Exemplo n.º 1
0
void MyStrategy::Move(Tank self, World world, model::Move& move)
{
	if (world.tick() == 1)
	{
		FirstTick(self, world);
	}

	vector<Tank> t = world.tanks();
	vector<Shell> s = world.shells();
	vector<Bonus> b = world.bonuses();

	double xForce = 0 , yForce = 0 ;

	for (int i = 0; i < t.size(); ++i)
	{
		if (self.id() == t[i].id())
			continue;

		if (EnemyDead(&t[i]))
			continue;

		ForceModify( self, t[i], xForce, yForce, -1.0 );
	}

	Bonus * pBonus = 0;

	if ( !TimeToHide( self, world, move ) )
	{
	
		pBonus = get_need_id(g_need_id, b);

		//pBonus = GetNeededBonus( self, b );

		if (!pBonus || ( pBonus->type() != MEDIKIT && HealthIsCritical(self) ) )
		{
			pBonus = GetNeededBonus( self, b );
		}

	}

	for (int i = 0; i < b.size(); ++i)
	{

		double bonusPower = 1.0;

		if (pBonus && b[i].id() == pBonus->id())
		{
			bonusPower = 10000.0;
		}

		ForceModify( self, b[i], xForce, yForce, bonusPower );
	}

	/* for (int i = 0; i < s.size(); ++i)
	{
		if (self.player_name() != s[i].player_name())
		{
			ForceModify( self, s[i], xForce, yForce, -100000.0 );
		}
	} */

	double orig_angle = atan2(xForce, yForce);

	double angle = orig_angle;

	double fangle = fabs(angle);

	double MIN_ANGLE_B = M_PI/30.0;

	double dir = 1.0;
	double s_angle = self.angle();

	if (orig_angle > PI_D_2)
	{
		angle = M_PI - fangle;
		dir = -1.0;
	}

	if (orig_angle < -PI_D_2)
	{
		angle = fangle - M_PI;
		dir = -1.0;
	}

	if (fangle > PI_D_2)
	{
		if ( angle > MIN_ANGLE_B )
		{
			move.set_left_track_power(-1.0);
			move.set_right_track_power( .75 ); //(.75);
		}
		else if ( angle < -MIN_ANGLE_B )
		{
			move.set_left_track_power(.75 );//(.75);
			move.set_right_track_power(-1.0);	
		}
		else
		{
			move.set_left_track_power(dir*1);
			move.set_right_track_power(dir*1);
		}
	}
	else
	{
		if ( angle > MIN_ANGLE_B )
		{
			move.set_left_track_power(.75 );//(.75);
			move.set_right_track_power(-1.0);	
		}
		else if ( angle < -MIN_ANGLE_B )
		{
			move.set_left_track_power(-1.0);
			move.set_right_track_power( .75 ); //(.75);
		}
		else
		{
			move.set_left_track_power(dir*1);
			move.set_right_track_power(dir*1);
		}
	}

	//move.set_left_track_power(0);
	//move.set_right_track_power(0);

	Shoot( self, world, move );
}
Exemplo n.º 2
0
void Shoot(Tank & self, World & world, model::Move& move)
{
	 vector<Tank> t = world.tanks();

	/* always keep tower to some enemy */

	Tank * pEnemy = get_need_id(g_lock_id, t);

	if ( EnemyDead(pEnemy) )
	{
		pEnemy = 0;
	}

	/* not locked to anyone, select some, or change target every 300 tick */

	if (!pEnemy || world.tick() % 300 == 0)
	{
		Tank * pOldEnemy = pEnemy;
		pEnemy = get_best_enemy(self, t);

		if (pEnemy != pOldEnemy)
		{
			waves.clear();
			stats.clear();
			stats.resize(30);
		}
	}

	/* still bad luck ? */

	if (!pEnemy)
	{
		/* MoveAlgo */
		return;
	}

	double absBearing = self.GetAngleTo(*pEnemy);

	for (int i=0; i < waves.size(); i++)
	{
		if (waves[i].checkHit(self, pEnemy, world.tick()))
		{
			waves.erase(waves.begin() + i );
			i--;
		}
	}

	double power = 16.7;

	double e_velocity = sqrt( pEnemy->speed_x()*pEnemy->speed_x() + pEnemy->speed_y()*pEnemy->speed_y() );

	WaveBullet newWave( self.x(), self.y(), self.angle(), absBearing, power,
                        direction, world.tick(), &stats );

	int bestindex = 15;	
	for (int i=0; i<30; ++i)
	{
		if (stats[bestindex] < stats[i])
		{
			bestindex = i;
		}
	}
 
	double guessfactor = ( bestindex - ( (double)stats.size() - 1 )/2 ) / ( ( (double)stats.size() - 1) / 2) ;

	if (e_velocity > 0.01)
	{
		if ( sin( pEnemy->angle() - self.angle()  ) < 0 )
		{
			direction = -1;
		}
		else
		{
			direction = 1;
		}
	}

	double angleOffset = direction * guessfactor * newWave.maxEscapeAngle();

	/* got lock? move turret! */

	MoveTurretOrShoot( pEnemy, self, world, move, 0.0 );
	waves.push_back(newWave);
}