Exemplo n.º 1
0
void UAnimSet::PostLoad()
{
	Super::PostLoad();

#if WITH_EDITORONLY_DATA
	// Make sure that AnimSets (and sequences) within level packages are not marked as standalone.
	if(GetOutermost()->ContainsMap() && HasAnyFlags(RF_Standalone))
	{
		ClearFlags(RF_Standalone);

		for(int32 i=0; i<Sequences.Num(); i++)
		{
			UAnimSequence* Seq = Sequences[i];
			if(Seq)
			{
				Seq->ClearFlags(RF_Standalone);
			}
		}
	}
#endif	//#if WITH_EDITORONLY_DATA
}