM.getTexture();
    GrContext* context = color->getContext();

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;

    SkAutoTUnref<GrTexture> dst(
        context->refScratchTexture(desc, GrContext::kApprox_ScratchTexMatch));

    if (!dst) {
        return false;
    }

    SkVector scale = SkVector::Make(fScale, fScale);
    ctx.ctm().mapVectors(&scale, 1);

    GrPaint paint;
    SkMatrix offsetMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(displacement);
    offsetMatrix.preTranslate(SkIntToScalar(colorOffset.fX - displacementOffset.fX),
                              SkIntToScalar(colorOffset.fY - displacementOffset.fY));

    paint.addColorProcessor(
        GrDisplacementMapEffect::Create(fXChannelSelector,
                                        fYChannelSelector,
                                        scale,
                                        displacement,
                                        offsetMatrix,
                                        color,
                                        colorBM.dimensions()))->unref();
    SkIRect colorBounds = bounds;
    colorBounds.offset(-colorOffset);
    SkMatrix matrix;
    matrix.setTranslate(-SkIntToScalar(colorBounds.x()),
                        -SkIntToScalar(colorBounds.y()));
    context->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, matrix,
                      SkRect::Make(colorBounds));
    offset->fX = bounds.left();
    offset->fY = bounds.top();
    WrapTexture(dst, bounds.width(), bounds.height(), result);
    return true;
}
Exemplo n.º 21
0
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
                                           const SkBitmap& src,
                                           const Context& ctx,
                                           SkBitmap* result,
                                           SkIPoint* offset) const {
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (this->getInput(0) && 
        !this->getInput(0)->getInputResultGPU(proxy, src, ctx, &background, &backgroundOffset)) {
        return this->onFilterImage(proxy, src, ctx, result, offset);
    }

    GrTexture* backgroundTex = background.getTexture();
    if (NULL == backgroundTex) {
        SkASSERT(false);
        return false;
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (this->getInput(1) && 
        !this->getInput(1)->getInputResultGPU(proxy, src, ctx, &foreground, &foregroundOffset)) {
        return this->onFilterImage(proxy, src, ctx, result, offset);
    }
    GrTexture* foregroundTex = foreground.getTexture();
    GrContext* context = foregroundTex->getContext();

    GrFragmentProcessor* xferProcessor = NULL;

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = src.width();
    desc.fHeight = src.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->refScratchTexture(
        desc, GrTextureProvider::kApprox_ScratchTexMatch));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    if (!fMode || !fMode->asFragmentProcessor(&xferProcessor, paint.getProcessorDataManager(),
                                              backgroundTex)) {
        // canFilterImageGPU() should've taken care of this
        SkASSERT(false);
        return false;
    }

    SkMatrix foregroundMatrix = GrCoordTransform::MakeDivByTextureWHMatrix(foregroundTex);
    foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOffset.fX),
                                  SkIntToScalar(backgroundOffset.fY-foregroundOffset.fY));


    SkRect srcRect;
    src.getBounds(&srcRect);

    SkAutoTUnref<GrFragmentProcessor> foregroundDomain(GrTextureDomainEffect::Create(
        paint.getProcessorDataManager(),
        foregroundTex, foregroundMatrix,
        GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );

    paint.addColorProcessor(foregroundDomain.get());
    paint.addColorProcessor(xferProcessor)->unref();

    GrDrawContext* drawContext = context->drawContext();
    if (!drawContext) {
        return false;
    }

    drawContext->drawRect(dst->asRenderTarget(), GrClip::WideOpen(), paint, 
                          SkMatrix::I(), srcRect);

    offset->fX = backgroundOffset.fX;
    offset->fY = backgroundOffset.fY;
    WrapTexture(dst, src.width(), src.height(), result);
    return true;
}
Exemplo n.º 22
0
sk_sp<SkSpecialImage> SkBlurImageFilter::onFilterImage(SkSpecialImage* source,
                                                       const Context& ctx,
                                                       SkIPoint* offset) const {
    SkIPoint inputOffset = SkIPoint::Make(0, 0);

    sk_sp<SkSpecialImage> input(this->filterInput(0, source, ctx, &inputOffset));
    if (!input) {
        return nullptr;
    }

    SkIRect inputBounds = SkIRect::MakeXYWH(inputOffset.fX, inputOffset.fY,
                                            input->width(), input->height());

    SkIRect dstBounds;
    if (!this->applyCropRect(this->mapContext(ctx), inputBounds, &dstBounds)) {
        return nullptr;
    }
    if (!inputBounds.intersect(dstBounds)) {
        return nullptr;
    }

    const SkVector sigma = map_sigma(fSigma, ctx.ctm());

#if SK_SUPPORT_GPU
    if (input->peekTexture() && input->peekTexture()->getContext()) {
        if (0 == sigma.x() && 0 == sigma.y()) {
            offset->fX = inputBounds.x();
            offset->fY = inputBounds.y();
            return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
                                                            -inputOffset.y()));
        }

        GrTexture* inputTexture = input->peekTexture();

        offset->fX = dstBounds.fLeft;
        offset->fY = dstBounds.fTop;
        inputBounds.offset(-inputOffset);
        dstBounds.offset(-inputOffset);
        SkRect inputBoundsF(SkRect::Make(inputBounds));
        SkAutoTUnref<GrTexture> tex(SkGpuBlurUtils::GaussianBlur(inputTexture->getContext(),
                                                                 inputTexture,
                                                                 false,
                                                                 source->props().allowSRGBInputs(),
                                                                 SkRect::Make(dstBounds),
                                                                 &inputBoundsF,
                                                                 sigma.x(),
                                                                 sigma.y()));
        if (!tex) {
            return nullptr;
        }

        return SkSpecialImage::MakeFromGpu(source->internal_getProxy(),
                                           SkIRect::MakeWH(dstBounds.width(), dstBounds.height()),
                                           kNeedNewImageUniqueID_SpecialImage,
                                           tex, &source->props());
    }
#endif

    int kernelSizeX, kernelSizeX3, lowOffsetX, highOffsetX;
    int kernelSizeY, kernelSizeY3, lowOffsetY, highOffsetY;
    get_box3_params(sigma.x(), &kernelSizeX, &kernelSizeX3, &lowOffsetX, &highOffsetX);
    get_box3_params(sigma.y(), &kernelSizeY, &kernelSizeY3, &lowOffsetY, &highOffsetY);

    if (kernelSizeX < 0 || kernelSizeY < 0) {
        return nullptr;
    }

    if (kernelSizeX == 0 && kernelSizeY == 0) {
        offset->fX = inputBounds.x();
        offset->fY = inputBounds.y();
        return input->makeSubset(inputBounds.makeOffset(-inputOffset.x(),
                                                        -inputOffset.y()));
    }

    SkPixmap inputPixmap;

    if (!input->peekPixels(&inputPixmap)) {
        return nullptr;
    }

    if (inputPixmap.colorType() != kN32_SkColorType) {
        return nullptr;
    }

    SkImageInfo info = SkImageInfo::Make(dstBounds.width(), dstBounds.height(),
                                         inputPixmap.colorType(), inputPixmap.alphaType());

    SkBitmap tmp, dst;
    if (!tmp.tryAllocPixels(info) || !dst.tryAllocPixels(info)) {
        return nullptr;
    }

    SkAutoLockPixels tmpLock(tmp), dstLock(dst);

    offset->fX = dstBounds.fLeft;
    offset->fY = dstBounds.fTop;
    SkPMColor* t = tmp.getAddr32(0, 0);
    SkPMColor* d = dst.getAddr32(0, 0);
    int w = dstBounds.width(), h = dstBounds.height();
    const SkPMColor* s = inputPixmap.addr32(inputBounds.x() - inputOffset.x(),
                                            inputBounds.y() - inputOffset.y());
    inputBounds.offset(-dstBounds.x(), -dstBounds.y());
    dstBounds.offset(-dstBounds.x(), -dstBounds.y());
    SkIRect inputBoundsT = SkIRect::MakeLTRB(inputBounds.top(), inputBounds.left(),
                                             inputBounds.bottom(), inputBounds.right());
    SkIRect dstBoundsT = SkIRect::MakeWH(dstBounds.height(), dstBounds.width());
    int sw = int(inputPixmap.rowBytes() >> 2);

    /**
     *
     * In order to make memory accesses cache-friendly, we reorder the passes to
     * use contiguous memory reads wherever possible.
     *
     * For example, the 6 passes of the X-and-Y blur case are rewritten as
     * follows. Instead of 3 passes in X and 3 passes in Y, we perform
     * 2 passes in X, 1 pass in X transposed to Y on write, 2 passes in X,
     * then 1 pass in X transposed to Y on write.
     *
     * +----+       +----+       +----+        +---+       +---+       +---+        +----+
     * + AB + ----> | AB | ----> | AB | -----> | A | ----> | A | ----> | A | -----> | AB |
     * +----+ blurX +----+ blurX +----+ blurXY | B | blurX | B | blurX | B | blurXY +----+
     *                                         +---+       +---+       +---+
     *
     * In this way, two of the y-blurs become x-blurs applied to transposed
     * images, and all memory reads are contiguous.
     */
    if (kernelSizeX > 0 && kernelSizeY > 0) {
        SkOpts::box_blur_xx(s, sw,  inputBounds,  t, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        SkOpts::box_blur_xx(t,  w,  dstBounds,    d, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        SkOpts::box_blur_xy(d,  w,  dstBounds,    t, kernelSizeX3, highOffsetX, highOffsetX, w, h);
        SkOpts::box_blur_xx(t,  h,  dstBoundsT,   d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        SkOpts::box_blur_xx(d,  h,  dstBoundsT,   t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        SkOpts::box_blur_xy(t,  h,  dstBoundsT,   d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    } else if (kernelSizeX > 0) {
        SkOpts::box_blur_xx(s, sw,  inputBounds,  d, kernelSizeX,  lowOffsetX,  highOffsetX, w, h);
        SkOpts::box_blur_xx(d,  w,  dstBounds,    t, kernelSizeX,  highOffsetX, lowOffsetX,  w, h);
        SkOpts::box_blur_xx(t,  w,  dstBounds,    d, kernelSizeX3, highOffsetX, highOffsetX, w, h);
    } else if (kernelSizeY > 0) {
        SkOpts::box_blur_yx(s, sw,  inputBoundsT, d, kernelSizeY,  lowOffsetY,  highOffsetY, h, w);
        SkOpts::box_blur_xx(d,  h,  dstBoundsT,   t, kernelSizeY,  highOffsetY, lowOffsetY,  h, w);
        SkOpts::box_blur_xy(t,  h,  dstBoundsT,   d, kernelSizeY3, highOffsetY, highOffsetY, h, w);
    }

    return SkSpecialImage::MakeFromRaster(source->internal_getProxy(),
                                          SkIRect::MakeWH(dstBounds.width(),
                                                          dstBounds.height()),
                                          dst, &source->props());
}
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
                                           const SkBitmap& src,
                                           const SkMatrix& ctm,
                                           SkBitmap* result,
                                           SkIPoint* offset) {
    SkBitmap background;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!SkImageFilterUtils::GetInputResultGPU(getInput(0), proxy, src, ctm, &background,
                                               &backgroundOffset)) {
        return false;
    }
    GrTexture* backgroundTex = background.getTexture();
    SkBitmap foreground;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!SkImageFilterUtils::GetInputResultGPU(getInput(1), proxy, src, ctm, &foreground,
                                               &foregroundOffset)) {
        return false;
    }
    GrTexture* foregroundTex = foreground.getTexture();
    GrContext* context = foregroundTex->getContext();

    GrEffectRef* xferEffect = NULL;

    GrTextureDesc desc;
    desc.fFlags = kRenderTarget_GrTextureFlagBit | kNoStencil_GrTextureFlagBit;
    desc.fWidth = src.width();
    desc.fHeight = src.height();
    desc.fConfig = kSkia8888_GrPixelConfig;

    GrAutoScratchTexture ast(context, desc);
    SkAutoTUnref<GrTexture> dst(ast.detach());

    GrContext::AutoRenderTarget art(context, dst->asRenderTarget());

    SkXfermode::Coeff sm, dm;
    if (!SkXfermode::AsNewEffectOrCoeff(fMode, &xferEffect, &sm, &dm, backgroundTex)) {
        return false;
    }

    SkMatrix foregroundMatrix = GrEffect::MakeDivByTextureWHMatrix(foregroundTex);
    foregroundMatrix.preTranslate(SkIntToScalar(backgroundOffset.fX-foregroundOffset.fX),
                                  SkIntToScalar(backgroundOffset.fY-foregroundOffset.fY));


    SkRect srcRect;
    src.getBounds(&srcRect);
    if (NULL != xferEffect) {
        GrPaint paint;
        paint.addColorTextureEffect(foregroundTex, foregroundMatrix);
        paint.addColorEffect(xferEffect)->unref();
        context->drawRect(paint, srcRect);
    } else {
        GrPaint backgroundPaint;
        SkMatrix backgroundMatrix = GrEffect::MakeDivByTextureWHMatrix(backgroundTex);
        backgroundPaint.addColorTextureEffect(backgroundTex, backgroundMatrix);
        context->drawRect(backgroundPaint, srcRect);

        GrPaint foregroundPaint;
        foregroundPaint.setBlendFunc(sk_blend_to_grblend(sm), sk_blend_to_grblend(dm));
        foregroundPaint.addColorTextureEffect(foregroundTex, foregroundMatrix);
        context->drawRect(foregroundPaint, srcRect);
    }
    offset->fX += backgroundOffset.fX;
    offset->fY += backgroundOffset.fY;
    return SkImageFilterUtils::WrapTexture(dst, src.width(), src.height(), result);
}
bool SkXfermodeImageFilter::filterImageGPU(Proxy* proxy,
                                           const SkBitmap& src,
                                           const Context& ctx,
                                           SkBitmap* result,
                                           SkIPoint* offset) const {
    SkBitmap background = src;
    SkIPoint backgroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(0, proxy, src, ctx, &background, &backgroundOffset)) {
        return false;
    }

    GrTexture* backgroundTex = background.getTexture();
    if (nullptr == backgroundTex) {
        SkASSERT(false);
        return false;
    }

    SkBitmap foreground = src;
    SkIPoint foregroundOffset = SkIPoint::Make(0, 0);
    if (!this->filterInputGPU(1, proxy, src, ctx, &foreground, &foregroundOffset)) {
        return false;
    }
    GrTexture* foregroundTex = foreground.getTexture();
    GrContext* context = foregroundTex->getContext();
    SkIRect bounds = background.bounds().makeOffset(backgroundOffset.x(), backgroundOffset.y());
    bounds.join(foreground.bounds().makeOffset(foregroundOffset.x(), foregroundOffset.y()));
    if (bounds.isEmpty()) {
        return false;
    }

    const GrFragmentProcessor* xferFP = nullptr;

    GrSurfaceDesc desc;
    desc.fFlags = kRenderTarget_GrSurfaceFlag;
    desc.fWidth = bounds.width();
    desc.fHeight = bounds.height();
    desc.fConfig = kSkia8888_GrPixelConfig;
    SkAutoTUnref<GrTexture> dst(context->textureProvider()->createApproxTexture(desc));
    if (!dst) {
        return false;
    }

    GrPaint paint;
    SkMatrix backgroundMatrix;
    backgroundMatrix.setIDiv(backgroundTex->width(), backgroundTex->height());
    backgroundMatrix.preTranslate(SkIntToScalar(-backgroundOffset.fX),
                                  SkIntToScalar(-backgroundOffset.fY));
    SkAutoTUnref<const GrFragmentProcessor> bgFP(GrTextureDomainEffect::Create(
        backgroundTex, backgroundMatrix,
        GrTextureDomain::MakeTexelDomain(backgroundTex, background.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );
    if (!fMode || !fMode->asFragmentProcessor(&xferFP, bgFP)) {
        // canFilterImageGPU() should've taken care of this
        SkASSERT(false);
        return false;
    }

    SkMatrix foregroundMatrix;
    foregroundMatrix.setIDiv(foregroundTex->width(), foregroundTex->height());
    foregroundMatrix.preTranslate(SkIntToScalar(-foregroundOffset.fX),
                                  SkIntToScalar(-foregroundOffset.fY));


    SkAutoTUnref<const GrFragmentProcessor> foregroundFP(GrTextureDomainEffect::Create(
        foregroundTex, foregroundMatrix,
        GrTextureDomain::MakeTexelDomain(foregroundTex, foreground.bounds()),
        GrTextureDomain::kDecal_Mode,
        GrTextureParams::kNone_FilterMode)
    );

    paint.addColorFragmentProcessor(foregroundFP.get());
    if (xferFP) {
        paint.addColorFragmentProcessor(xferFP)->unref();
    }
    paint.setPorterDuffXPFactory(SkXfermode::kSrc_Mode);

    SkAutoTUnref<GrDrawContext> drawContext(context->drawContext(dst->asRenderTarget()));
    if (!drawContext) {
        return false;
    }

    SkMatrix matrix;
    matrix.setTranslate(SkIntToScalar(-bounds.left()), SkIntToScalar(-bounds.top()));
    drawContext->drawRect(GrClip::WideOpen(), paint, matrix, SkRect::Make(bounds));

    offset->fX = bounds.left();
    offset->fY = bounds.top();
    GrWrapTextureInBitmap(dst, bounds.width(), bounds.height(), false, result);
    return true;
}