Пример #1
0
int CmdCast::execute()
{
  int turns = 0;
  SpellPtr spell = getSpell();

  Engine::instance().render();
  Engine::instance().flush();
  ActorPtr player = Engine::instance().getPlayer();

  if ( spell )
  {
     TargetSelectorPtr selector( TargetSelector::create( spell->getTargetType() ) );
     if ( selector )
     {
       selector->setRange( spell->getRange() );
       selector->setRadius( spell->getRadius() );
       MapPtr map = Engine::instance().getWorld().getCurrentMap();
       Target target = selector->select([&](ActorPtr a){ return map->isInFov(a->getX(), a->getY()); });

       if ( player->performAction( new CastAction(spell, target) ) != ActorActionResult::Ok )
       {
         gui::msgBox("Failed to cast spell!", gui::MsgType::Warning);
       }
     }
     ++turns;
  }
  return turns;
}
Пример #2
0
int CmdUseSkill::execute()
{
  int turns(0);

  if ( SkillPtr skill = getSkill() )
  {
    Engine::instance().render();
    Engine::instance().flush();
    ActorPtr player = Engine::instance().getPlayer();

    TargetSelectorPtr selector( TargetSelector::create( skill->getTargetType() ) );
    if ( selector )
    {
      selector->setRadius( skill->getRadius() );
      MapPtr map = Engine::instance().getWorld().getCurrentMap();
      ActorActionPtr action(
            new UseSkillAction(skill, selector->select([&](ActorPtr a){
                                 return map->isInFov(a->getX(), a->getY());
                               })) );
      if ( player->performAction( action ) != ActorActionResult::Ok )
      {
        gui::msgBox(skill->getName() + " failed!", gui::MsgType::Warning);
      }
      ++turns;
    }
  }

  return turns;
}
Пример #3
0
void Character::setHitPoints(int newHp)
{
  _hitPoints = newHp;

  if ( _hitPoints <= 0 )
  {
    ActorPtr owner = getOwner().lock();
    if ( owner )
    {
      owner->performAction( std::make_shared<DieAction>() );
    }
  }
}
Пример #4
0
TEST_F(MoveActionTest, actorWithoutMap)
{
  ActorPtr orc = Actor::create(ActorType::Orc);
  EXPECT_FALSE(orc->performAction( std::make_shared<MoveAction>(1, 1)));
}