Пример #1
0
int CmdPutInto::execute()
{
  int turns = 0;
  ActorPtr target = SingleNeighbourSelector("Select a container to put into...")
                    .select()
                    .firstActor();

  if ( target != nullptr && target->hasFeature<Inventory>())
  {
    OpenablePtr openable = target->getFeature<Openable>();
    if ( openable && openable->isClosed() )
    {
      gui::msgBox("Cannot put into " + target->getName() + " - it is closed.", gui::MsgType::Warning);
    }
    else
    {
      auto afterPutIntoAction =
      [&](const std::string& item, int amount)
      {
        target->notify(Event(EventId::Actor_Put,{{"putter","Player"},
                                                 {"container",target->getName()},
                                                 {"count", std::to_string(amount)},
                                                 {"item", tolowers(item)}}));
      };

      auto containerFullAction =
      [&target](const std::string& item)
      {
        gui::msgBox("Cannot put "+item+" into "+tolowers(target->getName())+":#Not enough space!",
                    gui::MsgType::Error);
      };

      Engine::instance().getWindowManager()
                        .getWindow<gui::PickUpWindow>()
                        .setPicker(target)
                        .setSource( [](){ return Engine::instance().getPlayer()->getFeature<Inventory>()->items(); })
                        .setRemoveAction([&](ActorPtr a){Engine::instance().getPlayer()->getFeature<Inventory>()->remove(a);})
                        .setAfterPickupAction( afterPutIntoAction )
                        .setInventoryFullAction( containerFullAction )
                        .setWindowTitle("Select item to put")
                        .show();
    }
    ++turns;
  }
  else if ( target )
  {
    gui::msgBox("You cannot put anything into "+tolowers(target->getName())+".",
                gui::MsgType::Error);
  }
  return turns;
}
Пример #2
0
BagManager::ItemOperation BagManager::chooseItemOperationFromMenu(ActorPtr selected)
{
  MenuWindow& menu = Engine::instance().windowManager().getWindow<MenuWindow>();
  menu.setTitle( selected->getName() );
  menu.setPosition( gui::AWidget::WINDOW_CENTER );

  if ( selected->getFeature<Pickable>()->isEquippable() )
  {
    ALabelMenuItemPtr itemEquip( new ALabelMenuItem );
    itemEquip->setValue("Equip");
    itemEquip->setProperty<int>("operation", EQUIP);

    menu.addMenuItem( itemEquip );
  }

  ALabelMenuItemPtr itemDrop( new ALabelMenuItem );
  itemDrop->setValue("Drop");
  itemDrop->setProperty<int>("operation", DROP);

  menu.addMenuItem( itemDrop );

  ALabelMenuItemPtr itemInfo( new ALabelMenuItem );
  itemInfo->setValue("Inspect");
  itemInfo->setProperty<int>("operation", INSPECT);

  menu.addMenuItem( itemInfo );

  menu.show();
  AMenuItemPtr sItem = menu.getSelectedItem();

  return sItem ? static_cast<ItemOperation>(sItem->getProperty<int>("operation"))
               : INVALID;
}
Пример #3
0
void CmdClose::execute()
{
  Target target = SingleNeighbourSelector("Select object to close...")
                                         .select();

  auto openableIter = std::find_if(target.actors.begin(), target.actors.end(),
                                   [](ActorPtr a)
                                   { return a->getFeature<Openable>(); });

  ActorPtr toClose = openableIter != target.actors.end() ? *openableIter : nullptr;

  if ( toClose != nullptr)
  {
    if ( target.actors.size() == 1 )
    {
      Actor::Player->performAction( std::make_shared<CloseAction>(toClose) );
    }
    else
    {
      gui::msgBox("Cannot close " + tolowers(toClose->getName())+":\n"
                  "It is blocked!",
                  gui::MsgType::Warning);
    }
  }
  else
  {
    gui::msgBox("Nothing to close there.", gui::MsgType::Warning);
  }
}
Пример #4
0
void CmdPutInto::execute()
{
  ActorPtr target = SingleNeighbourSelector("Select a container to put into...")
                    .select()
                    .firstActor();

  if ( target != nullptr && target->hasFeature<Container>())
  {
    auto afterPutIntoAction =
    [&](const std::string& item, int amount)
    {
      Messenger::message()->actorPutInto(Actor::Player->getName(), target->getName(), item, amount);
    };

    auto containerFullAction =
    [&target](const std::string& item)
    {
      gui::msgBox("Cannot put "+item+" into "+tolowers(target->getName())+":\nNot enough space!",
                  gui::MsgType::Error);
    };

    Engine::instance().windowManager()
                      .getWindow<gui::PickUpWindow>()
                      .setPicker(target)
                      .setContainer(Actor::Player->getFeature<Container>())
                      .setAfterPickupAction( afterPutIntoAction )
                      .setInventoryFullAction( containerFullAction )
                      .setWindowTitle("Select item to put")
                      .show();
  }
  else if ( target )
  {
    gui::msgBox("You cannot put anything into "+tolowers(target->getName())+".",
                gui::MsgType::Error);
  }

}
Пример #5
0
std::string Wearer::debug(const std::string &linebreak)
{
  std::string d = " " + linebreak + "-----WEARER-----"+linebreak;
  for(auto slot : _itemSlots)
  {
    ActorPtr eq = equipped(slot.first);
    bool blocked = isBlocked(slot.first);
    PickablePtr p = eq ? eq->getFeature<Pickable>() : nullptr;
    d += ItemSlotType2Str(slot.first);
    d +=  ": "
        + (eq ? eq->getName() : "<none>")
        + (p ? " [" + toStr(p->getAmount()) + "]" : "" )
        + ( blocked ? " [BLOCKED] " : "" ) + linebreak;
  }
  d.append("----------------"+linebreak);
  return d;
}